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Granvir News

Update 0.12.0: Chainswords

This week's update dips back into adding new weapons to the battlefield. The CS01 Shredder is a new type of one-handed melee weapon with a chainsaw blade. Instead of having an attack chain, landing a hit and holding the attack control will build heat and grind your target into mulch. The SB02 Stoutsword is a plainer armament bringing the vanilla shortsword format to the second item quality tier.

If you get your hands on a Shredder in the field, let me know how you like it and what weapon formats you'd like to see enhanced with chainsaw blades.

0.12.0
[h3]Major Features[/h3]
  • Added the CS01 Shredder, a new tier 2 one-handed melee weapon with a chainsaw blade.
  • Added the SB02 Stoutsword, a new one-handed tier 2 melee weapon similar to the existing tier 1 shortsword.

[h3]Minor Features[/h3]
  • Added new hit audio to SP01 Spear, CC01 Comet and HL03/G Loaded Lance

[h3]Bug Fixes[/h3]
  • Fixed duplicate enhancements appearing in the part enhancer.
  • Fixed modules costing no hours at the part enhancer.
  • Fixed NPC Granvirs jumping and dashing instead of firing arm mounted cannons.

Update 0.11.0: New Enemies

After a longer than usual delay, version 0.11.0 of the Granvir Demo is live. This update focuses on adding some extra enemy variety with new small enemies, new enemy Granvirs and improved weapon usage for existing enemies.

The first of the new small enemies is a missile truck that will bombard enemies from within outposts. The truck can fire far further than it can see and relies on allies to fire at maximum range.

The second enemy, a small combat vehicle, functions similar to the spider drones but fires a higher damage opening salvo and weaker followup attacks. This enemy is far more durable than the spider drones but can still be handily crushed under foot.

If you encounter these enemies on the battlefield, let me know how it felt to fight them. Hopefully they can provide a different experience than existing enemies.

0.11.0
[h3]Major Features[/h3]
  • Added a new small enemy, a long range missile truck that fires from within enemy outposts.
  • Added a new small enemy, an infantry fighting vehicle that fires a powerful rocket barrage and weaker followup attacks.

[h3]Minor Features[/h3]
  • Added an enemy Granvir with a rifle and ventral guns.
  • Added an enemy Granvir with a pistol and sword.
  • Added an enemy Granvir with two short swords.
  • Added the threat level required to trigger each level to the level description.
  • Added an automatic camera zoom to prevent clipping the camera through surfaces.
  • Removed the camera pitch limit when the camera is in 3rd person perspective.
  • Weakened the reactor of the double pistol enemy Granvir to reduce its mobility.

[h3]Adjustments[/h3]
  • Reworked the part enhancer to cost 1 hour to visit and 1 hour to apply each upgrade.
  • Added an extra module option to the part enhancer.
  • Promoted the BQ1 Pistol to tier 3 to match its loot roll threshold.

[h3]Bug Fixes[/h3]
  • Fixed some incorrect descriptions for the axe weapon types.
  • Fixed the drill lance being able to get stuck spinning.
  • Fixed Granvirs with held weapons often holding back their shots and not firing.
  • Fixed small enemies often firing at blocking walls.
  • Fixed weird lighting artifacts on some buildings and structures.
  • Fixed shoulder weapons not playing reloaded or no ammo sound cues.
  • Fixed some shop credits costs missing the credit label.
  • Fixed joysticks and virtual joysticks causing the Granvir to move and break certain UI elements.

Update 0.10.0: Flamethrowers and Jaw Arms

This week's update adds a wave of new Granvir parts to round out the catalog. The DB02 Crocodile torso sports the first flamethrower, a short-range heat-based ranged weapon. Jaw arms also further round out the weaponized armature category offering a middle ground between punches and pile-bunkers. Look forward to a combination of the two in future updates.

New parts aside, the RHX leg series has been reworked to provide a continuous agile dash similar to the existing rocket dash but with far more control. This new extreme form of mobility is intended to offer an alternate option to low-cost long-range dash legs for those seeking extreme mobility.

The part market economy also receives some touch ups with earlier access to the specialized vendors and some high impact bug fixes. The weapon and component vendors are now both available in the starting region, allowing players interested in assuming massive debt to more quickly abandon their starting parts. Additionally, the quality of parts in the specialized vendors have been improved to help balance out a fix for them not charging hours to purchase.

0.10.0
[h3]Major Features[/h3]
  • Added the DB02 torso, a tier 2 torso with a built in flamethrower.
  • Added the BR01j Laborer arm, a tier 1 arm variant with no hand but a powerful jaw attack.
  • Added the GD01j Grellen arm, a tier 2 arm variant with no hand but a powerful jaw attack.

[h3]Minor Features[/h3]
  • Added the DB1 torso, a basic tier 2 torso with evenly weighted defense stats.
  • Added shoulder mount variants of the RH03 Starling torso.
  • Added both the weapon and component vendor to the starting map region.
  • Added either the weapon or component vendor to the second map region layer.
  • Added new "Continuous Boost" dash type to the RHX series legs.
  • Added a settings option to disable controller input.

[h3]Adjustments[/h3]
  • Improved the item tier available in the weapon and component vendor.
  • Decreased the loot level of half the items in the black market.
  • Dashing while airborne allows leg alignment to the dash direction mostly affecting the AX01 Predator Pounce.
  • Berserker plumes will reset their cooldown at the start of missions.
  • Added arm aim adjustment to the lance set attacks to give the tip a more reliable position.
  • Decreased small object culling radius on Low and Medium quality for improved performance.
  • Reduced the credit value of the DS01 Buckler.
  • Increased the credit value of the MS01 Clamshell.
  • Added a deadzone to controller left stick movement input.
  • Added screenshake to lance jousting hits.
  • The threat level 5 hit squad will no longer drop within 30 units of the player.

[h3]Bug Fixes[/h3]
  • Fixed the effects volume slider not saving its value.
  • Fixed some sounds not being affected by mixer settings.
  • Fixed the weapon and component vendor not applying hour costs.
  • Fixed not being able to carry over gyro stabilizers or load them in saves.
  • Fixed shields always loading from a save in a broken state.
  • Fixed some item icons not being framed correctly.
  • Fixed a memory leak occurring at the start of each mission.
  • Fixed enemies intended to spawn off screen being able to spawn within view.

Update 0.9.0: Shotguns and Fog of War Rework

The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.



A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.

0.9.0
Major Features
  • Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.

Minor Features
  • Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.

Adjustments
  • Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
  • Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
  • Slightly increased the amount loot level goes up based on the depth of the region into the mission.
  • Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
  • Threat level is completely reset when entering the boss stage.
  • Increased enemy bombardment delay by 1 second.

Bug Fixes
  • Fixed ending a campaign not reseting the weather.
  • Fixed weapon inaccuracy not being applied to weapon shots.
  • Fixed non-player Granvirs starting the final boss fight.
  • Fixed the weapons vendor having 2 random components instead of 2 random weapons.
  • Fixed the Loaded Lance reload group saving to the wrong binding.

Update 0.8.0: Time of Day and Pile Bunkers

Version 0.8.0 of the Granvir Demo is live bringing a huge list of new features including a day/night cycle, two new melee weapon types and many quality of life features. Check out the full changelist below or dive right into the demo!



The new day/night cycle adds a smattering of environmental variety on top of an additional means for melee focused builds to shorten engagement ranges. Spending hours at rest and traveling to different region types will progress the time of day. Smart selection of regions and the occasional early departure can be used to keep the time of day at a time most compatible with your build.



Two new sets of heavy hitting melee weapons have also been added between a series of 3 two-handed axes and 3 wrist mounted pile bunkers. The axes bring two-handed melee weapons to lower loot levels. The pile bunkers offer a burst oriented melee option that can easily pivot into a build that requires the arm two wield a weapon. The lowest rarity pile bunker also improves early game access to effective melee as it can be accessed by upgrading a starting arm at the mechanic.



Shiny new features aside, the commitment to fixing bugs and smoothing out rough edges continue. Big quality of life improvements available this update include improved bombardment indicators and a new shop interface to better organize large available inventories.

0.8.0 Major Features
  • Added a day/night cycle that progresses as you perform activities and travel across the map.

Minor Features
  • Added the AX01 Woodsman Axe, AX02 Gemini Axe and AX03 Star Splitter Axe, new two-handed melee weapons.
  • Added the ARM/BR01pb Laborer, ARM/BR02pb Farmhand and ARM/GD02pb Grellen new armatures with wrist mounted pile bunkers. Base versions of these armatures can be upgraded into these new variants.
  • Added the GS01, GS02 and GS03 Gyroscropic Stabilizer, a torso module that improves top speed and acceleration.
  • Added tabs to the settings menu.
  • Added an effects volume setting.
  • Added an upper cut attack alternate attack to arms.
  • Changed the XT1 Longarm to perform its cable fist attack by changing attack style instead of its own control group.
  • Added the ability change the form of the CR01 Wraith while reloading.
  • Added an audio cue for when bombardments are incoming.
  • Added a new shop UI with tabs utilized at the munitions vendor, weapons vendor, component vendor and the black market.
Adjustments
  • Tweaked the upright leg standing idle to be more natural.
  • Reduced the volume on some dash effects.
  • Reworked the artillery strike indicator visuals.
  • Items equipped in hands will not appear in sell menus.
  • Adjusted the loot level required to roll certain legs.
  • Increased the minimum distance from obstacles soldiers can be.
  • Ammo acquired from resistance resupply will attempt to fill magazines before being added to the depot.
Bug Fixes
  • Added reload sounds to the CR01 Wraith.
  • Corrected the rarity of the XT1 arm to reflect it's loot tier.
  • Fixed the terrain at the package delivery point looking weird.
  • Fixed the GD01 Grellen armature being named the TB02 Grellen.
  • Improved AI navigation around satellite dishes.
  • Fixed the SB02/W Hunter having no heat cost for certain attacks.