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Tower Factory News

Small update (v0.3.2) & Summer Sale with 20% discount!

[p]Hi everyone![/p][p]I don't know about you, but I'm definitely starting to feel the summer heat. Maybe it's because the Steam Summer Sale starts today? 馃槒[/p][p]That's right, friends! Tower Factory is 20% off for the next few weeks, so between that and the start of the holidays, it's the perfect time to grab it![/p][p]Also, I just updated the game to version 0.3.2, which brings a few small additions and adjustments (more info below).[/p][p][/p][p]There might be another small update in the coming days with some QoL improvements. After that, I鈥檒l start working hard on the next big update: version 0.4![/p][p]Version 0.4 will introduce 2 new levels in a brand-new biome with its own unique mechanic, plus 2 bosses, each unlocking a new gameplay feature. So get ready for some fresh challenges! I can鈥檛 give you a release date just yet, but my goal is to have it ready by late August or, at the latest, September.[/p][p][/p][p]In the meantime, I鈥檒l be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you鈥檙e all invited to join!).[/p][p]That鈥檚 all for now, I hope you enjoy the new changes and have a great start to your summer!
Gius Caminiti[/p][p][/p][p]CHANGELOG[/p]
  • [p]New building "Kiln Furnace": produces coal from wood.[/p]
  • [p]Coal can no longer be produced in the Furnace (it is now made in the Kiln Furnace).[/p]
  • [p]Some game elements, such as obelisk animations or bomb explosions, now trigger a camera shake effect.[/p]
  • [p]Camera shake can be disabled from the settings menu.[/p]
  • [p]A new "Auto loot chests" option has been added to the settings menu, allowing chests to be looted just by clicking on them.[/p]
  • [p]Gem and obelisk effects are now taken into account when previewing the stats a tower will have after being upgraded.[/p]

Version 0.3.1 - Minor changes and bugfixing

CHANGELOG (v0.3.1):
路 You can now preview the range of a tower that will be placed on top of a Range Obelisk before placing it.
路 Tower gems are now shown in tower tooltips (displayed by pressing ALT).
路 Bomb of Light base range was lowered from 3.5m to 3m to improve accuracy.
路 Bomb of Light range upgrades were removed.
路 Added Big Bomb of Light, with a 5m explosion radius (unlockable through the upgrades menu after defeating the Totemic Mushroom).
路 Fixed a bug that allowed ground towers to shoot at the Fairy Bee boss.
路 Increased the armor restored by the King Orc in Expert Mode.
路 Changed the way fog is detected to reduce the chances of having seemingly visible tiles where building is not allowed.
路 Resource gatherers now search for another available resource if their current one is destroyed by a Bomb of Light.
路 The gem UI no longer disappears when upgrading a tower.
路 The tower's experience bar now turns orange when it reaches 100%.
路 Some upgrade descriptions have been revised to make them easier to understand.
路 Health bars and other UI elements now have the proper size on 4K configurations.

Tower Factory: Bosses & Rewards. PLAY IT NOW!

[p][/p][previewyoutube][/previewyoutube][p]Hello everyone![/p][p]The new Tower Factory update: Bosses & Rewards is now live! It's been 3 months of hard work, so I hope you really enjoy it![/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you鈥檒l also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game鈥檚 overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn鈥檛 feel like suffering. That doesn鈥檛 mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I鈥檒l keep improving it with your feedback!
And if you鈥檙e into tough challenges, don鈥檛 forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]The next major update (which I鈥檒l try to release before the end of summer) will add 2 new levels in a brand-new biome, each featuring a unique boss. Defeating them will unlock new mechanics.[/p][p]Over the coming weeks, I鈥檒l be fixing any bugs that pop up and adding small features I鈥檝e been wanting to implement for a while.[/p][p]In the meantime, I鈥檒l be reading your feedback and suggestions both in the Tower Factory community forums here on Steam and in the official Discord server (you鈥檙e all invited to join!)[/p][p][/p][p]That鈥檚 all for now. I hope you really enjoy the new update,
Gius Caminiti


CHANGELOG[/p]
  • [p]Each level has now its own boss. If you defeat it, you will win the match and unlock a new permanent mechanic.[/p]
  • [p]4 new permanent mechanics, each unlocked after defeating a boss.[/p]
  • [p]Game difficulty adjustments. Now the game should be about a 20% easier.[/p]
  • [p]You can now select enemies to see their health and other attributes.[/p]
  • [p]Bosses and large enemies are less affected by slow effects.[/p]
  • [p] Large enemies deal 2 damage when they reach your base.[/p]
  • [p]Power Crystal base damage has been reduced from 15 to 10.[/p]
  • [p]Power Crystals now cost one Light Crystal in addition to their previous cost (the Light Crystal is refunded if sold).[/p]
  • [p]Hammer range has been reduced from 4.5m to 4m.[/p]
  • [p]Hidden Spikes now gains experience faster.[/p]
  • [p]New enemies have been added, and others have been temporarily removed.[/p]
  • [p]Bosses now appear at the end of each level, so the ghost no longer shows up.[/p]
  • [p]The duration of the first two levels has been shortened (now 6 and 8 days, respectively).[/p]
  • [p]Trees in levels 3 and 4 now give 75 wood instead of 50.[/p]
  • [p]The number of clicks required to manually gather coal or iron has been reduced from 5 to 4.[/p]
  • [p]UI improvements.[/p]
  • [p]The "Reset Game" button now properly resets level progression.[/p]
  • [p]Probably more stuff I don't remember[/p]

Tower Factory: Bosses & Rewards update (v0.3) launches in 2 days!

[p][/p][previewyoutube][/previewyoutube][p]Hi everyone![/p][p]
Next Monday, June 16th at 17:00 CEST, the second major update for Tower Factory will be released: Bosses & Rewards.[/p][p][/p][p]One of its main features is the introduction of bosses. If you manage to survive long enough in a level, the boss will emerge from its fortress to try and finish you off once and for all. That will be the perfect moment (you better be ready!) to unleash all your firepower. If you defeat it, not only will you win the level, but you鈥檒l also unlock a new permanent mechanic. Each one of these will have a significant impact on how your future runs play out.[/p][p][/p][p]On top of that, the game鈥檚 overall difficulty has been adjusted, reducing it by roughly 20%. Tower Factory is meant to be challenging, but progressing shouldn鈥檛 feel like suffering. That doesn鈥檛 mean the game is now perfectly balanced, but I hope this makes the experience more enjoyable overall. And of course, I鈥檒l keep improving it with your feedback![/p][p]And if you鈥檙e into tough challenges, don鈥檛 forget Expert Mode is there to test your skills (now with bosses, too!)[/p][p][/p][p]On Monday, I鈥檒l announce the release of the update along with a full set of patch notes (which will also be available in-game once it鈥檚 live). As always, I鈥檓 keeping an eye on both the Steam forums and the game鈥檚 official Discord, which I invite you to join to share your feedback and opinions with the community! [/p]

Tower Factory is 20% off! + A sneak peek at version 0.3.0

Hello everyone!

Tower Factory is now 20% off for a limited time, so if you鈥檝e been thinking about jumping in (or recommending it to a friend) this is the perfect moment!

Meanwhile, I鈥檝e been hard at work on the next major update: version 0.3.0.
This update will introduce boss battles, special enemies that will test your strategies and reward you with new mechanics once defeated. These bosses will appear as new milestones in your progression and will open up fresh possibilities for your builds and factory setups.



I鈥檒l be sharing more details soon, but for now I just wanted to thank you all for the support and let you know that exciting things are on the way!

As always, feel free to share your feedback on the Steam forums or join the community on Discord. I鈥檓 always reading your suggestions and ideas.

Cheers,
Gius Caminiti