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Backrooms Media News

New Level in Procedural Generation

[h2]Hi everyone![/h2][h3]New Level just arrived at Procedural Generation![/h3][p][/p][h3]⚡ Electrical Station Joins Procedural Generation[/h3][p]The dark, industrial halls of the Electrical Station are now part of the rotation in Procedural Mode. Every run will feel fresh and unpredictable as layouts shift and new dangers lurk around every corner.[/p][p][/p][h3]🌡️ Temperature Variation Mechanic[/h3][p]This update also brings a new feature: room temperatures. These conditions affect how you and your team navigate, survive, and plan your next move.[/p][p][/p][h3]🎮 Launch crash fixed[/h3][p]The new update also fixes the NetDriverListenFailure issue that was sometimes happening at launching the game, caused by a particular game file. The new launcher gets rid of it at launch. [/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p]

Procedural Generation Update

[h2]Hi everyone![/h2][h3]Procedurally generated level have been upgraded![/h3][p][/p][h3]🧩 Procedural Generation now has more variety, biomasses and darkness![/h3][p]The generation have been made more dense and creepy. The level from now on, grows out biomasses and progressively gets more and more dark as you progress through, adding more intensity to the level.[/p][p]The items are now spawning more randomly through the level adding more variety to their locations.[/p][p]The item markers also got smaller, so now it is not as easy to find the solution as before! [/p][p]Hunt mode related UI have been improved.[/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.[/p][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p][p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]

New Update: Procedural Generation

[h2]Hi everyone![/h2][h3]Procedurally generated levels have arrived to The Hunt game mode![/h3][p][/p][h3]🧩 Procedural Generation Comes to The Hunt[/h3][p]Your mission to track, trap, and capture an entity has entered a whole new dimension of chaos. Levels now regenerate with each game, creating endless layouts. It’s still The Hunt, but it’s different every time.[/p][p][/p][h3]🕹️ More Replayability[/h3][p]The level, the traps, the items, the entity.. it is all going to be randomly generated. [/p][p][/p][h3]💬 As Always, I Need Your Feedback![/h3][p]Procedural generation is a huge step forward for the game, and I want to make sure it feels just right. It is in a really early stage but is already a huge improvement in terms of mechanics, that I plan to improve much more. If it goes well, it will make the levels much more unpredictable.[/p][p]Let me know how it plays for you, what works, and what needs tweaking. Post your thoughts on the Steam forums, or join the Backrooms Media Discord server![/p][p][/p][h3]🤝 Join the Community![/h3][p]If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you! Looking forward to sharing more info soon! [/p][p][/p][p]Thank you all for the continued support and for being part of this journey![/p][p]— Patrik[/p][p][/p][p] [dynamiclink][/dynamiclink][/p][p][/p]

What's going on?

[h2]Hey everyone![/h2]

Just wanted to share a quick update. This time, not a devlog, but a heads-up!

[h3]🛠️ No Devlogs for a Little While[/h3]
I’m still working steadily on the game, but I’ve hit a few challenges that turned out to be way more complex (and time-consuming) than I expected. Because of that, there won’t be weekly devlogs for a little while. Right now, I’m completely focused on sorting out this one big thing, and honestly, there just isn’t much new to show or talk about yet.

I also want to apologize for not delivering the March update as planned. The issue I ran into ended up delaying things, and I really appreciate your patience while I work through it.

[h3]🙏 Thank You[/h3]
As always, thank you so much for your support, feedback, and kind messages. It really means the world and keeps me motivated, even when things get tough behind the scenes.

I’ll make sure to share an update as soon as there’s something new to show. In the meantime, progress is still happening, just a bit more quietly and slowly than I’d planned.

Really hoping to come back soon with something exciting to share!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/

A Quick Devlog #12

[h2]Hey everyone![/h2]

Another devlog is here! I’ve been hard at work on the March update, and I’m excited to share what’s been happening!

[h3]💡 What’s New?[/h3]
I’m wrapping up the procedural generation system! Just a few final bugs left to fix, and it’s almost good to go. It’s been a tricky process, but I’m really happy with how it’s shaping up.

Another big focus has been refining the new lose condition for the new game mode, making sure you don’t just respawn after death. This should add more tension to survival and make every decision count. It’s something I’ve wanted to improve for a while, and it’s finally coming together!

[h3]🎮 Playtest is Still Open![/h3]
The playtest is still open, and I’ve decided to extend it until the end of March! You can try out the new game mode for free, and I’d love to hear your thoughts. Your feedback is invaluable, so if you have a moment, please fill out the survey, it’ll really help shape the next updates!

[h3]🤝 Join the Community![/h3]
If you’d like to talk about the game, report bugs, or just hang out with other players, join the Backrooms Media Discord server! Your feedback is incredibly important in shaping the game, and I always appreciate hearing from you!

Looking forward to sharing more info soon!

— Patrik

https://store.steampowered.com/app/2714970/Backrooms_Media/