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The Kagu update

News

We're excited to bring you a new character, new content, and card editions that add some side effects to cards.
[h2]New Character[/h2]
Kagu is the venerable shaman of the Crab Clan, he who yells at clouds for thunderous effects. Kagu has a single attack, Thunder, which acts as an axis around which his other abilities are built around. Be it increasing the number of thunder strikes, or mantras that permanently use up an ability slot to set an edition to a random card.


[h2]Card Editions[/h2]

A card edition adds an extra effect to a card. Any character can find cards with editions at the merchant or in vases, and any card can have an edition.
  • Ethereal: Doesn't occupy a card slot.
  • Earthen: +1 Armor each turn.
  • Sunborn: +3 gold on battle end.
  • Windborn: Attacks strike one additional time.
  • Veiled: On battle start, the next Prayer costs 2 less.
  • Ni Infused: +5 Ni.
  • Tak Infused: +25 Tak.
  • Serpentine: Adds a free reroll to merchants.
[h2]New Cards:[/h2]
  • Return to Nature: Gains x Ni when rerolling a symbol face, resets to 1 on battle end (Currently: x).
  • Mounting Frenzy: n in m chance of gaining x Ni at the end of the battle (Currently: x).
  • Laughing Relics: Gains x Ni when discarding an Uncommon or Rare card (Currently: x).
  • Golden Zenith: Earn 3 gold whenever the highest numeric face is triggered (HighestNumericFace).
  • Rank Climber: At the end of the battle, earn gold equal to the highest level of any symbol face among your dice (HighestLevelSymbolFace).
  • Dark Ritual: When discarded, removes 1 stacks from Djinn's Favor.
[h2]New Prayers[/h2]
  • Ummia: Your Mastery gains 1 level.
  • Conjure Card: Adds a random Uncommon card (must have room).
[h2]New Dice/Die Faces:[/h2]
  • Die of the Queen, Queen's Touch: On trigger, disable this die until the end of the battle and level up the symbol face to the right.


Have feedback or suggestions? Share them in the Steam forum—we're checking regularly!

Thank you

Thank you for playing the demo—we hope you had a great time during the Next Fest!

We've been carefully reviewing all your feedback, whether through the in-game form or the forums, and we truly appreciate your insights.

Over the next month, we'll be rolling out minor patches to improve the demo, and we're working hard to introduce a second character by the end of it. Stay tuned!

Play the demo!

We'll keep this nice and short: the demo is finally out, go play it!

See you at the Next fest folks!

Playtest 7.0

News

This playtest introduces new cards, new dice, and the concept of level for a die face. Red runes are used to level up said faces.
Cards, dice, and runes no longer give Power directly, but provide either Tak or Ni. These are then multiplied to obtain power.

New Content
New Cards:
  • Ammonite's Avarice: When visiting a merchant, find a free Golden Roll Rune.
  • Blessed Earring: Adds Ni equal to water.
  • Rolling Vases: Rerolls at the merchant affect vases.
  • Suspect Relic: If it's the bottom card on turn 1, disables the first die for 5 turns and levels up its face.
  • Spare Talon: Increases the value of each triggered numerical face by 3.
  • Old Boomerangs: +40 Tak on first turn.
  • Mechanical Eye: 1 in 4 chance to level up a face on trigger (when applicable).
  • Raging Bull: Gains 1 Ni every turn. Resets to 0 on battle end (currently x Ni).
  • Apply Bandages: +10 Max HP, 1 less reroll on first turn.
  • Arithmirage: Numeric faces also count as 1, 2, 3, 4, 5, 6.
  • Clan Mandate: Red Vases always hold at least a rune to level up a face on a die you own.
New Dice/Die Faces:
  • Die of Ni: Increases Ni by the face's value. If a numeric face is triggered, its value is set to 0.
  • Avarice Die: Grants an Ammonite's Avarice card. The card is discarded if this die is removed.
  • Inner Tak: Increases base Tak by 5. On level up, this value increases by 5.
  • Inner Ni: Increases base Ni by 1. On level up, this value increases by 1.
  • The Monkey: Disables the support die on the right. If successful, triggers the support die on the left.
  • Chain: The support die to the left doesn't reroll on the next turn start.
  • Random Card: Grants a card (if there's room). Applies Avoidance to this face.
  • The Shadow King: On trigger, consumes the top card if compatible. This face will not trigger anymore, acting as the consumed card when visible.
  • The Merchant: Converts 10% of Tak into Ni. On level up, this value increases by 2%.
  • The Chiseler: +5 to the numerical face of the first eligible die on the right. On level up, this value increases by 4.
  • The Snake: Applies 2x stacks of Poison equal to Tak to a random enemy. On level up, this value increases by 1.
  • The Tiger: Increases Tak by 25. On level up, this value increases by 25.
  • Blessed Glyph: Increases Ni by 4. On level up, this value increases by 4.
  • Apparatus: Triggers the support die on the left. On level up, transforms a random numeric face into this type.
  • Magnification Glyph: Increases the value of all numeric faces on the die by 4. On level up, this value increases by 4.
  • Glyph of Sinking: On trigger and level up, applies Avoidance to a random face without a rune (excluding itself).
  • Zenith Glyph: When a 6 triggers, adds 30 Tak. On level up, this value increases by 30.
  • Glyph of Voraciousness: Gains a level on trigger. If triggering at level 5, grants 15 gold and becomes a 15.
  • Catalyzed Glyph: Triggers whenever any die rerolls.
  • Ethereal Glyph: Gains a level on trigger. At level 5, makes a random card ethereal and becomes 0.

Playtest 6.0

News

With this playtest, we'll experiment with refilling HP after every battle, balanced by much lower max HP (25). Aside from that, lots of new content! A number of UX improvements have also taken place, but we won't bother listing such things for now.

New Content
Prayers:
  • Camel's Patience: +5 max Water.
  • Elephant's Aspect: On battle start, add 5 Armor. -10 max Water.
  • Greed: Adds 1 Gold upon entering a scenario or battle. -10 max Water.
  • Tidebound Power: Adds 30 base Power. -15 max Water.
  • Health Aura: Grants immunity to physical conditions. -15 max Water.
  • Festering: Doubles the stacks of Bleeding and Poison on all enemies.
  • Prayer of Creation: Creates a copy of a random rune in your inventory (must have room).
Green Runes:
  • Haggling Rune: All items are at a 50% discount. Can only be used at merchants.
  • Rune of Wealth: Doubles your gold (adds a maximum of 20).
  • Rune of Vigor: +5 Max HP. Can only be used when camping.
  • Inner Power Rune: Increases base Power by 10.
  • Lotus Rune: Increases max Water by 3.
  • Blessed Moon Rune: The next prayer is cast at no cost.
  • Rolling Scarab Rune: Adds gold equal to the lowest numerical face among your dice.
Blue Runes:
  • Stillness: If the die is on this face, it won't roll on turn start.
  • Snake's Shedding: +30 Power on trigger. 1/4 chance to transform into an Avoidance rune.
  • Azul: On trigger, +1 Reroll.
New Scenarios:
  • Lost Yellow Vase: Pick 1 out of 5 Yellow Runes.
  • Lost Green Vase: Pick 1 out of 5 Green Runes.
  • The Lost Queen: Get 10 Gold for each visited scenario, this included.
  • The Blessed Merchant: At the next merchant, all initial items are free.
New Cards:
  • Bulwark: Armor is preserved between turns.
  • Purity: +60 Power if no active face has a rune.
  • Pacifism: +15 Power for each picked scenario.
  • Ascendancy: On play, if the first played die is an Ability Die, set an Avoidance Rune on it.
  • Ancient Symbols: Upon entering a scenario or a battle, reduces the cost of the next Prayer by 5.
  • Ancient Agreements: All Blue Runes and Blue Vases at the merchant are free.
  • Repel Poverty: If you have less than 5 gold when visiting a merchant, set the gold to 5.
  • Golden Three: Adds 2 gold when triggering a 3.
  • Dust Devil: On battle start, +3 rerolls. Loses 1 reroll after each battle.
  • Spirit Bait: When visiting a merchant, find a free Capricorn's Horn.
  • Weeping Ancestor: You can accumulate up to 20 gold of debt for each card of this type.
  • Still Life: Dice won't be rerolled on turn start after the first turn.
  • Prime Shard: +0 Power. This value is increased by 1 every time a Die gains value.
  • Arc Accumulator: +0 Power. This value is increased by 10 every reroll. Resets to 0 on play.
  • Dried Scarab: On play, creates a random yellow rune if gold is less than 3.
  • Hateful Talisman: +20 Max HP, no free rerolls on turn start.
  • Dice to Nothingness: +0 Power. On battle start, destroys a random support die and increases this value by 20.
  • An Egg!?: Adds +3 Gold on discard. This value is increased by 3 every battle.
  • Spoils: Adds a 5 gold reward if no rerolls are used in a battle.
  • Dried Snake: +30 Power if 0 rerolls remaining.
New Vases:
  • Minor Mixed Vase: Pick 1 out of 3 Yellow or Blue Runes.
  • Major Mixed Vase: Pick 1 out of 5 Yellow or Blue Runes.