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The Emperor and State News

Early Access Update - v0.48

[p]The Emperor and State has now been updated to version 0.48. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.[/p][p][/p][h2]New Content[/h2]
  • [p]Added a framework version of the event editor for testing. (Expected to take another 2–3 weeks for gradual improvements)[/p]
[p] [/p][h2]Improving[/h2]
  • [p]Improved the explanation for road pop-ups in map mode.[/p]
  • [p]Adjusted the attributes of some famous officials. (Effective for new save files)[/p]
  • [p]Various other minor improving and adjustments.[/p]
[p] [/p][h2]Bug Fixes[/h2]
  • [p]Fixed a bug that could occasionally occur during grain depot transfers: \[4aar][/p]
  • [p]Fixed a bug where new save files created after version 0.47 could not assign construction tasks or conduct local construction in certain regions.[/p]
  • [p]Fixed a bug where military readiness and morale would not decrease when investment was reduced in certain situations.[/p]
  • [p]Fixed incorrect data for wall and capital bonuses in the city defense pop-up descriptions under map mode.[/p]
  • [p]Fixed a bug where editing the values of famous officials and saving to the game file would unintentionally extend their lifespan by several years.[/p]
  • [p]Fixed various minor bugs.[/p]
[p][/p][p][/p]

Early Access Update - v0.47

The Emperor and State has now been updated to version 0.47. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]New Content[/h2]
  • Added the feature to upgrade roads. Counties upgraded to official roads will have -1 mobility consumption.


[h2]Improving[/h2]
  • Slightly reduced the probability of officials proposing target tasks during morning court sessions.
  • Added functionality to display road levels in each province on the macro map view.
  • Slightly increased the effect of the national building "Ding" in boosting governance (effective upon reconstruction).
  • Adjusted cultural zone boundaries, expanding the territory of the Maritime Cultural Zone.
  • When relocating the capital, 10% of the capital's grain reserves will be transferred to the new capital without any loss, while the remaining 90% will be sent to the nearest granary with the lowest loss.
  • Increased the cost of relocating the capital; the cost now also depends on the distance to the new capital.
  • Various other minor optimizations and adjustments.


[h2]Bug Fixes[/h2]
  • Fixed a bug where expired targets could still be completed after failing.
  • Fixed an issue where province names might display incorrectly on the macro map under certain conditions.
  • Fixed a bug where the grain reserve popup in the map scene could display incorrectly in some cases.
  • Fixed a bug where downgrading buildings via delegation would incur additional unintended costs.
  • Fixed various other minor bugs.

Early Access Update - v0.46

The Emperor and State has now been updated to version 0.46. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]Improving[/h2]
  • Replaced the old granary efficiency system with an all-new Grain Reserve system:
     1. Percentages have been replaced with specific numerical values;
     2. The Ministry of Revenue now includes [Grain Allocation] and [Tax Grain Settings] functions;
     3. Land tax has been separated from industry tax — it now affects public support and poverty rates, while industry tax no longer affects public support;
     4. Military expeditions are now constrained by supply lines.
  • Improved power consumption calculations on the strategic map to reduce lag in the late game when the map becomes large.
  • Improved the childhood portraits UI for imperial princes.
  • Various minor UI and system refinements.

*As this update involves many systems, some minor oversights may remain — we'll continue refining things in the coming days.

[h2]Bug Fixes[/h2]
  • Fixed several minor bugs.

Early Access Update - v0.44

The Emperor and State has now been updated to version 0.44. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]New Content[/h2]
  • Added the possibility for Mods to expand the portrait gallery for consorts.

[h2]Improving[/h2]
  • Improved the algorithm and sorting order for official ranks.
  • Optimized the algorithm for generating new consort portraits to minimize duplicate appearances.
  • In the interface for creating a new consort portrait Mod, images used by named consorts will now have their names annotated in the bottom right corner.
  • Slightly increased the effect of "Radiance of the Maiden" (approximately +20% boost).
  • Added a display showing the children born to a consort in the consort details screen.
  • AI faction general names have been expanded from the original Mongolian and Tibetan styles to include five regional styles: Southwest, Northwest, and Northeast.

[h2]Bug Fixes[/h2]
  • Fixed multiple instances where dilapidated buildings did not correctly reduce mood when used.
  • Fixed an issue in the tutorial where some steps could become disordered when stamina was too low.
  • Fixed a bug where clicking to sort skills in the Imperial Selection and Dismissal lists had no effect.
  • Fixed an issue where ministers' dialogue did not update in real-time when adjusting military resource allocation via the slider.
  • Fixed a bug where exiting the harem via right-click after opening a consort's introduction could cause the "Summon to Bedchamber" option to become unresponsive upon re-entry.
  • Fixed a loophole where a princess would disappear from her mother's child list in the consort table after marriage.
  • Fixed various minor bugs.

Early Access Update - v0.43

The Emperor and State has now been updated to version 0.43. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our Discord.

[h2]New Content[/h2]
  • Added the option to select your nation's starting location, allowing you to choose from one of the fourteen nations.

[h2]Improving[/h2]
  • The strategic map will now center on the current capital instead of always centering on Guangzhou.
  • In the alchemy scene, material movement has been optimized to allow both mouse dragging and clicking.
  • The new imperial era name will now take effect in the second year after a new emperor ascends the throne, rather than immediately.
  • Various other minor Improving and adjustments.

[h2]Bug Fixes[/h2]
  • Fixed an issue where, if a princess had very low Virtue, the officials’ diligence would decrease into negative values when arranging a marriage. The minimum increase is now 0.
  • Fixed a bug where the objective to conquer Wu’s territory in the story guide had logical errors during completion.
  • Fixed an issue in which choosing to save the child during a consort’s difficult labor displayed incorrect dialogue.
  • Fixed a bug where the era name display in the top-left corner was not updating immediately after a new era name was established.
  • Fixed an issue where, if the emperor passed away after a new era name was established, the next emperor would enact another era change in their second year.
  • Fixed a missing entry for Sun Wu’s skill "Brilliant Stratagem A."
  • Fixed some cases of garbled text in official career records. (This fix applies to newly recorded entries moving forward.)
  • Corrected a bug where the Salt and Iron State Monopoly policy would increase the treasury based on annual income every quarter.
  • Corrected errors in the decree's era name and year in the tutorial story.
  • Fixed various other minor bugs.