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Granvir News

Update 0.9.0: Shotguns and Fog of War Rework

The latest Granvir Demo update is live bringing a massive rework to the fog of war visuals. The pitch black fog covering unexplored areas is all cleared up and replaced with an atmospheric fog that fades in over a much longer distance. Hopefully these visuals are a bit more pleasing and can help improve navigation through the large and less open levels.



A new flavor of weapon arrives this update with the addition of two handheld shotguns. These weapons fire a large burst of inaccurate projectiles and have a shorter effective range than most melee weapons. Look forward to shotguns invading other weapon platforms like shoulder and wrist cannons in future updates.

0.9.0
Major Features
  • Removed the pitch black fog of war effect obscuring parts of the map that have never been seen.

Minor Features
  • Added the SG01 Huntsman and SG02 Widow, two new handheld shotguns.

Adjustments
  • Changed the time advancement between the finale mission and boss stage to 1 hour instead of 12.
  • Reduced travel time on normal difficulty to produce the same time of day drift that occurs on hard.
  • Slightly increased the amount loot level goes up based on the depth of the region into the mission.
  • Increased the penalty for not paying loans to 4x the minimum payment from 2x the minimum payment.
  • Threat level is completely reset when entering the boss stage.
  • Increased enemy bombardment delay by 1 second.

Bug Fixes
  • Fixed ending a campaign not reseting the weather.
  • Fixed weapon inaccuracy not being applied to weapon shots.
  • Fixed non-player Granvirs starting the final boss fight.
  • Fixed the weapons vendor having 2 random components instead of 2 random weapons.
  • Fixed the Loaded Lance reload group saving to the wrong binding.

Update 0.8.0: Time of Day and Pile Bunkers

Version 0.8.0 of the Granvir Demo is live bringing a huge list of new features including a day/night cycle, two new melee weapon types and many quality of life features. Check out the full changelist below or dive right into the demo!



The new day/night cycle adds a smattering of environmental variety on top of an additional means for melee focused builds to shorten engagement ranges. Spending hours at rest and traveling to different region types will progress the time of day. Smart selection of regions and the occasional early departure can be used to keep the time of day at a time most compatible with your build.



Two new sets of heavy hitting melee weapons have also been added between a series of 3 two-handed axes and 3 wrist mounted pile bunkers. The axes bring two-handed melee weapons to lower loot levels. The pile bunkers offer a burst oriented melee option that can easily pivot into a build that requires the arm two wield a weapon. The lowest rarity pile bunker also improves early game access to effective melee as it can be accessed by upgrading a starting arm at the mechanic.



Shiny new features aside, the commitment to fixing bugs and smoothing out rough edges continue. Big quality of life improvements available this update include improved bombardment indicators and a new shop interface to better organize large available inventories.

0.8.0 Major Features
  • Added a day/night cycle that progresses as you perform activities and travel across the map.

Minor Features
  • Added the AX01 Woodsman Axe, AX02 Gemini Axe and AX03 Star Splitter Axe, new two-handed melee weapons.
  • Added the ARM/BR01pb Laborer, ARM/BR02pb Farmhand and ARM/GD02pb Grellen new armatures with wrist mounted pile bunkers. Base versions of these armatures can be upgraded into these new variants.
  • Added the GS01, GS02 and GS03 Gyroscropic Stabilizer, a torso module that improves top speed and acceleration.
  • Added tabs to the settings menu.
  • Added an effects volume setting.
  • Added an upper cut attack alternate attack to arms.
  • Changed the XT1 Longarm to perform its cable fist attack by changing attack style instead of its own control group.
  • Added the ability change the form of the CR01 Wraith while reloading.
  • Added an audio cue for when bombardments are incoming.
  • Added a new shop UI with tabs utilized at the munitions vendor, weapons vendor, component vendor and the black market.
Adjustments
  • Tweaked the upright leg standing idle to be more natural.
  • Reduced the volume on some dash effects.
  • Reworked the artillery strike indicator visuals.
  • Items equipped in hands will not appear in sell menus.
  • Adjusted the loot level required to roll certain legs.
  • Increased the minimum distance from obstacles soldiers can be.
  • Ammo acquired from resistance resupply will attempt to fill magazines before being added to the depot.
Bug Fixes
  • Added reload sounds to the CR01 Wraith.
  • Corrected the rarity of the XT1 arm to reflect it's loot tier.
  • Fixed the terrain at the package delivery point looking weird.
  • Fixed the GD01 Grellen armature being named the TB02 Grellen.
  • Improved AI navigation around satellite dishes.
  • Fixed the SB02/W Hunter having no heat cost for certain attacks.

Update 0.7.0: Rain Storms

This week's update to the Granvir Demo brings rain storms to Inheritance. During campaigns, a storm will sweep across the region map, changing the weather for missions caught inside.



Missions in the rain will impact the visibility range and cooling rate of all Granvirs. These modifiers synergize well with melee oriented builds, shortening the gap to close at the start of fights.



Besides this major feature, a number of quality of life changes have been made to help ammo heavy builds quickly understand their supply situation. Ammo widgets displaying each weapon's current reserves are displayed at rest areas and the munitions vendor is presented outside categories.



0.7.0
Major Features
  • Added a storm that moves across the region map changing the weather of missions inside. The weather within the storm reduces visibility range, increases cooling rate and increases bombardment inaccuracy.

Minor Features
  • Added an ammunition display to the rest area.
  • Expanded the window size of the vertical shop menu.
  • Elevated the munitions vendor to be visible outside of activity categories.
  • Small performance improvements during missions.
  • Added text to the location feature description that mentions the black market is only available between threat 0 and 2.

Adjustments
  • Adjusted the weight of melee weapons in the master loot table to increase the chance of a weapon being a melee weapon from 25% to 36%.
  • Slightly decreased the time to complete the listening post side objective from 60 seconds to 50 seconds.
  • Increased the threat amount that blocks the black market to match the amount that corresponds to level 3.
  • Setup premium salvage options to show equipped part comparisons.
  • Setup more shop types to show current hours and credits.
  • Increased the acceleration boost provided by the Groundbreaker Tune Up.
  • Changed the satellite array region to not be reenterable.
  • Repositioned the extraction meter to center screen.

Bug Fixes
  • Fixed Melee Damage Reduction stat and Lock on Speed Boost displaying incorrectly in tooltips.
  • Fixed upgrade tooltips showing the new part as having damaged vitals.
  • Fixed enemies spawning at the listening posts sometimes appearing inside walls.
  • Fixed not being able to paint certain components on the AW02 Berserker Plume.
  • Fixed not being able to paint certain parts on the AX01 Predator Legs.
  • Fixed the satellite array world map objective not being crossed out when destroying the satellites.
  • Fixed the regions blocked by visitation not being blocked when loading a save.
  • Fixed resistance cells appearing in the finale region where the rest area is never visited.

Update 0.6.0: Berserker Plumes

A new shoulder part, Berserker Plumes arrive this update as part of an ongoing plan to improve the effectiveness of melee only builds. Berserker Plumes are heat management shoulder modules that vent a large amount of heat when heat reaches extreme levels. This new part gives melee only Granvirs a powerful part option for filling any open shoulder ports.

On top of the new parts, many existing parts have gained melee damage reduction to help them tough out a brawl. Finally, most high rarity legs have had their dash heat cost reduced to free up the amount of heat available for swinging melee weapons and escaping reactor explosions.

The melee only attention won't stop here so keep an eye out for future updates. Additional changes will target melee from a macro-game perspective giving pilots new ways to maximize melee effectiveness when planning campaigns.

0.6.0
Major Features
  • Added AW01 and AW02 Berserker Plumes. Shoulder mounted utility parts that quickly vent heat when heat levels reach 80%.

Minor Features
  • Added a melee damage reduction part stat and added 5-30 to the torsos VS02 Dread, RN02 Ronin, RN01 Samurai, BB01 Sumo, BB02 Sumo, AX01 Hunter and RNN01 Ogre, legs SB01 Sunflower, PD01 Paladin and RNN01 Hulk and arm PD01 Crusader.
  • Slightly reduced heat cost of dashing for high rarity legs AX01 Predator, PD01 Paladin, RH01 Anteleis, RH02 Renteleis, RNN01 Hulk, SB01 Sunflower, SD01 Snowshoe and VS01 Vampire.
  • Added Targeting Chips, new torso modules that increase lock-on speed of all lock-on weapons.
  • Added IG01 Pressage variants IG02s and IG02ss with single and twin shoulder mounts.
  • Added 3 paint regions that are never used by parts.

Adjustments
  • Disabled post processing on "Low" quality for improved performance.
  • Reduced the damage of the final mission orbital strikes.

Bug Fixes
  • Fixed the top of Millenium Fortress having no hitbox.

Next Fest Creator Livestream

Tune in to watch content creators take on the first campaign in the Granvir demo.