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Sector Unknown News

Sector Unknown Updates (June 1 - June 3)



Some updates that just went live (thank you again to the Prologue community):

  • Chalk can now be recruited as a companion on the prison transport.
  • After claiming the facility, Chalk can help you become a cannibal. This will unlock the cannibalism system where you will find meat on dead bodies when you loot them. Eating this will restore some of your health outside of combat. Only you and Chalk can eat human meat if you unlock the feature.
  • Added action point cost of attack to target rollover during combat
  • Rally Call now adds action points during combat instead of initiative
  • Fixed bug on new character screen where skills were not always being randomly filled when using the dice button.
  • Fixed bug where biology bonus was not showing properly for the healing amount for injectors.
  • Fixed bug where it was tough to click and talk to Scrapyard Sal from certain camera angles.
  • Fixed bug with Blade Dance or Quick Trigger killing a target on the first hit
  • Fixed bug where helmet was not adding to enemy NPC health
  • Possibly fixed a bug where the helmet visor material occasionally goes missing and becomes pink in the portrait box
  • Cheat console requires command to unlock cheats
  • New scrollbar handle to make scroll areas a bit more visible
  • Fixed bug where camera would not reposition back on player after focusing on companion during combat
  • Fixed bug where combat actions would not clear after combat concluded
  • Side party portraits tooltips now update when gaining experience
  • Fixed Cheetah showing up in pirate base after recruiting her
  • Added confirm box for planetary upgrades
  • Fixed a bug where Achievements were not working if going to menu and starting game a second time
  • Added quick and auto save slot amounts to options
  • Attribute tooltips added to text as well as icons
  • Fixed bug with mini-map icons not showing (can now also see where terminals are in base)
  • Fixed bug where Skulks were sometimes calling up combat twice (due to their aggro flag being on while also having their combat initiated from dialogue)
  • Ship now rotates and faces planet before scanning and mining


More to come!

Sector Unknown Updates (May 29 - May 31)



Some updates that just went live (thank you again to the Prologue community):

  • Character creation: attributes can now be both increased and decreased
  • Character creation: skills can now be both increased and decreased
  • Character creation: skills can be incremented by 5 with shift-click
  • Character creation: skills tooltip informs players that most skill checks are 5 or more
  • Character creation: changing personality resets character
  • Datapads now sort by order of time they were found (only for newly acquired datapads, ones found before this update will not do so)
  • Toggled off narcotics withdrawals for now
  • Toggled off Hush injectors in containers for now (these remove withdrawals)
  • Corrected narcotics bonuses from perks and origins
  • Added a Return To Game button the small menu
  • Added player -> vendor, storage, stockpile labels to windows so players can identify which side is their inventory
  • Added Science Points box in clearer spot on Research screen
  • Research boxes now show a clear Researched icon when researched
  • Mines no longer show as crate icons on overhead map
  • Added locked icon for any planetary defense upgrade not available
  • Completely changed tooltip system for combat stats, it now shows exact numbers and how they contribute to each stat (may require more tweaking)
  • Added space bar click to advance conversations
  • Fixed bug where one could move their player outside the grid infinitely if their Action Points were down to 1.
  • Fixed bug where equipped weapon could be broken down for material while never actually breaking down the weapon
  • Moved a crate away from the prison transport door terminal, was looting through the wall
  • Fixed bug where removing Cheetah from party before entering the pirate base would have her reappear in the pirate base on the side of Dav
  • Added an information icon next to name to let people know name can be edited
  • Perks that increase health increase health when selected
  • Fixed a bug where crafted weapons were being named No Name
  • Nerfed stun beam by one turn and increased the cooldown timer to 5
  • Eliminated ability to open inventory during combat until I can figure out AP issue (this is due to shared inventory screen amongst different player owned characters.
  • Fixed bug with NanoSurge and Roll The Dice using swapped images
  • Fixed dialogue grammatical and spelling errors
  • Fixed bug with Scrapyard Sal taking 5000 credits instead of 3000
  • Fixed bug with faulty tooltip on Deconstruct image
  • Last Stand tooltip fixed
  • Staunch Surge critical penalty removed
  • Bulwark Bond set to 14% evasion instead, and health increased
  • Fixed a bug with Titan Challenger, not previously working
  • Stand Fast tooltip corrected
  • Lowered Rapid Dominance perk requirement to 30 initiative
  • Scaling Aggression now works properly
  • Fixed Weapons Master perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Fixed Blade Master perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Fixed Rapid Dominance perk (though really low due to derived from base melee / ranged damage - may need to change)
  • Shift-click for increasing/decreasing weapons skill by 5 as well
  • Fixed Glancing Shield (and changed name to Close Call)
  • Fixed bug where out of range and stunned already texts overlap
  • Fixed NanoSurge blank image on combat actions bar


More to come!





Sector Unknown Updates (May 27 - May 28)

Thanks for everyone's support with the Prologue!



Some updates that just went live:

  • Made an important change to travel - now travel on the map is instant, without moving across the grid
  • Companions stepping on mines only incapacitates them - they now revivew again with 10 health
  • Fixed a critical bug with scene states on Maku not being saved before entering the pirate base (the recruitment of Cleveland, for example)
  • Tutorials now work out of a queue so that one doesn't accidentally turn off the previous one when triggering
  • Replaced the door terminals in the Abandoned Mining Facility with ones that highlight better
  • Fixed bug on Prison Transport where door terminals would not highlight
  • Fixed bug with AutoSave trigger in pirate base.
  • Fixed bug with computer not advancing Skull Duggery quest.
  • Computer solution not accessible in pirate base if Fang already dead.
  • Put camera movement as a separate tutorial
  • Fixed bug where player could wander beyond bounds of missionary ship
  • Fixed bug where you could recruit TB-227 after already recruiting him
  • Corpses that have been looted do not highlight anymore
  • Objects no longer highlight when map window open
  • Make Yourself at Home mission, now clicking terminals advances mission
  • Fixed tutorial message for resources
  • Refactored the starting origins/convictions a bit based on suggestions
  • Shipjacker and Forger now use proper bonuses
  • Revolutionary, perk point clarified in tooltip to be +1 perk point per new level
  • Fixed rollover bug showing incorrect Action Point increment per speed point
  • Added in tooltip the Action Point increments per speed level (3,5,7,9,10)
  • Fixed a bug with Rational or Methodical traits showing only 9 instead of 10 skill points per level
  • Fixed a bug where loading into an auto-save trigger would trigger the auto-save again
  • Fixed a bug where loading an auto-save outside the pirate entrance would restrict movement
  • Fixed several dialogue bugs
  • Fixed bug with Pirate computer where someone could get locked in dialogue without finance skill
  • Fixed bug with Skulk in hallway activating combat before dialogue trigger (he was set on aggro mode)
  • Fixed bug in Maku salvage site with infinite XP from door dialoge skill checks
  • Mining exterior, fixed obstacle to now prevent player from breaking free of designated area
  • Crafting and planet upgrades now use resources from storage containers first, then inventory
  • Significantly shortened the pause for gathering resource nodes and unlocking containers
  • Player and companions properly stop moving when looting or gathering (a bug sometime prevented them from stopping)
  • Fixed bug with Skulks still in base despite Custy promising he cleaned it of all hostile entities
  • Beds in base now highlight with alt key
  • Fixed bug where Custy still had old dialogue after recruiting


More to come!



Sector Unknown Updates (May 26)

First day of the Prologue went fantastic.

Thanks for everyone's support!



Some updates that I pushed up today:

  • Added the ability to rest and heal your health in the beds inside your barracks (beside the command center) - just click to rest and it will heal both you and any companion in your party.
  • Added a stockpile container where you can now add any junk weapons you don't want to keep or breakdown for materials - these weapons in turn will contribute toward your war score. You can now see your war score for contributed weapons at the War Score terminal.
  • Unlocking a crate no longer requires a second click to open the crate.
  • Fixed a bug with overwriting auto saves.
  • Larceny too low messages shows name of character in party with highest larceny skill.
  • Added a few more auto-save spots on the map.
  • Few small dialogue fixes.


More to come!

Sector Unknown Prologue - Launch Date - May 26th, 2025



Well, this month absolutely flew by and it's almost time for the Prologue launch on Monday, May 26th.

https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/

The Prologue includes both the prison transport intro and the starter planet of Maku, right up until you discover your first ship and prepare to explore the stars. So it’s just a matter of personal preference which one you choose to download and play.

I’ve been hard at work polishing and refining the final elements. The videos by Splattercat, Slandered Gamer, God Game Fluent, LMG, PlayWithRay, Nookrium, Wee Hours Games, and others have been incredibly helpful. I’ve spotted a number of small issues thanks to those playthroughs and have managed to fix those. I’ve also made several UI improvements based on your feedback and also what I observed in those videos.

That said, I really look forward to hearing all of your feedback! It's been a three year grind, and it feels exciting to be sharing a part of the game with the world finally.

Thanks again!