Steam Next Fest Summary & Thank You!
[h2]Thank You for the Feedback[/h2][p]Your posts on the discussion board, comments, and bug reports were incredibly helpful.[/p][p]During the demo release and throughout Steam Next Fest I tried to fix problems as quickly as possible whenever they appeared. Until players got their hands on the demo, I honestly had no idea how many things were broken or needed improvement.[/p][p]Working on this project solo and mostly during nights in my free time makes it difficult to catch every issue beforehand. Your feedback helped reveal problems I would never have discovered on my own.[/p][p]So seriously — thank you for helping make the game better.[/p][p][/p][h2]Steam Next Fest Numbers[/h2][p]Here are some stats from the event:[/p]
Here are some fun numbers from the demo:[/p]
That’s something I never expected to see.[/p][p][/p][h2]The Community (Biggest Surprise)[/h2][p]The biggest outcome for me wasn’t the numbers — it was the community.[/p][p]Before Next Fest I had no idea if anyone would care about the game.[/p][p]But even with the demo’s problems, there were players who were extremely engaged:[/p]
Planned Fixes & Improvements[/p][p]Here are some things already on my list:[/p][p]Gameplay[/p]
Full Game[/h2][p]The full game will also expand with new content:[/p]
- [p]1,294 Total Players[/p]
- [p]139 Played & Wishlisted[/p]
- [p]877 Total Gained Wishlists[/p]
Here are some fun numbers from the demo:[/p]
- [p]Rugs cleaned: 7,026 ːsteamhappyː[/p]
- [p]Perfect cleans: 21[/p]
- [p]Good cleans: 5,923[/p]
- [p]Poor cleans: 806[/p]
- [p]Clients served: 7,093[/p]
- [p]Money earned: 47,172[/p]
That’s something I never expected to see.[/p][p][/p][h2]The Community (Biggest Surprise)[/h2][p]The biggest outcome for me wasn’t the numbers — it was the community.[/p][p]Before Next Fest I had no idea if anyone would care about the game.[/p][p]But even with the demo’s problems, there were players who were extremely engaged:[/p]
- [p]posting bug reports on the discussion board[/p]
- [p]sharing ideas and suggestions[/p]
- [p]competing on the leaderboards[/p]
- [p]returning to play more[/p]
- [p]share ideas[/p]
- [p]report issues[/p]
- [p]discuss updates[/p]
- [p]help shape the game[/p]
Planned Fixes & Improvements[/p][p]Here are some things already on my list:[/p][p]Gameplay[/p]
- [p]Fully skippable rug replay after cleaning (with option to disable permanently)[/p]
- [p]Endless mode without the shop closing at 6PM (manual end of day)[/p]
- [p]Free control of the cleaning tool instead of fixed cleaning screen[/p]
- [p]Improved locomotion and control system[/p]
- [p]Adjustable motion blur and sensitivity[/p]
- [p]Better cleaning VFX (water, foam, dirt, dirty water, etc.)[/p]
- [p]Clearer visual difference between wet and dry rugs[/p]
- [p]Rugs behaving more like fabric instead of rigid surfaces[/p]
- [p]Cleaning showing 99% instead of 100%[/p]
- [p]UI buttons not always working (dice button, sliders, etc.)[/p]
- [p]Shop door collision improvements[/p]
- [p]Interaction with clients sometimes failing[/p]
- [p]Rare camera bug when continuing cleaning next day[/p]
- [p]Rugs clipping into walls or disappearing[/p]
- [p]Fix freezing and lag when starting the game for the first time[/p]
- [p]Additional optimization to support more PCs and devices[/p]
- [p]Accessibility settings tab[/p]
- [p]Wider office space[/p]
- [p]Scrubber effect width redesign[/p]
Full Game[/h2][p]The full game will also expand with new content:[/p]
- [p]More rug shapes and types[/p]
- [p]More unique clients (aiming to avoid duplicate NPCs)[/p]
- [p]Multiple leagues with progression[/p]
- [p]Better tools and more demanding clients[/p]
- [p]Random items hidden in rugs (money, trash, branches, etc.)[/p]




