Sector Unknown Updates (May 29 - May 31)

Some updates that just went live (thank you again to the Prologue community):
- Character creation: attributes can now be both increased and decreased
- Character creation: skills can now be both increased and decreased
- Character creation: skills can be incremented by 5 with shift-click
- Character creation: skills tooltip informs players that most skill checks are 5 or more
- Character creation: changing personality resets character
- Datapads now sort by order of time they were found (only for newly acquired datapads, ones found before this update will not do so)
- Toggled off narcotics withdrawals for now
- Toggled off Hush injectors in containers for now (these remove withdrawals)
- Corrected narcotics bonuses from perks and origins
- Added a Return To Game button the small menu
- Added player -> vendor, storage, stockpile labels to windows so players can identify which side is their inventory
- Added Science Points box in clearer spot on Research screen
- Research boxes now show a clear Researched icon when researched
- Mines no longer show as crate icons on overhead map
- Added locked icon for any planetary defense upgrade not available
- Completely changed tooltip system for combat stats, it now shows exact numbers and how they contribute to each stat (may require more tweaking)
- Added space bar click to advance conversations
- Fixed bug where one could move their player outside the grid infinitely if their Action Points were down to 1.
- Fixed bug where equipped weapon could be broken down for material while never actually breaking down the weapon
- Moved a crate away from the prison transport door terminal, was looting through the wall
- Fixed bug where removing Cheetah from party before entering the pirate base would have her reappear in the pirate base on the side of Dav
- Added an information icon next to name to let people know name can be edited
- Perks that increase health increase health when selected
- Fixed a bug where crafted weapons were being named No Name
- Nerfed stun beam by one turn and increased the cooldown timer to 5
- Eliminated ability to open inventory during combat until I can figure out AP issue (this is due to shared inventory screen amongst different player owned characters.
- Fixed bug with NanoSurge and Roll The Dice using swapped images
- Fixed dialogue grammatical and spelling errors
- Fixed bug with Scrapyard Sal taking 5000 credits instead of 3000
- Fixed bug with faulty tooltip on Deconstruct image
- Last Stand tooltip fixed
- Staunch Surge critical penalty removed
- Bulwark Bond set to 14% evasion instead, and health increased
- Fixed a bug with Titan Challenger, not previously working
- Stand Fast tooltip corrected
- Lowered Rapid Dominance perk requirement to 30 initiative
- Scaling Aggression now works properly
- Fixed Weapons Master perk (though really low due to derived from base melee / ranged damage - may need to change)
- Fixed Blade Master perk (though really low due to derived from base melee / ranged damage - may need to change)
- Fixed Rapid Dominance perk (though really low due to derived from base melee / ranged damage - may need to change)
- Shift-click for increasing/decreasing weapons skill by 5 as well
- Fixed Glancing Shield (and changed name to Close Call)
- Fixed bug where out of range and stunned already texts overlap
- Fixed NanoSurge blank image on combat actions bar
More to come!
