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Deathless. Tales of Old Rus News

Big Update in November: New Hero!

Hi everyone!
New update ready!

General changes:
Added a new hero: Alyosha
Added a new legendary boss



[h3]Rebalanced bosses[/h3]
  • All bosses now boost their attack by 1 when encountered on step 21 or higher

Veshtitsa:
  • Base attack increased from 4 to 5
  • Decreased the rate at which allies are summoned when the battle lasts longer than expected

Vodyanoy:
  • Added a passive ability that grants Vigor when allies take damage

Werewolf Chieftain:
  • Base health increased from 20 to 22

Heretnik:
  • Base health increased from 22 to 24
  • Behavior tweaked to be more aggressive (now performs a regular non-Wounding charging attack instead of gaining Armor)

Leshy:
  • Base health increased from 24 to 28

Corrupted Sorcerer:
  • Base attack increased from 4 to 5
  • Adept of the Gloom is now activated automatically in 4 turns instead of at 50% health
  • When Adept of the Gloom is activated, up to 10 Armor is transferred to the next turn

Triyuda:
  • Behavior tweaked to be more aggressive (no longer spends a turn adding a Status)

Chudo Yudo:
  • Base health increased from 20 to 24
  • Base attack increased from 4 to 5
  • Passive ability grants Strength after each turn if the hero did not take any health damage (even if they were not attacked)

Yaga Defiler:
  • Added a passive ability that grants Strength when the hero plays a Boon

[h3]Other Changes[/h3]
  • Added Steam Deck and controller support
  • Added bestiary filters
  • Tweaked the logic of legendary boss battle selection
  • Added 10 new Universal cards
  • Tweaked the logic of cards that require X AP to play
  • If such a card’s effect is doubled, AP is calculated as spent (X = 0) for the second activation
  • Journey map added

[h3]Added new VFX for Vasilisa’s cards:[/h3]
  • Cataclysm
  • Sweet Revenge
  • Downpour
  • Clear the Air
  • Magic Blast
  • Grand Entrance

[h3]Rebalanced Dobrynya (0.4.0)[/h3]
  • Forgotten Weapon: cost decreased from 2 to 1 AP (1 to 0 when upgraded); the card now grants 2 Armor (both regular and upgraded)
  • Stronghold: base Armor increased from 1 to 2; cost of the upgraded version increased from 1 to 2 AP
  • Trophy Armor: cost decreased from 3 to 2 AP (2 to 1 when upgraded); the card is now Epic
  • Whirlwind of Steel now deals 4 damage instead of 5 (6 instead of 7 when upgraded)
  • Dead Weight: cost decreased from 2 to 1 AP (1 to 0 when upgraded)
  • Sick and Tired+ now deducts regular Armor (as intended), not base Armor.
  • Warrior of Velikograd+ now increases damage by 2.
  • Lightweight’s current cost is now taken into account when deciding whether or not it should be grayed out
  • Azure Peak Shield: cost decreased from 2 to 1 AP (1 to 0 when upgraded)
  • Screams of the Fallen: cost of the upgraded version increased from 1 to 2 AP
  • Drained: Armor requirement decreased from 4 to 3 (6 to 5 when upgraded)
  • Bloodletting: damage decreased to X (X+1 when upgraded)
  • Calculating Mind now grants Fortitude x2; cost of the upgraded version increased from 1 to 2 AP
  • Fortify: added 1 Armor
  • Fire Burst: cost decreased from 2 to 1 AP (both regular and upgraded)
  • The Basilisk can now be encountered several steps earlier than before
  • Scavenge now has its cost increased after a foe is vanquished
  • New and updated random events
  • Added 6 new events
  • Updated 8 existing events

[h3]Rebalanced relics (0.4.0)[/h3]
  • The Virovnik’s Necklace can now be dropped by bosses
  • The Black Mirror is now Uncommon
  • The Tinderbox is now Epic
  • The Sorcerer’s Staff is now Rare
  • The Fire-Breathing Shield’s effect is now triggered after gaining Armor at the start of the turn

[h3]Bug fixes[/h3]
  • Fixed card-sorting issues in the journey deck
  • Fixed an issue that caused an inactive unlocked bestiary entry to be displayed as if it was selected
  • Fixed button behavior and depiction when viewing bestiary character animations in full-screen mode
  • Jingle Bells relic: fixed an issue that prevented damage numbers on the cards in the player’s hand from updating until cards were played for the first time — the numbers are now updated immediately after gaining Vigor
  • Fixed an issue that caused lag when viewing the bestiary
  • Defeating Gorynich’s multiple heads with a single attack no longer causes the battle to freeze
  • Fixed an issue that caused Gorynich’s last remaining head to breathe fire on a Fireproof foe
  • Buying Time (Varvara): fixed an issue that caused an incorrect Armor value to be displayed during the battle
  • Bestiary: fixed an issue in the Hoarder’s entry
  • Iron Claws relic: fixed description
  • Golden Charm relic: fixed description
  • Lore Corner: fixed an issue that caused the Honey Agate relic to be displayed incorrectly when sorting by category
  • Fixed text overlap with a UI image on the journey completion screen
  • Witch’s Besom relic: fixed incorrect description that was displayed when removing multiple cards


HOTFIX 08.11
Added 1 new achievement
Lexad the Devious: added voice acting when using the Leech life ability

LIVE STREAM: Playing Deathless. Tales of Old Rus together with Faina Kremenskova

Tomorrow Faina Kremenskova, our environment artist, will be playing Deathless. Tales of Old Rus!

📍Steam, VK
🕚November 7

Don't forget to turn on community notifications so you don't miss the live stream.

Survey about UI/UX

Hi everyone, we really need your advice.

Right now we are thinking about improvements for the path selection screen and we have some doubts. The struggle for good UI/UX never ends!



We notice that over time, the value of the encounter text descriptions drops and the focus shifts to combat conditions only.

On the other hand, the point of reading is always there - it hides information about who the player can encounter. And technically it can be important for players who try to avoid someone or find someone (for a bestiary for example).

Please take this survey.
It will help us a lot not to cripple each other and make the game better!

Stream

Stream with developer here.

Beta Update: Steam Deck Support, Rebalance and other changes

Hello everyone!

We've added a major update to the beta branch.

Here's a quick summary of the key changes:
  • Steam Deck and gamepad support added (hooray!)
  • New hero and their path added
  • 10 new general cards added
  • Rebalanced relics and bosses
  • Journey map added

Recommendations before switching to the beta version:

Make a backup of your saves. Here’s how:
Press the Win + R keys, paste C:\Users\%Username%\AppData\LocalLow\1CGS\Deathless in the window that appears, and press Enter.
Copy the contents of the folder to another location.
When returning to the standard version of the game, replace the files with the saved ones.
Please disable cloud saves for the game (Steam Cloud). This can be done in the game properties, under the "General" tab.

How to join the open beta test:
Open Steam and right-click on "Deathless".
Select "Properties..." and go to the "Betas" tab.
Select the branch named public_beta from the dropdown menu.
Now you can choose this branch as the main one on your computer. You can play after updating the client.
If you find a bug, please send it along with the log to this thread (or via email).

How to get game logs:
Press the Win + R keys, paste C:\Users\%Username%\AppData\LocalLow\1CGS\Deathless in the window that appears, and press Enter.
In the opened folder, select all files and add them to a single archive. You can use the free program 7-Zip for this.
Upload the archive to any file-sharing service and send the link.
Or send it to [email protected] with a brief description of the issue.