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Sector Unknown News

Version 1.3.4

Updates (second batch for today):

  • Important: Added camera movement and rotation to right-mouse as well as middle (for laptop users)
  • Base armor now increases every 10 levels for NPCs
  • Fixed bug with character worker model and hair (was showing Don Estaban hair, so moved into hair prefab for this model)
  • Fixed dialogue bug with Chaff computer
  • Fixed bug with space combat and attacks still being able to be used, despite not enough AP
  • Fixed bug with robots controlled in combat being able to use injectors
  • Fixed bug with Close Call not always reporting a grazing hit
  • Fixed bug with Stunned status text overshadowing damage text
  • Fixed bug with Clearing The Deck npcs not showing up on Sjo
  • Fixed bug with NPCs not always moving back to original spots if reloading in middle of combat


More to come!

Version 1.3.3

Updates:

  • Added plus or minus signs to attribute pips
  • Fixed bug with combat sounds not tied to game volume
  • Fixed a bug with combat music sometimes starting outside of combat
  • Add copy of TX930's backup to inventory (this is the one from the crash site)
  • Fixed bug with door, trap and jump gate sounds not tied to game volume
  • Fixed bug with quick loading from character screen


More to come!

Version 1.3.2

Thanks for the feedback and bug reports from today.

Update:

  • Fixed a bug with visors disappearing and also sometimes showing as pink (I need to test this part more, but I think I have solved that issue)
  • Fixed bug with not being able to land on story planets with language set to Russian
  • Fixed a bug with combat music not fading out cleanly when combat complete
  • Fixed bug where ambient audio stops after a time and does not locate a next song
  • Fixed a bug with beards showing on forehead while in space suit


Thanks again! I continue to look forward to feedback and ideas from players.

Sector Unknown is Out Now!

Sector Unknown is finally live — after three years of development!

I just want to take a moment to say thank you.

This has been a true labor of love, built with the goal of creating a fun and choice-based game, the kind I enjoy playing as well. Something that respects both your time and your love for old-school RPGs.

The game is in Early Access, and I’m incredibly excited to keep building it with you — your feedback, ideas, and support will shape where it goes from here.

Thank you again for being part of this. It means more than I can say.

Sector Unknown Launches July 16th – 15% Off at Launch!

Just a quick announcement to let people know that Sector Unknown launches on Wednesday, July 16th.

The game will be priced at $24.99 USD, with a 15% launch discount during the first week.

The game is story-complete, so you can play it from start to finish.
I’ll be adding the occasional side quest after launch based on player feedback and ideas, along with Hell’s Gate — a notorious prison facility orbiting a star, planned as a free DLC/update down the road. But as far as the main story goes, the game is in its intended state.



As far as I can see from testing, the game is in a pretty solid state bug-wise, thanks to the amazing feedback from players during the demo. A special thanks goes to Michela for the daily bug reports! There will still be the odd issue to work through, of course — especially with space combat (I’m working on those now) — but overall, I feel very confident going into this launch.

Here are a few of the main things I’ll be working on during Early Access (as mentioned before):

  • Combat – It’s fully functional, but I’ll be tightening it up based on player feedback throughout Early Access.
  • Space Combat – Also working, but I’ve got additional plans here. I’ll be expanding it with new abilities and skill tie-ins, especially related to your pilot (whether that’s you or a companion).
  • Armor Sets – Right now, space suits and clothing come with baked-in armor stats. I’d like to introduce proper armor sets for planets that don’t require environmental protection.
  • Performance Optimization – Always ongoing. I’ll keep tuning things for better performance as we go.
  • And More – Controller support, facial hair colors, a detachable camera, romance options, criminal background options in dialogue, weapon swapping, and some other community requests are all on the radar as well.

With that said, it's been a long three years of development — but there’s light at the end of the tunnel. I’m excited to see what people think of the full game!

Thanks again for everyone’s continued feedback and suggestions.