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The Rogue Prince of Persia News

Update 0.13.5 - 04/18/2025 (#7c8c6897)

Build v0.13.5 : 7c8c6897


Bugfix:
  • Fixed Aqueduct not loading properly when holding the book in the tool slot
  • Fixed an issue with the camera focus at the start of biomes
  • Fixed an issue with water slides when the game is rendered at high FPS

Update 0.13.4 - 04/10/2025 (#0cd2f98a4a)

Build v0.13.4 : 0cd2f98a4a

[h2]Bugfix[/h2]
  • Fixed boss tools not unlocking at Sukhra's forge
  • Fixed an issue preventing to unlock Prince of Persia skins in Temple
  • Fixed an issue causing mobs and the Prince to fall through the ground
  • Fixed an issue with the self-heal from Elite mobs with energy leech
  • Fixed awakening levels not properly increasing amount of Cinder and corrupted blood earned
  • Fixed awakening passives displaying the wrong description
  • Fixed an issue with input buffering causing unintended delays

Update 0.13.3 - 04/03/2025 (#6f031d4b)



It’s been some time since the last Update don’t you think?
What about a new one then?
With some cool stuff maybe?

Sooooo... What’s up?!

V0.13.3: 6f031d4b

[h3]Awakening Rework [/h3]
We've made significant changes to the Awakening feature based on your feedback. The previous slot limitation was too restrictive, so we've removed it to give you more freedom. Now, certain Awakening effects will be automatically enabled based on your Awakening level. We've also added and rebalanced all Awakening stones, making them more visually distinct and impactful. Additionally, we’ve reworked all rewards—now, as you progress in Awakening levels, you'll earn more Spirit Ashes and Corrupted Blood. Lastly, we've introduced one-time rewards for completing a run at specific Awakening levels, including Skill Points and exclusive Skins.
  • Slot Limitation Removed – Awakening effects now automatically enable based on your Awakening level.
  • New & Rebalanced Awakening Stones – More visually distinct and impactful.
  • Reward Overhaul: Increased Soul Cinders and Corrupted Blood loot based on Awakening level.
  • One-time rewards for completing runs at specific Awakening levels:
    • Skill Points
    • Exclusive Skins


[h3]Elites Mobs[/h3]
  • Elite Mobs Introduced – Starting from your 4th run, elite mobs will appear. These are familiar enemies with increased damage, health, and unique abilities.
  • Elite Types:
    • Gold Elite – Steals your gold to become stronger.
    • Energy Elite – Steals your energy to heal itself.
    • Spawner Scarab Elite – Spawns Scarabs.
    • Bleed Elite – Periodically inflicts a bleeding status.
    • Protection Elite – Protects nearby mobs.
    • Smoker Elite – Produces smoke to conceal itself and nearby enemies.


[h3]UI [/h3]
  • Damage display rework


[h3]Optimization [/h3]
  • Change update behavior to remove input latency
  • Load content on demand to reduce ram usage
  • Improve pathfinding processing
  • Lots of minor optimizations to improve CPU usage


[h3]Bug Fixes
[/h3]
  • Several minor fixes.


[h3]Known Issues
[/h3]NO MORE BUGS
Just kidding... I wish though!

Thanks a lot!
Baguette Squad out.

The Unleashed Army update is here with Elite enemies and Awakening improvements!

Hey everyone!


Are you ready for another update? You'd better be as we've got The Unleashed Army update coming in hot!


TLDR:
  • Elite enemies - bigger and better
  • Awakening rework - automatic effects, additions, rebalancing, new rewards
  • Optimisation for better performance

Here's a little trailer for you to get a sneak peek, with some stuff from The Forgotten Skins update included ;)

[previewyoutube][/previewyoutube]

[h3]Elites[/h3]

Let's get straight to the baddies - starting from your 4th run, elite mobs will now appear in every biome.

Elites are like normal enemies, except they're bigger, they have increased damage & health, and they have unique abilities. So... not like normal enemies at all ^^'

These guys have AURA. No literally, they have an aura around them to show they're elites...

Here's the full list of elites:
  • Energy Elite – Steals your energy to heal itself. White aura
  • Spawner Scarab Elite – Spawns Scarabs. Purple aura
  • Gold Elite – Steals your gold to become stronger. Gold aura (surprisingly)
  • Bleed Knife Elite – Periodically inflicts a bleeding status. Red aura (yep really not reinventing the wheel)
  • Protection Elite – Protects nearby mobs. Clear blue aura
  • Smoker Elite – Produces smoke to conceal itself and nearby enemies. Grey aura

That's the elites, let us know what you think :)


[h3]Awakening Rework[/h3]

We've made significant changes to the Awakening feature based on your feedback:
  • The previous slot limitation has been removed, so you now have more freedom to adjust your difficulty
  • Certain Awakening effects will now be automatically enabled based on your Awakening level.
  • Added new Awakening stones
  • Rebalanced all Awakening stones to make them more distinct and impactful.
  • Boosted rewards—now you'll earn more Spirit Ashes and Corrupted Blood as you progress in Awakening levels.
  • Introduced one-time rewards for completing a run at specific Awakening levels, including Skill Points and exclusive skins!

We hope this encourages more players to experiment with difficulty levels and that the challenge is even more interesting!


[h3]Optimisation[/h3]

Our efforts to optimise the game and improve performance are always ongoing, and we've got a raft of improvements with this update and more are on the way.
  • Change update behavior to remove input latency
  • Load content on demand to reduce RAM usage
  • Improve pathfinding processing
  • Lots of minor optimizations to improve CPU usage
As always, let us know how the game's feeling!


[h3]Price increase in May[/h3]

We will finally be doing the first price increase for The Rogue Prince of Persia on the 22nd May, to 24.99€/$.

This is to reflect the new level of content in the game, which has expanded considerably since our Early Access launch (nearly one year ago already WHAAATT).

The game will be on discount in a couple of weeks, so people still have a chance to grab the game at a crazy price before the increase kicks in.


That's it for now, we will be back soon with more news!


Thanks for playing!
Matt & the EE team

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Update 0.12.2 - 02/27/2025 (#350ae19de)

Build v0.12.2 : #350ae19de
[h2]Bugfix[/h2]
  • Fixed an issue allowing Skill Points to be accumulated above the maximum.
  • Fixed Prince of Persia franchise skins displaying incomplete description.
  • Fixed Altan's first Lore line using an old weapon's name. (Bagh Nakh -> Panjeh Poladin)
  • Fixed unlock conditions for the Blood Moon skin.
  • Fixed Mind Map music not stopping after closing the menu.
  • Added more security to medallion's unlock in Book of Head.
  • Fixed an issue preventing to use the Reroll Token (Free) when you didn't have enough gold.
  • Fixed an issue disabling inventory menu when closing the Mind Map during an unlock animation.