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Horse Racing Manager News

[0.6.9] - 2025-11-13

[p]Added[/p]
  • [p]In horse detail, register to auction button after the pins, to quickly register horse for auction[/p]
  • [p]Added hands to the localization system[/p]
[p][/p][p]Improved[/p]
  • [p]Easier to buy facilities, when you now get lock screen, you can in the lock screen immediately upgrade facility[/p]
  • [p]CPU will now use in a broader fashion for breeding stallions, instead of just the top ones to better spread genetics. For the player this should also mean that their stallions (and different ones) are used more. The better horse you have, the higher probability it's still picked[/p]
  • [p]Database migration notification is now also shown when entering the main scene, if one is queued[/p]
  • [p]Market now only refreshes the currently visible tab when buying horses, preventing lag when spam-buying from featured/overview pages[/p]
  • [p]Reduced again injury/illness chance by 50%[/p]
  • [p]CPU should prioritize a bit better grading[/p]
[p][/p][p]Fixed[/p]
  • [p]Breeding table sorting fixed[/p]
  • [p]When horse stops being sick, remove it automatically from quarantine[/p]
  • [p]In visual breeding, when filtering (e.g., "Only mares") results in no horses, the UI now shows a message instead of a splash screen that covers the filter toggle[/p]
  • [p]Fixed current save occasionally disappearing[/p]
  • [p]Fixed injury/illness email notifications showing incorrect recovery time (now matches medical area and horse profile calculations)[/p]
  • [p]Injury/illness emails now use consistent relative time formatting (e.g., "1 month" instead of "6 weeks") matching the medical area display[/p]
  • [p]Removed healing allocation system fully from game, all horses now heal at the stable's full healing rate without manual allocation percentages[/p]
  • [p]If the race is empty, sometimes it got stuck, possible fix for this[/p]
  • [p]Persons should not hate/be their own best buddy anymore[/p]
  • [p]Made the betting system a bit safer from crashes in certain scenarios when there were no bets[/p]
[p][/p][p]Experimental[/p]
  • [p]Custom coat colors import, you can get there by going to settings -> gameplay -> use custom coat colors. Then if you open the location (button besides it), you need to add to the coat folder the coats you have made (4 spritefiles) then this will replace the in-game sprite. In this folder there is also an example_coat, example_mane and example_tail (same as in Discord) that has template files[/p]
  • [p]Another adjustment to the valuation model, now uses different models for different age groups. Also upgraded/compiled our backend database ourself to support extended math functions (like log), this should help us in the future.[/p]

[0.6.8] - 2025-11-11

Added
- In breeding, there is now in visual and table view, pedigree buttons, that open up the pedigree tree of the horse quickly.
- K and M keys now change time interval (next event, next week etc.) to go forward (K goes up, M goes down) without needing to open the dropdown
- Command bar (S key) now includes all game settings toggles, you can quickly toggle any setting by searching for it (e.g. "toggle auto training", "toggle photo finish", etc.)
- Race result emails now include grade advancement notification when a horse grades up after winning a graded race

Improved
- In visual breeding you can now press Z and X to go left and right with selecting your stable horse, and then C and V to go left and right on the other horse
- You can also press O to show the predigree table of your own horse, and P to show the second horses pedigree (you can also close with these).
- In visual breeding, if you press spacebar it will attempt to breed horses
- In inbox now hotkeys for delete email (Z) and delete all non-important emails (X)
- Improved the UI of the visual breeding, where information should be easier to read and not so cramped
- In quick race register page, you can change the horse with Z and X, you can register for recommended race 1 with C, recommended race 2 with V and recommended race 3 with B
- Reduced horse sickness frequency by approximately 50% at maximum health risk (100)

Fixed
- When you were in input mode in horse detail e.g. changing name of horse, the hotkeys for Q and E to change horse did not disable
- In breeding table, when you clicked the first time, it did not load that horses potential breeding partners
- In visual breeding, when there is no horse, hide the horse image and stats to make it clearer
- Fixed double-click issue in horse detail view where the second click from a table would accidentally trigger navigation to the past race result, added 0.2s delay before navigation is enabled with the horse description links
- Maiden races now only accept the lowest grade (they had this wrong before)
- Quick registration now filters horses by race pin (only shows pinned horses if any exist, otherwise shows all)

[0.6.7] - 2025-11-10

Added
- Training table now shows relations of jockeys, trainers and stablehands with the horse
- In standings add a times category, where for each distance the top 100 times are shown
- When going to own stable horse profile, you can now change horse profiles with Q and E
- Three simulation stop toggles moved to Settings > Gameplay: Stop at Own Race, Stop at Own Auction, and Stop at Important Email. These work with any simulation method chosen
- Best Sire and Best Dam yearly awards, awarded to the sire/dam with the best average offspring earnings (minimum 3 racing offspring). Shows total offspring earnings, average earnings, and top 3 offspring performers

Improved
- If the horses have health risk, they get more sick and injured now, health risk effect was kinda minimal before this. Let's see how this feels, and if we need to adjust it up or down.
- We have created our own Godot native parameter audio system/simple DAW (similar to FMOD but integrated into Godot), since we were having so many problems and crashes with FMOD unofficial addons. This has taken some time to do, but it will hopefully make the game more stable since we don't need to rely on outside librarys and addons in this regard. Next up is integrating this into the project. We might open-source this system later if there is interest, it's called Chirp :)

Fixed
- Issue where the auto-assigner of staff would overload the staff, now works in a more graceful manner slower adding responsibilities one by one
- Horses now die later, if they die young a reason other than natural is given (earliest around 15 yo for natural causes) (effects new saves and foals born)
- Share purchase offers now expire after 14 days, accept/decline buttons are disabled and show "Offer expired (14 days)" message
- Share purchase offer notifications no longer send duplicate rejection notices, player offers now only process when manually accepted/rejected
- Some balance in the social events
- Quarantine big numbers did not work, and the toggle was broken
- Removed healing allocation, since the system was not really working in the way we intended
- Medical area text logic was flawed in multiple places, made it more simple
- Possibly fixing an issue in the breeding table, where the second parent table would become unsortable and show also ability and potential as numbers instead of stars

Experimental
- Hidden breeding ability, the higher this is the more positive mutations a breeding can have. This means that a dud could breed a star, and a star be a horrible breeder.

[0.6.6] - 2025-11-07

[p]Added[/p]
  • [p]Custom valuation model possibility for testing, you can add this by going here: https://horse-valuations.vercel.app and then exporting valuation model, and then putting it into valuation_model folder in game files (same place where logs and saves are, you can easily get here by pressing logs in the main menu then going up one folder). Name the file valuation_model.json. Most likely buggy, should support exponential, logirithmic, linear and multiplicative.[/p]
[p][/p][p]Improved[/p]
  • [p]New logiritmic valuation model for horses, that should be a bit less crazy and more balanced - on-going project[/p]
  • [p]Social system is a bit more efficient now late game, should make simming a bit smoother[/p]
  • [p]Training system is a bit more efficient now late game, should make simming a bit smoother[/p]
[p][/p][p]Fixed[/p]
  • [p]There was a bug in the year end awards, where the horses would age before they would get the awards, this lead to a situation where a 2yo season got the 3yo award etc.[/p]
  • [p]Main menu load button tooltip stating 'Loading is disabled in the demo' in the full version of the game if no saves were detected [/p]
[p][/p]

New Demo is out now!

[p]Hey everyone![/p][p]We've just released a new demo that represents our current state as of early November 2025.[/p][p]In demo, you can play and simulate up to 30 in-game days(per save), explore the core features and get a feel for where the full version is headed. [/p][p]Demo will be updated each time we hit certain milestones with development.[/p][p] [/p][p]-HRM Dev Team[/p]