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Horse Racing Manager News

[0.9.0.3] - 2026-03-03

Fixed
- After race blank screen

[0.9.0.2] - 2026-03-03

Added
- Luxury items and houses added to the game, as a roleplay feature. You can also trade items with NPCs in universal trade. You can find these under your player profile and assets, and for the properies if you go to a citys detail page.
- Added more sponsors to the game, to be brands for the items
- Encyclopedia now shows all the traits
- In time trials, show a guide for best times and average times per SMILE category to have a reference
- You can now trade exsisting breeding contracts with other stables, they also change their value with time. Also added a new tab for breeding contracts in breeding, where you can see value change
- In breeding views, add a toggle for "only contracts" also add stable name to parent 2 table, also show stable name in column
- Options for data tables row height in settings
- Difficulty slider that effects how much you can maximally scout a horse (basically works as an inverse cap, so if you make this 25% then the max amount you can scout is 75%)
- Fun slider that controls how often random events happen (0% is default, the current rate)
- Saga Breeders awards, named after user Orfevre
- When selling shares, you can now also sell to the public with a discount, this makes equity a bit more liquid late game
- Milestone emails for wins, races and net worth
- Ability to get emails for race results (with cash limit) for outside your stable races in settings

Improved
- It should be a bit harder to get a job now, also top stables don't headhunt you before you have proven yourself (lower tier still do it tho if you have a good performance). There are also no hard limits to apply to a job, but the interviewer can end the interview pre-maturely.
- Changed a bit how the headhunt works
- In past and upcoming results now show a flag, and racecourse name is clickable
- You can now turn off race result emails in settings

Fixed
- CPU should now register better for qualifying races
- If you change rating threasholds, it should now effect what races you can register to
- Horse valuations had a problem where traits were increasing the valuations as you went on, these should now be included in the actual valuation calculation
- Breeding contracts should be more balanced now
- CPU should not accept an offer below what they just purchased the horse for anymore
- If selling majority it also clears players responsibilities
- Fixed issue where duplicate staff entries were sometimes possible in a merger
- Auction starting price should now be 0 if you don't spec
- If you now sell a syndicated horse, the proceeds will be split amongst the syndicate owners and the syndicate will be dissolved
- If player accepted a headhunter email, the old manager was sometimes still preset at the table
- The perfomrance review should now show how many races you actually won instead of capped
- In betting the race filter did not work
- Road to in sidebar was shown also when you did not do custom schedules
- In road to save the position of the dropdown

0.9.0.1 - 2026-03-02

Added
- Video tutorial link for new players in multiple places in the game
- Ability to change breeding ability for the horses in cheat console

Fixed
- Cheat console was adding padding 0 for the ids sometimes
- Possible bug for the races not generating when buying a racecourse
- More full sim fixes, where players stables could sometimes start getting hundreds of CPU horses
- Race generation should work better for different race types
- Updated main character appearance and hair color.
- Corrected racetrack description.
- Hiring story event duplication fixed
- The minimum hiring age for staff is 16 years.

Video Tutorial & New Demo

[p]Hello everyone![/p][p][/p][p]Quick update,[/p][p]While we are working on a proper in-game tutorial, our main developer has created a YouTube video guide to help you get started.[/p][p]If you're feeling lost or just want to learn the mechanics faster, make sure to check it out![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Also, we have released a new Demo that reflects current state of main game, it includes all of latest improvements and updates. Perfect time to jump in and test it out! [/p][p][/p][p]/HRM Dev Team[/p]

[0.9] - 2026-02-27

Added
- First experimental work in progress version of real life schedules, you can turn this on when creating a game in gameplay options. We will post instructions for this separately in Discord server, you can join here: https://discord.gg/VBdvbBEmx3

Improved
- In the racecourse pages, add location to the tables
- Made multiple daily functions more efficient so speed up sim a bit
- When you apply for a job, the conversation now goes down, instead of up
- Valuation of racecourses should now take into consideration also cash of racecourse
- The racecourse economics should be a bit less exploitable
- When player now creates stable, they won't quit automatically their job. This means that you can work for your own stable, but also for other stables. The owner does sometimes fire you for this, especially if they are temperament.
- When expanding capacity at racecourse, it now takes time. Player gets email when construction is done.

Fixed
- CPU horses will stop racing at age 7
- In quick registration, don't show races that have a travel conflict
- Entrance fees should now track in ecomonic email summary and the graph
- Another try at fixing the staff crime toggle
- Traits now follow the horse import and export
- In stable show one column for horse rating, not 3
- Racecourse construction should now send email when it's done