1. Pocket Pusher
  2. News

Pocket Pusher News

v1.0.3

Patch Notes

[h3]General[/h3]
  • Further invisible improvements to the pinball systems to support upcoming features


[h2]Tables[/h2]
[h3]Spring Breeze[/h3]
  • Improved the hitboxes on the mega pusher to prevent coins from getting stuck

[h3]Warehouse[/h3]
  • Fixed one of the marble spawners not complying with the sfx rules

v1.0.2

This patch is really small but I finally figured out how to fix the flippers rotation angles and I had to push it asap. I've also started remapping the controller but I can't figure out how I want it laid out. For now, consider controller support "partial"
Patch Notes

[h3]General[/h3]
  • Improvements have been made to the scripts relating to pinball in anticipation for upcoming Tables
  • Controller Left Stick now only moves the camera
  • Controller Right Stick now rotates the camera

v1.0.1

[h2]Patch Notes[/h2]
[h3]General[/h3]
  • Reduced requirements for "Pushover" achievement by 50 to make it fall in line with the natural progression of the rest of the achievements

[h3]Trophies & Capsule Machine[/h3]
  • Fixed Warehouse #4 Missing Materials

v1.0.0 - Leaving Early Access

Alright it's been a long development but the day is finally here. v1.0.0 is ready!

Back in October of 2023, I started working on a little prototype for a small coin pusher.

Now, more than six months later, we are finally done! I hope you guys enjoy it as much as I do! Thank you so much for being here with me though all the ups and downs!

I am also launching the first DLC today! Check it out if you are so inclined! Patch notes below:

https://store.steampowered.com/app/2718380

[h3]General Patch Notes:[/h3]
  • Changed the cursor to one that lines up with the actual click point of the mouse and has increased visibility
  • Re-implemented Shadows with a toggle in the config menu if you don't want them
  • Added a drag sensitivity setting to the config menu
  • Hitting Esc now toggles the menu when inside a level
  • Added 7 new Marble Skins
  • Added 7 new Coin Skins
  • Added The Warehouse DLC
  • Added a few secrets

[h3]Trophies & Capsule Machine[/h3]
  • Split "Trophy Hunter" into separate achievements per collection


[h2]Tables[/h2]
[h3]Graveyard[/h3]
  • Improved the color of the grass to be more in line with the theme

[h3]Winter Wonderland[/h3]
  • Lowered Brightness by 25%

[h3]Spring Breeze[/h3]
  • Adjusted the colors of the plants and grass to be less bland

v0.9.99 - Launch Build Candidate

[h3]First and foremost, I am not done working on this game but this is the final planned checkpoint for development. The next major patch will be v1.0.0[/h3]


The point of feedback I received during development the most was that it is annoying to have to push the button so much / hold it for so long. Players were requesting more idle game mechanics as a way to offset this. While this is a great idea, I think it goes against the core design principles of Pocket Pusher.

Instead, I added a new Accessibility section to the config menu on the main screen. Inside you will find a new "Auto-Marble" toggle that simply spawns marbles continuously, as if the player were actively holding the button. I do not consider this the intended way to play the game, and it does allow for the game to be idled, but I feel that it is more important to let people enjoy the game the way they want to.



Additionally, many people have been asking how they can support me financially. With the launch of v1.0.0, I will be launching the first DLC pack. You can wishlist it now, but it's not coming for a bit.

https://store.steampowered.com/app/2718380

[h3]General Patch Notes:[/h3]
  • Added Auto-Marble Toggle
  • Added Placeholder objects for upcoming DLC

[h3]Trophies & Capsule Machine[/h3]
  • Trophy numbers display the internal id+1 (the first trophy is 001 instead of 000)
  • Renumbered several trophies
  • Fixed capsule machines setting min bet when swapping sets
  • Readded missing trophies to the base game sets
  • Fixed duplicate trophy numbers
  • Rebalanced all capsule machine odds to make them a little less punishing


[h2]Tables[/h2]
[h3]Graveyard[/h3]
  • Adjusted lighting slightly to improve visuals
  • Several new ghosts have appeared

[h3]Winter Wonderland[/h3]
  • Adjusted lighting slightly to improve visuals
  • Fixed Slot Machine Slots being misaligned with the prize holes

[h3]Spring Breeze[/h3]
  • Fixed Slot Machine Slots being misaligned with the prize holes
  • Fixed lighting being 2x as bright as intended