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Commander Quest News

Official Release Date Announcement

Hello, Commanders!
After completing the playtest, we are thrilled to finally announce the official release date that you’ve been eagerly waiting for.

Here is the date:

[h3]Official Release Date: April 4, 2025, 01:00 (PDT, Daylight Saving Time)
[/h3]

We will continue working hard to implement as much of your feedback as possible and deliver a high-quality game by the release date.
Please wait just a little longer!
Also, please note that the price will be revealed on the release day.

Playtest Conclusion Announcement with Interesting Statistics

Hello, Commanders!

First and foremost, we sincerely thank you for participating in the two-week-long playtest. We are also here to inform you that the test has officially concluded.

This playtest has been an incredibly valuable experience for us.

With content exclusive to the full version, including Chapter 3 and the hidden ending, we were able to gather invaluable feedback that was not available in the demo. We believe this feedback will help us polish the game significantly before its official release.

...But simply ending the announcement like this would be a bit unsatisfying. So, we’d like to share some interesting statistics observed during the playtest!



[h3]Gameplay Statistics[/h3]

Number of applicants for the playtest: 3,066

Number of testers granted access: 1,550

Testers who played every single day of the playtest: 3 people (not the developers!)

Most play attempts by a single tester: 237 times

Win count and win rate of the tester with the highest win rate (among those who played 10 or more times): 13 wins in 16 plays (81%)

Win count and win rate of the tester with the highest win rate (among those who played 50 or more times): 40 wins in 65 plays (62%)

Play count per Torment Level:



Play count at Torment Level 20: 12



[h3]Combat Statistics[/h3]

Most defeated enemy commander by testers: Deserter (4,788 times)

Enemy commander who defeated testers the most: Dietrich Goldenaxe (1,185 times)

Enemy boss commander with the highest tester defeat rate (excluding the final chapter): Dietrich Goldenaxe (23.02%)

Enemy elite commander with the highest tester defeat rate: The Green-Loving Gardener (26.40%)

Enemy normal commander with the highest tester defeat rate: Fiery Maw (22.86%)

Win rate for the final chapter battle: 620 wins out of 1,689 attempts (36.71%)



[h3]Card Statistics[/h3]

Most added cards to decks:
  • Summon: Tribal Merchant (2,798 copies)
  • Tactic: Rain of Arrows (1,247 copies)
  • Supply: Military Arts (2,773 copies)
  • Foundation: Pasture Clearing (1,692 copies)
  • Curse: Letter to Deliver (5,099 copies)

Most frequently included card in winning decks: Military Arts+ (1,301 copies)

Most upgraded card and its count: Military Arts (2,320 times)

Most removed card and its count: Amateur Militia (6,932 times)

Most popular card in the shop: Military Arts (439 copies purchased)



[h3]Relic Statistics[/h3]

Most acquired relics:
  1. Red Notice (2,729 times)
  2. Travel Gaiwan (2,550 times)
  3. Snake Nest (2,425 times)


Most frequently included relics in winning runs:
  1. Red Notice (9.53%)
  2. Snake Nest (8.58%)
  3. Dowsing Rod (8.00%)


Most frequently chosen relic in relic acquisition events: Decorated Shamshir

Least frequently chosen relic in relic acquisition events: Evil Hand



[h3]Event Statistics[/h3]

Event with the most biased decision-making: Resting, with a 96% selection rate for upgrades

Event with the most balanced decision-making: The Sorrowful Clown(50.6% / 49.4%)



Most popular choices in modification options:
  • Positive option: Reduce mana by 1 (2,107 times, 20%)
  • Negative option: 20% chance for nothing to happen, 80% chance to remove a card (1,915 times, 20%)

Hotfix Notice - Mar 14th (Fri)

Hello, Commanders!

Today, we are rolling out a hotfix with additional bug fixes.

We will swiftly resolve other issues as well. Have a wonderful weekend with Commander Quest!



[h3]Bug Fixes[/h3]

  • Fixed an issue where Crouching Dragon Statue increased the cost of a tactical card by 11.
  • Fixed an issue where Penance stages 13, 18, and 19 were not functioning properly.
  • Fixed an issue where no notification was displayed when the enemy used the card Become One.
  • Fixed an issue where the effect of Caltrop Attachment was not applied to certain structure units.

Notice of Playtest Extension and Additional Tester Selection

Hello, Commanders!

We are pleased to announce the extension of the playtest period and the selection of additional testers.

Based on the data collected during the playtest, we have released a hotfix to adjust combat balance. To gather additional data regarding these changes, we have decided to extend the test period by two more days.


  • [h3]New End Time: March 17th, 00:00 (Pacific Standard Time)[/h3]



This decision was made so that you can continue enjoying the game through the weekend when the highest number of players are active. We appreciate your participation and feedback!

Additionally, to gather data from both experienced commanders and new players, we have selected additional testers.

The new testers were randomly chosen from those who applied for the playtest but were not initially selected.

If you have been selected, don’t miss this opportunity and enjoy the game to the fullest!

Hotfix Notice - Mar 13th (Thu)

Hello, Commanders!

We have applied the bug fixes and feedback that were reported during the playtest.
We appreciate your continued support in the remaining testing period. Thank you!

※ The Chapter 3 patch will only be applied to the .



[h3]Combat Balance Adjustments[/h3]

  • The difficulty of the following battles has been increased.
    • Chapter 2
      • Pale Light
      • Exploding Ground
      • Resurrected Death
      • Siege Warfare Exhibition
    • Chapter 3
      • Breeding
      • Steel Allegiance
      • Heartbreak Ridge
      • The Circuit Breaker
      • Self-Entrapment
      • The Narrow Path
      • The Wilderness
      • Torch Ceremony
  • The difficulty of the following battles has been decreased.
    • Chapter 2
      • Heated Fangs
    • Chapter 3
      • The Good Shepherd
      • Totemism




[h3]Bug Fixes[/h3]

  • Fixed an issue where the relic 'Holy Flag' enhanced disabled summon tiles.
  • Fixed an issue where the relic 'Military Arts Manual' did not reduce the cost of the commander skill 'Pasha the Eagle' to 0.
  • Fixed an issue where 'Steel Allegiance' consumed 10 more steel than intended.
  • Fixed an issue where the movement speed increase effect of 'Wacky Works Lab' (level 2) actually decreased movement speed.
  • Fixed an issue where the boss node icon appeared smaller when hovered over on the map.
  • Fixed an issue where an unselected commander was occasionally highlighted on the commander selection screen.
  • Fixed an issue where relics such as 'Decorated Shamshir' did not apply effects to allied structure units.
  • Fixed an issue in the battle 'The End of Infinity' where the 'Be Afraid' card sometimes failed to deal damage to allied commanders.
  • Adjusted the free deployment area in the battle 'Castle Awaiting Salvation'.




[h3]Polishing[/h3]

  • Updated the visuals of the Chapter 2 Elite Map.