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Mithra - Next Fest Developer Stream

Tune in to watch our development team play through the opening act of Mithra — our upcoming cultish puzzle/adventure.

šŸ—“ Date: 11/06/2024
ā° Time: 18:00 (PDT) / 21:00 (EDT)
šŸ“ Where: Live on Steam

šŸŽ® What to Expect:

- An exclusive first look at Mithra
- 30 minutes of gameplay prepared exclusively for Next Fest
- Awkward small talk
- 1 dead (virtual) fish

Don't miss out on this weird and epic journey!

Father is calling.

Next Fest Day 2 - Watch us play Mithra [Prerecorded]

Join Dan, Jared and Moth as they take you through the opening 30 minutes of Mithra.

Join our Discord server

JOIN THE DISCORD

Hey all!

Hope you and family are doing well. It was lovely to have you round for a BBQ the other week; we'll have to do it again sometime.

Firstly, THANK YOU for all the lovely messages & wishlisting that you've all been doing since the TRAILER dropped. It's been absolutely amazing. We really can't wait to share the opening of Mithra with you all in 2 weeks!!!

Steam's Nextfest is almost upon us and with that, we'll be rolling full steam (ha) ahead into releasing the Prologue. We're talking Streams, AMAs, T-shirt Cannons, Novelty Mascots, Unerring Sense of Dread, Competitions - the lot!

To stay on top of it all and to join this community of absolute weirdos - join our Discord below:

https://discord.gg/7tKxDuVp8C

Join, have a chat, be one of us, ascend, all that lovely stuff. Tell us how you're doing please.

We look forward to meeting you!

SD xxx

Vby mvssvdlyz dpss il yldhyklk. Ol dov pz aol spnoa, aol wyvtpzl rllwly, aol mhaoly, dpss islzz hss pupaphal.

VBY MVSSVDLYZ DPSS IL YLDHYKLK
VBY MVSSVDLYZ DPSS IL YLDHYKLK
VBY MVSSVDLYZ DPSS IL YLDHYKLK

APRIL DEVLOG - WE BREAK NEW GROUND!

Hello beautiful people!!!

It's April and we're back with another DEVLOG. It's been a while since we last spoke. How are you? How's work and everything? How's the kids? The wife? The shaky financial agreement you made with your friend who told you to "trust me mate, the Papua New Guinean government are LITERALLY about to start mining for plastercine, we need to invest NOW" ? Oh really? I'm sorry to hear that.

Hopefully we can cheer you up with an update on ALL things MITHRA! We have been steadily working away on all aspects. The narrative of our opening slice is all fleshed out, though particular text & dialogue will get a redraft and spruce up before the NextFest release. It's really cool to see it all take shape though and we have almost two thirds of it in a rough build.

Although some other members of our DevTeam are more experienced in this, as a writer this has been my first time working on a game! It's seems obvious now but I remember being surprised that building a game is also quite similar to building a piece of filmic content - that is, it doesn't have to be made linear! Up until now, we've been zigzagging across parts of the demo, putting things together here and there but still feeling our game was just a bunch of separate pieces. HOWEVER, as we smash through into April, we seem to have taken a turn and lots of parts of our game seem to be coming together!

For example, look at this notification system. Cool, right?





Also, check this still from the build of the opening. Go on, if you're reading this, you deserve a sneak peek:




Across all aspects of the game, from the incredible music that being composed (honestly, I can't wait for you guys to hear it!) to the beautiful art being drawn (I get so excited every time I see our main character!) as well as building a game with mechanics that we hope are as intuitive as the games we love ourselves, we're really trying to create something that we would enjoy playing. And you too, hopefully.

That being said, we're entering crunch time. We're working all out on this but still, nerves remain as we push to get this thing ready for NextFest and whatever we can plan for beyond. So, my question to you, oh wise Steam community - how do you deal with nerves?!! Any top tips? Send help & calming thoughts to Seventh Disorder towers.

Anyway, hope you're well and all that financial stuff you got caught up in works itself out.

Lots of love,

SD

DEVLOG 3

Hello all,

Wherever you are reading this, I hope you're having a lovely day/night/morning/timeless void.

It is us, the devs, back once again to deliver you an update on our game, Mithra. Just because our comms have gone a bit quiet, doesn't mean that we haven't been working hard! We've been piecing together puzzles, creating an environment for you lot to explore, plugging it all in, writing fresh tunes to go with it all... it's been busy!

We're super excited about this game and the shape it's taking. As with any collaborative creative project, it shifts and turns in it's production period, becoming something bigger & ... bolder? than it's initial conception. The collaborative process has been fun too - while we typically work independently (using a myriad of technologcal platforms to keep each other in the loop), those of us that can will also try to meet once a month to smash out some work in person. Usually, we will also eat nice food on these days. This time it was a sandwich. What's your favourite sandwich? Anyway.

The puzzles themselves (& indeed the gameplay itself) has become more varied as we've been working on it. You've got some retro-style recreations (a cursed creature platformer who is searching for fish food as well as a blocky N64 style recreation of the protagonist wandering through a misty forest), cryptic cipher puzzles, logic puzzles as well some stylistically expositional stuff.

The music, art & gameplay mechanic are also endeavours that we want to be really proud of. As the resident Word Monkey, I can tell you - I've been absolutely blown away by all three. I can't wait to get you all involved!

Speaking of which, get involved. Email us at [email protected]. You never know what might happen ;)

Lot's of love, let's not leave it too long next time eh?

Dan oxoxoxoxox