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Monster Train 2 News

Content Roadmap and a Heartfelt Thank you

[p]Hi, everyone! [/p][p][/p][p]Since the game’s launch, Monster Train 2 has reached 500,000 players! When Shiny Shoe set out to make Monster Train years and years ago, no one thought that it would take off the way the game did, let alone that the team would one day be able to launch this sequel.[/p][p][/p][p]To celebrate this milestone, we’re so proud to announce our content roadmap outlining the future of Monster Train 2! Keep reading for more details on the upcoming major updates and DLC.
[/p][p][/p][h3]First Free Update ~ Lost Arsenal ~ Q3 2025[/h3][p][/p][p]The clans of Hell have unearthed never-before-seen treasures, all of which will be available in Q3 2025. In the first of the three free Monster Train content updates, you’ll get to enjoy plenty of new content such as…
[/p]
  1. [p]New cards across all the clans[/p]
  2. [p]New clanless equipment and room cards[/p]
  3. [p]Rebalanced some legacy cards for MT2 gameplay[/p]
[p][/p][h3]Second Free Update ~ “???” ~ Q4 2025
[/h3][p]New threats will emerge from the Void and, with them, pose a terrifying challenge to the clans of Hell. In the second of Monster Train 2’s free updates, dive back into the world of Monster Train 2 and explore…
[/p]
  1. [p]Brand new bosses to defeat[/p]
  2. [p]Fresh challenges and mutators that will have you changing up your play style[/p]
  3. [p]New artifacts with new strategic possibilities[/p]
  4. [p]New cosmetics to outfit your train to your own style
    [/p]
[p]And much more! We’ll have more to share on this update in the future, but just like Lost Arsenal you can expect this update to be fully free.[/p][p][/p][h3]Third Free Update + Major DLC Expansion ~ “???” ~ Q1 2026
[/h3][p]Last but not least, our Q1 2026 update will be so enormous that it’s set to feature both a free content drop as well as a massive game-changing DLC expansion!  The free update will center around a special surprise that has been in high-demand since Monster Train 2’s launch, while the paid expansion will boast:
[/p]
  1. [p]A whole new game mode to sink dozens of hours into[/p]
  2. [p]An all-new clan[/p]
  3. [p]And more! [/p]
[p]
And of course, every update will include bug fixes, balance changes, and translation improvements we’ve made thanks to your reports and feedback!
[/p][p]We’ll be posting more information soon so please keep checking Steam for more news regarding these upcoming updates. Until then, come join the discussion on the Shiny Shoe Discord server and subscribe to our newsletter for behind-the-scenes tidbits and sneak peeks.

Thank you so much for supporting the Shiny Shoe team and playing Monster Train 2![/p]

Steam Summer Sale Starts Today!

[p]The Steam Summer Sale is full speed ahead![/p][p]Until July 10th, Monster Train 2 is on sale! Having a nice staycation at home? Travel along the Rail to the far reaches of Heaven and Hell! Can’t sleep because of summer heat waves? Monster Train 2 has hundreds of hours of content to entertain you! Here are just a few of the things to look forward to in the game: [/p][p] 1. Five brand new clans[/p][p]2. Keep the fun going forever with Endless Mode![/p][p]3. Master unique abilities[/p][p]4. Enjoy hours of play with near-endless variability[/p][p]5. Unlock all new card types [/p][p]And more! [/p][p]Have you already played hours and hours of Monster Train 2 and are looking for something new? All Shiny Shoe games are on sale as part of the Steam Summer Sale! Check out Monster Train and Inkbound today! [/p][p]Get all the Shiny Shoe games on sale during the Steam Summer Sale until July 10th! As always, thank you so much for supporting us by playing our games. I and all the Shiny Shoe team members hope you are having a wonderful summer and, if you haven’t already, share your summer plans with us in the Shiny Shoe Discord server! [/p][p]Also, don't forget to sign up for the Shiny Shoe newsletter! In every newsletter, I offer fun tidbits about the team, behind the scenes news, or never before seen (and not available anywhere else) extra details about Monster Train 2. If you're interested in any of these things, subscribe today and look forward to the next letter, going out on June 27th. [/p][p]Thank you again! [/p][p]Cami [/p][p]Community Manager at Shiny Shoe[/p][p] [/p]

Patch Notes 1.1.3

[p]We are cooking on some bigger changes but they are going to take a bit of time. For today, we have a small update with 1.1.3.[/p][p][/p]
  1. [p]Separated the mouse hit box for Trial and Start Battle buttons to reduce the likelihood of a misclick.[/p]
  2. [p]Turned off controller/keyboard navigation to Calcified Ember widget in Covenant 6+ card drafts.[/p]

Patch Notes 1.1.2

[p]Hi everyone, today we have launched an update to Monster Train 2 with a variety of bug fixes, balance changes, UI fixes/features, and translation improvements. Check out the list below for full details.[/p][p][/p][p]Thank you for playing Monster Train 2! We've got more updates to come as we work to make MT2 the best game it can be.[/p][p][/p][p]We are going to start numbering the patches from now on. This is patch 1.1.2.[/p][p][/p][h2]Bug Fixes[/h2][p][/p]
  1. [p]Fixed a softlock when the ‘Twisting Mycelium’ artifact is present under rare circumstances.[/p]
  2. [p]Fixed a softlock caused by combinations of Reanimate, Burnout, and Harvest under certain conditions.[/p]
  3. [p]Fixed a Cluster Colonel spawned Funguy making the front friendly character unplayable under rare conditions.[/p]
  4. [p]Fixed Mooncaller unit's Mooncycle trigger bonus not applying to the 'Fae's Nook' artifact.[/p]
  5. [p]Fixed Fhyra's Greed Pyre Heart not granting money when taking pyre damage from Celestial Alcove events.[/p]
  6. [p]Fixed bug where Trample would not work in a room with Imprisoned Zephyr.[/p]
  7. [p]Fixed bug where Titan damage and status popups would not appear in the correct location.[/p]
  8. [p]Fixed the option to abandon a Relentless battle going on for many rounds not actually abandoning the battle.[/p]
  9. [p]Fixed visual issues with TFB background.[/p]
  10. [p]Fixed a sorting issue with Chosen VFX.[/p]
  11. [p]Fixed Astreal the Lost having incorrect Titan affinity VFX.[/p]
  12. [p]Fixed Mooncaller feet, reanimate visuals, and relentless debris not being clipped by the floor properly.[/p]
  13. [p]Fixed Savage Spirit upgrade not granting the correct amount of attack.[/p]
  14. [p]Fixed bug where restarting a battle in the middle of playing Soldier of Fortune or similar unit-drawing cards could leave a card stuck on-screen.[/p]
  15. [p]Fixed Trample damage not triggering Avarice.[/p]
  16. [p]Fixed bug where Sacrificial Chamber would not trigger for bosses.[/p]
  17. [p]Fixed 'Penitent's Bloodsuit' on a Monster not triggering 'Taskmaster's Lash' when the character shifts.[/p]
  18. [p]Fixed bug where Canio, Yorrick, Kwilling Catcher, and Avarice were not impacted by the Tithe or Moneybag mutators.[/p]
  19. [p]Fixed Corruption status effect being unaffected by Propagate effects.[/p]
  20. [p]Fixed 'Spotted Spore' artifact only granting one bonus per spell cast instead of one bonus per Troop stack added.[/p]
  21. [p]Fixed the 'Split Anvil' artifact incorrectly leaving a cost bonus on spell copies sent directly to the discard pile (ex: Spreading Spores, Contagious).[/p]
  22. [p]Fixed 'Mushy Room' card text not showing bonus effects of the Duality Mutator.[/p]
  23. [p]Fixed bug where Silence from enchantments would not properly suppress Spawn triggers.[/p]
  24. [p]Fixed Inhale not spawning a Funguy when it slays a Monster unit in a room at max character limit.[/p]
  25. [p]Fixed missing Ephemeral tooltip for Ekka's Lunar Echo ability.[/p]
  26. [p]Fixed various typos in English.[/p]
[p][/p][h2]Balance Changes[/h2][p][/p]
  1. [p]Spellchain and Holystone can now be upgraded together on the same card.[/p]
  2. [p]Funguy that Ascend/Descend will no longer trigger Rally when they merge with another Funguy.[/p]
  3. [p]Tidal Turning base healing reduced from 20 >>> 10.[/p]
  4. [p]Baron Grael Living Armory I HP increased from 5 >>> 10.[/p]
  5. [p]Ekka Silver Empress I & II stats increased from 12/8, 20/12 >>> 15/10, 20/15.[/p]
  6. [p]Talos Battle Cleric I & II stats increased from 8/20, 15/30 >>> 15/20, 20/30.[/p]
  7. [p]Moonlit Glaive cost increased from 1 >>> 2.[/p]
  8. [p]Astrologer attack on Mooncycle increased from 4 >>> 5.[/p]
  9. [p]Zone of Silence cost increased from 2 >>> 3.[/p]
  10. [p]Pyreball damage increased from 15 >>> 20.[/p]
  11. [p]Celestial Radiance Talos stats increased from 10/16, 15/25, 30/50 >>> 15/20, 25/35, 40/60.[/p]
  12. [p]Wealthy Whelp ability Moneymaker gold gain reduced from 7 >>> 5, cooldown reduced from 3 >>> 2.[/p]
  13. [p]Snotty Whelp ability Gellysneeze pyregel increased from 10 >>> 12.[/p]
  14. [p]Arduhn Mystic Hammer II & III stats increased from 20/40, 40/80 >>> 25/45, 50/90.[/p]
  15. [p]Morel Mistress attack increased from 5 >>> 15.[/p]
  16. [p]Miser stats updated from 3/9 >>> 8/8.[/p]
  17. [p]Lunar Priestess stats increased from 5/5 >>> 8/8.[/p]
  18. [p]Silent Sentinel attack increased from 0 >>> 10.[/p]
  19. [p]Pincushion stats increased from 6/6 >>> 12/12.[/p]
[p][/p][h2]UI Changes[/h2][p][/p]
  1. [p]Added a button to the Mix selection screen to hide the draft options so players can see the state of the battle before making their choice.[/p]
  2. [p]Celestial Alcove events with 2 rewards now display tooltips and are stacked instead of side by side.[/p]
  3. [p]Moved Calcified Ember notification to the bottom of the cards in the draft screen and added a glow around it to draw more attention to it.[/p]
  4. [p]In the Battle Intro screen, fixed the enemy on the pedestal sometimes only having a small hover area for tooltips in battle intro screen.[/p]
  5. [p]The Dragon’s Hoard “Loot” button sheen is now disabled when you have zero Dragon's Hoard.[/p]
  6. [p]Updated Battle Name, Waves Remaining and Community Challenges Name layout to fix bug with some overlapping elements.[/p]
  7. [p]Upgrade names should no longer overlap custom challenge names in the Light Forge screen.[/p]
  8. [p]In the Run Opening screen, adjust the OK button to render below any tooltips from cards that might overlap it.[/p]
  9. [p]Fixed some tooltips for Covenant buffs not showing up in battle preview.[/p]
  10. [p]Updated layout of Trials so that the Trial description text and Trials toggle button do not overlap in some languages.[/p]
  11. [p]New unlocks are now immediately notified after leaving story dialogues.[/p]
  12. [p]Fixed preventing clan and pyre heart selection dialogs from closing when clicking inside them, but not on the clan or pyre heart items.[/p]
  13. [p]Fixed minor positioning issue with the champion upgrade screen card frames.[/p]
  14. [p]Boss starter status effect and matching Covenant status effect stack counts are now combined when showing tooltips outside of combat.[/p]
  15. [p]Merchant voice over now occurs half as often.[/p]
  16. [p]Made minor layout adjustment to dimensional challenges layout to center content a little better.[/p]
[p][/p][h2]Localization Changes[/h2][p][/p]
  1. [p]Fixed numerous bugs in the Korean translation.[/p]
  2. [p]Fixed numerous bugs in the Russian translation.[/p]
  3. [p]Fixed a few issues in the Simplified Chinese translation.[/p]
  4. [p]Fixed wrong Japanese kanji used in Dimensional Challenge lock message.[/p]
[p][/p][p]Thank you to everyone who has contributed suggestions to improve translations.[/p][p][/p][h2]Bug Fixes - Spoilers[/h2][p][/p]
  1. [p]Fixed bug where Morsel mastery would not be preserved between game sessions properly, and in the original session where it's established would erroneously count toward unlocks that key off card mastery.[/p]
  2. [p]Fixed silence not blocking triggers on Steelsinger, Bounty Stalker, Gorger, and Little Icarus (Little Fade Upgrades).[/p]
  3. [p]Fixed Funguy Troop stacks not being correctly adjusted when multiple 'Razorsharp Edge' spells are cast on them.[/p]
[p][/p][h2]Balance Changes - Spoilers[/h2][p][/p]
  1. [p]Rektor Flicker Burn Bright II & III stats increased from 50/50, 90/90, 180/180 >>> 50/50, 100/100, 200/200.[/p]
  2. [p]Solgard Direchannel III damage increased from 4/8/12 >>> 4/8/16.[/p]
  3. [p]Wyldenten Strangler hp increased from 30/50/70 >>> 40/65/90.[/p]
  4. [p]Wyldenten Thornlord atk increased from 5/5/5 >>> 5/10/20.[/p]
  5. [p]Reaper Hornbreaker atk increased from 25/50/100 >>> 30/60/120.[/p]
  6. [p]Vent damage increased from 2X >>> 3 X.[/p]
  7. [p]Demon Fiend now has Trample.[/p]
  8. [p]Imp-O-Late damage increased from 15x Imps in deck >>> 20x Imps in deck.[/p]
  9. [p]Molting Imp damage increased from 5 >>> 8.[/p]
  10. [p]Steelworker armor increased from 5 >>> 6.[/p]
  11. [p]Fortify armor increased from 5 >>> 8.[/p]
  12. [p]March of Shields armor increased from 10 >>> 12.[/p]
  13. [p]Horned Warrior HP increased from 5 >>> 8.[/p]
  14. [p]Branded Warrior HP increased from 5 >>> 8.[/p]
  15. [p]Crucible Collector hp increased from 20 >>> 30.[/p]
  16. [p]Crucible Warden atk increased from 20 >>> 30.[/p]
  17. [p]Antumbra Assault damage increased from 3 >>> 5.[/p]
  18. [p]Rubble Morsel granted stats increased from 2/2 >>> 3/3.[/p]
  19. [p]Morsel Miner granted stats increased from 8/8 >>> 9/9.[/p]
  20. [p]Morsel Jeweler hp and granted hp increased from 5 >>> 6.[/p]
  21. [p]Morsel Excavator atk and granted atk increased from 5 >>> 6.[/p]
  22. [p]Magma Morsel atk and granted atk increased from 8 >>> 9.[/p]
  23. [p]Antumbra Morsel hp and granted hp increased from 8 >>> 9.[/p]
  24. [p]Explosive Sentient HP increased from 25/50/100 >>> 30/60/120 Explosive Sentient III damage on Rejuvenate increased from 90 >>> 120.[/p]
  25. [p]Handheld Totem Tethys atk increased from 5/10/20 >>> 10/20/30.[/p]
  26. [p]Animus of Speed atk increased from 25 >>> 35.[/p]
  27. [p]'Offering Token' (Draw 1, Discard 1) updated so that any Ephemeral Offering Token copy in hand is ineligible for the discard requirement, not just ones made via Spellchain upgrades.[/p]
  28. [p]Teeth of Gold artifact damage increased from 3 >>> 5.[/p]
[p][/p][h2]UI Changes - Spoilers[/h2][p][/p]
  1. [p]Changed Deep Offering to auto-select the first card in the player's hand after the redraw on controller/keyboard.[/p]
[p][/p]

Monster Train 2 is a seriously incredible deck-builder

Taking all the good about Monster Train and just making it a whole lot bigger, Monster Train 2 is an excellent deck-building game.

Read the full article here: https://www.gamingonlinux.com/2025/06/monster-train-2-is-a-seriously-incredible-deck-builder/