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Granvir News

Update 1.14.10: Tier 1 Quad Legs

This week's small update targets the low variety of the early game loot pool. A new set of quadruped legs will be available with improved dash heat costs and better acceleration compared to the starting legs. Additionally, the ugly duckling of tier 1 torsos, the BR02 Reserve, has been visually reworked and given shoulder mount variants.



A small adjustment pass has also been made on difficulty, primarily focused on decreasing the difficulty on Normal and on multiplayer Hard. The Super Weapon has had its damage slightly reduced at all difficulties and the backup phase and unbreakable shield phase have been removed on Normal difficulty. Finally, the frequency of multiplayer enemy follower spawns has been reduced on Hard.

0.14.10
[h3]Minor Features[/h3]

    Added GPD01 Hauler legs, a new tier 1 quad leg option with higher neutral mobility and a slightly more heat efficient dash.
  • Adjusted the model of the BR02 Reserve.
  • Added back mount variants of the BR02 Reserve.
  • Updated item descriptions to more prominently display stats.
  • Reduced multiplayer backup spawn chance on Hard from 50% to 35%.
  • Reduced the damage dealt by Super Weapon 00's cannons by 25%.
  • Removed phase 2 and 3 from the super weapon on Normal difficulty.
  • Added a second carry over part selection choice on Normal difficulty.
  • Improved Panther's ability to gauge when to use its dash.
  • Improved omni-directional movement animations.

[h3]Bug Fixes[/h3]
  • Fixed some weapon descriptions not containing the required ammo type.
  • Fixed repeatedly getting stuck on the "deploying" loading screen.

Update 1.14.9: Multiplayer Fixes

This week's small update focuses on multiplayer fixes and a variety of minor features while under-the-hood work progresses for the second campaign. A set of tier 1 upright legs has been added to inject some extra loot variety into the early pool. A small quality of life feature in inventory prioritization has been added to address issues magnified by the addition of holsters and the desire to keep your offhand open.



Finally, the attack animations of the lance have been updated to target the crosshair. If you like this style of attack control, let me know. The additional vertical control will eliminate the need for high/low attacks on weapons like the spear.

0.14.9
[h3]Minor Features[/h3]
  • Added BR03 Wayfinder legs, a new tier 1 upright leg option with a short dash but improved heat cost.
  • Added sorting priorities to inventory operations that choose a container for you. Ammo will favor magazines, weapons will favor holsters and empty hand slots will be lowest priority.
  • Adjusted the lance attack animations to look better and roughly target the point under the crosshair instead of using attack style to stab high or low.
  • Updated the description of Stock Metals to describe their secondary use.

[h3]Bug Fixes[/h3]
  • Fixed a network desynchronization issue caused by ejecting ammo or dropping items by dragging them out of their container.
  • Fixed not being able to restart matches in the demo.
  • Fixed the paint menu staying stuck open returning to the main menu.
  • Fixed tutorials staying stuck on when the host starts a mission.
  • Fixed tutorials staying stuck on when the host leaves the game.
  • Fixed the rest area breaking when the host leaves while using the world map.
  • Fixed the inaccurate holster size of the ultra claymore.

Update 1.14.7: Back Holsters

A fresh batch Granvir components is available this update in both the Demo and Multiplayer playtest. Back holsters can be used for a massive versatility boost, enabling the rapid swapping of handheld weapons during combat. Holsters can carry and swap between most weapons but extremely large weapons such as lances cannot be stored.



The module pod is another back mounted component arriving this update. This new component supplies a single torso module port allowing for the installation of up to 3 special modules on a well equipped Granvir.

0.14.8
[h3]Major Features[/h3]
  • Added holsters, a new component that can store a held weapon.
  • Added the module pod, a new component with a special modules slot that installs into a back slot.
  • Added back mount variants of the EK1 Marshall.
  • The component vendor now always sells one module type component.
  • Added camera movements when dashing and jumping.

[h3]Minor Features[/h3]
  • Added an ammo % display alongside weapons in the inventory.
  • Disabled mouse-over sounds when the application is not focused.
  • Disabled friendly fire on body slam impacts.
  • Added the ability to eject ammunition from an item's detail buttons.
  • Ammunition is no longer removed from unequipped weapons during a mission.
  • Reduced the height of wheat fields to improve their performance.
  • Renamed torso modules to special modules.
  • Changed square panel shop UIs like the scrapyard and modify parts to the high detail rectangular style.
  • Moved the shop comparison tooltip so it no longer overlaps the selected item description.

[h3]Bug Fixes[/h3]
  • Fixed control groups for the mouse forward and backward button mapping in reverse when binding by click.
  • Fixed floating rocks appearing when changing quality settings during a mission.
  • Fixed camera clamp zones getting stuck on after a mission.

Update 0.14.0: UI Improvements

After a long delay to regular updates due to multiplayer development, a regular demo update has finally arrived! Multiplayer development has come a long way and now that more stable sessions than unstable sessions are being played, attention can finally be given to other aspects of the game. This update pushes out a swath of changes that piled up during multiplayer development and focuses on polish items like UI improvements and tweaks to existing parts.



To celebrate multiplayer development finally winding down, a public playtest where anyone can give it a try will be made available soon. This test is primarily to root out any sneaky bugs or oversights that undoubtedly exists so expect a slower roll out starting with invitations distributed through the official Discord server and full blown public access shortly afterwords.

0.14.0
[h3]Gameplay Features[/h3]
  • Replaced the tune-up option in the Industry region with the expert tune-up, a stronger version.
  • Added the Smuggler to canyons. The Smuggler will sell high value cargo that can be sold for a profit in another region.
  • Added a 30-50% mounted cannon reload speed bonus to the Banded, Destroyer, Hatchling, Crocodile, Quadro, Samurai, Ronin and Grenheiser torsos.
  • Added shoulder mount variants of the FL01 Pheonix torso.
  • Destroying the satellite dish array now disables the orbital bombardment during the finale escape.
  • Increased the size of the laser claymore's blade.
  • Increased the loot level of the CR01 Wraith.
  • Reduced the parry break strength of the Shortsword stab attack and Stoutsword overhead attack.
  • Reduced the mass and durability of the AR01 Locust legs.
  • Added a 1 hour time to selling items on the black market.
  • Increased repair costs on higher difficulty.

[h3]Quality of Life Features[/h3]
  • Reworked the rest UI layout to communicate more information in a more appealing manner.
  • Replaced the buy button in many shops with a buy button on each item's panel.
  • Deepened the contrast of the UI color palette.
  • Combined inspect and specifications menu.
  • Dropping items in the gaps between slots will now add it to the closest slot instead of the first available slot.
  • Added a patterned background to the part buttons in the builder to help communicate their purpose.
  • Added more details about repairs to their purchase panels.
  • Reworked campaign start menus to more clearly display information about selections.
  • Changed the insufficient funds color to an orange to better match the UI style.
  • Renamed the Grendes cannons to the Galewind cannons.

[h3]Bug Fixes[/h3]
  • Fixed the BD01v Torso lacking a special module port.
  • Fixed groundbreaker recruitment recruiting dead groundbreakers.
  • Fixed small enemies spawning far too frequently and not consuming threat budget.
  • Fixed a game-breaking bug when massively exceeding the available spawn budget for a region.
  • Fixed ships stats being calculated incorrectly when upgrading a part while it is equipped.

Update 0.13.0: Chainsaw Bayonet

Another small update rolls out this week while work on longer term features goes on in the background. Chainsaw technology infects a second weapon with the arrival of the HC04 Sabertooth, a tier 3 two-handed rifle with a chainsaw melee option. The chainsaw attack has a short wind up but can interrupt a reload in a moment of desperation. Let me know if there are another other weapons you'd like to see combined with a chainsaw.

0.13.0
[h3]Major Features[/h3]
  • Added the HC04 Sabertooth, a T3 two-handed rifle with a chainblade bayonet.
  • Added the HC03 Resort, simple a T2 two-handed rifle.

[h3]Minor Features[/h3]
  • Added an indicator ring under enemy combat vehicles.
  • Added some debt tracking widgets to the rest UI.
  • Added a new music track that plays during missions with rain.

[h3]Adjustments[/h3]
  • Increased the ammo efficiency of the SG02 Widow from 400 to 500.
  • Renamed Carrion Capital to Atlas Holdings.
  • Improved clarity around loan repayment increasing reputation with Atlas Holdings.
  • Wheat fields are hidden on the lowest quality setting.

[h3]Bug Fixes[/h3]
  • Fixed the HL02 Feather Lance having the wrong item icon.