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Sector Unknown News

Version 1.5.3

Updates:

  • Fixed a bug with portraits sometimes displaying as a white silhouette.
  • Added a quest resolution to recruit EA-6930 instead of having him self-terminate.
  • Added a quest resolution to allow for a happier ending for PO-7564.


Thanks again for the amazing feedback and support. More to come!

Version 1.5.2

Update:

  • GPU Instancing enabled for many scene materials - greatly reduces CPU overhead from draw calls, especially in large areas with lots of repeated objects (props, enemies, environment clutter).
  • Switched backend to IL2CPP - moves game logic from Mono to compiled C++ for faster execution and better CPU efficiency.
  • Enabled Incremental Garbage Collection - reduces stutter by spreading out memory management work across frames instead of pausing the game.


This should help some players if their CPU was being maxed out by one core and causing stutters.

More to come. Thanks for your continued feedback!

Version 1.5.1

Updates:

  • Added right-click rotation for models on the start screen and in the base appearance editor.
  • New camera sensitivity option available in the settings menu.
  • Project upgraded to comply with Unity’s latest security requirements.
  • Bug fix: Mining doors on Maku now properly open after the base has been claimed.


More to come! Thanks again for all of the feedback so far.

Version 1.5.0

Updates:

  • Hell’s Gate – Added a new quest to free the prisoners of Hell’s Gate, the infamous Star Frontier black site where countless citizens vanish without a trace. Hidden in orbit perilously close to a blazing star, the station’s location ensures that escape is impossible. This mission becomes available once you’ve pacified Eremtera and can be started from your comms terminal on Maku. Completing it grants War Score and unlocks a new ending slide. This 15-20 minute mission closes a long-standing narrative thread surrounding Hell’s Gate.
  • Camera Panning – The camera will now remain above the terrain at all times, improving panning on hilly planets such as Eremtera.
  • Space UI – Refined several UI behaviors: System labels now remain visible even when a planet box is open, and the injectors side panel in ground combat no longer appears at random.
  • Ship Thrusters – Fixed an audio bug where thruster volume was not tied to the master volume setting.


More updates to come. Thanks again for your feedback and support!

Version 1.4.16

Updates:

  • Added new space combat actions, unlocked at piloting levels 20, 40, 60, 80, and 100
  • Fixed enemy pilot names (no more “Enemy NULL”)
  • Fixed bug where combat panel didn’t display correct stats in space
  • Added character name to delete confirmation box on save/load screen (to clarify which character is being deleted)
  • Pilot portrait now updates when a new pilot is assigned to the player ship (after levelling piloting skill on character sheet)


More updates to come! Thanks again for everyone's feedback and support.