Lambda Wars Patch May 16th, 2020 - 3.14a
We've been hard at work on patch 3.14a. The most notable change is the rework of the Combine Spec Ops Model, we feel like it oozes the Combine menacing design. Maps such as city16, skyfight and uzvara have seen some changes and optimizations. And lastly this patch introduces a heap of rebalances and bugfixes. Feel free to check out the Full patchnotes below.
The New Combine Spec Ops Model

(Made by Spok)
hlw_city16:
- Added Combine and Rebel roadblocks
- Added cover points
hlw_skyfight:
- Optimizations
hlw_uzvara.
- Updated combine garrison model.
- New combine model with animations for special ops. building (Made by Spok).
Control points:
- Level 1 now gives you 2 requisition again instead 1.
Upgrades:
AR2 Upgrade:
- Research time reduced from 82 to 72.
Medic healrate upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
Medic regenerate upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
Medic maxenergy upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
New Medic upgrade: - Rebel Medic SMG1 upgrade.
Combine Pop. Upgrade:
- Level 1 price reduced from 50 to 40.
- Level 1 now will take 10 seconds to be researched.
- Level 2 price reduced from 100 to 70.
- Level 2 now will take 12 seconds to be researched.
- Level 3 price reduced from 200 to 125.
- Level 3 now will take 15 seconds to be researched.
- Level 4 price reduced from 200 to 125.
- Level 4 now will take 19 seconds to be researched.
Attributes:
metal(dog, rollermines): removed bonus damage against light units.
plasma(snipers, veterans): reduced damage against meduim unitsfrom 35 to 20; reduced damage against heavy units from 25 to 20.
Units with SG:
- Damage increased from 40 to 50.
Units with AR2:
- Attack speed reduced from 0.1 to 0.11.
- Units with ar2 make now 3 shots.
Rebels:
Partisans:
- Health reduced from 70 to 50.
Partisan with SMG:
- Price changed from 12/3 to 12/0.
Partisan with molotov:
- Price changed from 10/2 to 10/0.
Medic:
- Unit build time increased from 23 sec. to 24.
- Unit view distance reduced from 896 to 768.
- Can now research an SMG1 in Triage Center.
Veteran:
- Pop. cap. reduced from 3 to 2.
- Health increased from 150 to 180.
- Preparation time before unit can attack reduced from 3.51 sec. to 1.8 sec.
- Doesn't now require triage center.
- Explosive Bolt price reduced from 6 scrap to 5.
- Explosive bolt damage reduced from 240 to 200.
- Explosive bolt now requires to be researched in munition depot.
RPG:
- Unit price reduced from 40/40 to 40/30.
Dog:
- Moved from Vort. den to junkyard.
- Requires now Vort. den.
- Price reduced from 80/100 to 80/80
- Damage insreased from 35 to 45.
- Removed bonus damage against light units.
Combine:
Metropolice with SMG:
- Deploy manhack ability: reduced recharge time from 120 sec. to 30.
- Prica changed from 25/5 to 20/0.
- Build time reduced from 20 sec. to 17.
- Health reduced from 160 to 140
Metropolice with pistol:
- Price changed from 18/1 to 15/0.
- View distance reduced from 832 to 768.
- Build time reduced from 20 sec. to 17.
- Health reduced from 160 to 140
Hopper mine:
- Health reduced from 100 to 90.
Roller mine:
- Health reduced from 135 to 115.
Manhack:
- Health increased from 30 to 35.
ClawScanner:
- View distance increased from 1152 to 1280.
Elite combine:
- Cost reduced from 60/20 to 50/20.
- Doesn't require now SG unlock.
- Weapon switch time reduced from 2 sec. to 1 sec.
- Energy sphere now requires to be researched in munition depot.
Sniper:
- Preparation time before unit can attack reduced from 4.98 sec. to 3.51 sec.
- Attack speed increased from 2.75 sec. to 2.63 sec.
Strider:
- Unit price reduced from 100/100 to 100/80.
Rebels:
Junkyard:
- Scrap generation interval increased from 5 sec. to 8.
Munition Depot:
- Added new ability upgrade: explosive bolt for veterans. It takes 44 seconds to be researched; 30/20 upgrade price.
Radio Tower:
- Auto-detection range increased from 192 to 256.
Rebel barracks:
- Now requires junkyard.
Barrel Trap Tower:
- Range increased from 1152 to 1408.
Triage Center:
- New research ability - equip SMG1.
Combine:
Combine armory:
- Added new ability upgrade: energy sphere for elite soldiers. It takes 38 seconds to be researched; 30/15 upgrade price.
- Energy ball requires special ops to be researched.
Mortar:
- Damage against light units increased from 150 to 180.
- Damage against medium units increased from 180 to 240.
- Damage against heavy units increased from 200 to 280.
- Fixed junkyard hp difference in annihilation and destroyHQ modes.
- Fixed model collisions for some buildings.
- Fixed population check for deploying manhacks by the metropolice.
- Fixed c4explosive ability not placing at target entity position when targeting an unit.
- Fixed population check for deploying manhacks by the metropolice.
- When a player loses, they can no longer abuse the reconnection issue that allowed them to continue playing in DestroyHQ/Competitive mode
- When a player loses, their buildings no longer become neutral.
- Some units didn't die after player loss. This has been fixed.
- The units now respond more actively to the game mechanic that could be abused with units by running around other units. The reaction speed was increased from 1/10 to 1/20.
- Stunned units won't be able to use their abilities.
Localization:
- Updated Czech translations. Provided by Lukyn150.
- Added Latin America Spanish support Provided by Vorticiano and Senor Erns.
The New Combine Spec Ops Model

(Made by Spok)
Maps
hlw_city16:
- Added Combine and Rebel roadblocks
- Added cover points
hlw_skyfight:
- Optimizations
hlw_uzvara.
Models
- Updated combine garrison model.
- New combine model with animations for special ops. building (Made by Spok).
Balance
Control points:
- Level 1 now gives you 2 requisition again instead 1.
Upgrades:
AR2 Upgrade:
- Research time reduced from 82 to 72.
Medic healrate upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
Medic regenerate upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
Medic maxenergy upgrade:
- Research time reduced from 80 sec. to 35.
- Price reduced from 50/0 to 25/10.
New Medic upgrade: - Rebel Medic SMG1 upgrade.
Combine Pop. Upgrade:
- Level 1 price reduced from 50 to 40.
- Level 1 now will take 10 seconds to be researched.
- Level 2 price reduced from 100 to 70.
- Level 2 now will take 12 seconds to be researched.
- Level 3 price reduced from 200 to 125.
- Level 3 now will take 15 seconds to be researched.
- Level 4 price reduced from 200 to 125.
- Level 4 now will take 19 seconds to be researched.
Attributes:
metal(dog, rollermines): removed bonus damage against light units.
plasma(snipers, veterans): reduced damage against meduim unitsfrom 35 to 20; reduced damage against heavy units from 25 to 20.
Units
Units with SG:
- Damage increased from 40 to 50.
Units with AR2:
- Attack speed reduced from 0.1 to 0.11.
- Units with ar2 make now 3 shots.
Rebels:
Partisans:
- Health reduced from 70 to 50.
Partisan with SMG:
- Price changed from 12/3 to 12/0.
Partisan with molotov:
- Price changed from 10/2 to 10/0.
Medic:
- Unit build time increased from 23 sec. to 24.
- Unit view distance reduced from 896 to 768.
- Can now research an SMG1 in Triage Center.
Veteran:
- Pop. cap. reduced from 3 to 2.
- Health increased from 150 to 180.
- Preparation time before unit can attack reduced from 3.51 sec. to 1.8 sec.
- Doesn't now require triage center.
- Explosive Bolt price reduced from 6 scrap to 5.
- Explosive bolt damage reduced from 240 to 200.
- Explosive bolt now requires to be researched in munition depot.
RPG:
- Unit price reduced from 40/40 to 40/30.
Dog:
- Moved from Vort. den to junkyard.
- Requires now Vort. den.
- Price reduced from 80/100 to 80/80
- Damage insreased from 35 to 45.
- Removed bonus damage against light units.
Combine:
Metropolice with SMG:
- Deploy manhack ability: reduced recharge time from 120 sec. to 30.
- Prica changed from 25/5 to 20/0.
- Build time reduced from 20 sec. to 17.
- Health reduced from 160 to 140
Metropolice with pistol:
- Price changed from 18/1 to 15/0.
- View distance reduced from 832 to 768.
- Build time reduced from 20 sec. to 17.
- Health reduced from 160 to 140
Hopper mine:
- Health reduced from 100 to 90.
Roller mine:
- Health reduced from 135 to 115.
Manhack:
- Health increased from 30 to 35.
ClawScanner:
- View distance increased from 1152 to 1280.
Elite combine:
- Cost reduced from 60/20 to 50/20.
- Doesn't require now SG unlock.
- Weapon switch time reduced from 2 sec. to 1 sec.
- Energy sphere now requires to be researched in munition depot.
Sniper:
- Preparation time before unit can attack reduced from 4.98 sec. to 3.51 sec.
- Attack speed increased from 2.75 sec. to 2.63 sec.
Strider:
- Unit price reduced from 100/100 to 100/80.
Buildings
Rebels:
Junkyard:
- Scrap generation interval increased from 5 sec. to 8.
Munition Depot:
- Added new ability upgrade: explosive bolt for veterans. It takes 44 seconds to be researched; 30/20 upgrade price.
Radio Tower:
- Auto-detection range increased from 192 to 256.
Rebel barracks:
- Now requires junkyard.
Barrel Trap Tower:
- Range increased from 1152 to 1408.
Triage Center:
- New research ability - equip SMG1.
Combine:
Combine armory:
- Added new ability upgrade: energy sphere for elite soldiers. It takes 38 seconds to be researched; 30/15 upgrade price.
- Energy ball requires special ops to be researched.
Mortar:
- Damage against light units increased from 150 to 180.
- Damage against medium units increased from 180 to 240.
- Damage against heavy units increased from 200 to 280.
Misc
- Fixed junkyard hp difference in annihilation and destroyHQ modes.
- Fixed model collisions for some buildings.
- Fixed population check for deploying manhacks by the metropolice.
- Fixed c4explosive ability not placing at target entity position when targeting an unit.
- Fixed population check for deploying manhacks by the metropolice.
- When a player loses, they can no longer abuse the reconnection issue that allowed them to continue playing in DestroyHQ/Competitive mode
- When a player loses, their buildings no longer become neutral.
- Some units didn't die after player loss. This has been fixed.
- The units now respond more actively to the game mechanic that could be abused with units by running around other units. The reaction speed was increased from 1/10 to 1/20.
- Stunned units won't be able to use their abilities.
Localization:
- Updated Czech translations. Provided by Lukyn150.
- Added Latin America Spanish support Provided by Vorticiano and Senor Erns.








