1. Granvir
  2. News

Granvir News

Hotfix 2.2.2: Inventory Visual Rework

[p]2.2.2[/p]
  • [p]Reworked the inventory menus to have more contrast and larger item panels.[/p]
  • [p]Added an inventory tutorial.[/p]
  • [p]Replaced the item tier outline with a gradient in the item details panel and quick loot menu.[/p]
  • [p]Added ammo percentage to the inventory panel of beam weapons.[/p]
  • [p]Fixed the arrow keys activating controller mode.[/p]
  • [p]Fixed permanently gaining heat and being pulled in one direction if a grappling arm is lost mid grapple.[/p]
  • [p]Fixed being able to combine energy cells by dropping one on the other.[/p]
  • [p]Fixed weapon toggle control groups not displaying the proper part name.[/p]
  • [p]Fixed being able to auto extract any time during the railway hub mission.[/p]
[p][/p]

Update 2.2.0: 4 New T1 Part Variants

[p]This update begins the addition of new tier 1 parts. Tier 1 has the fewest number of parts and feels even slimmer when you start each run with a handful of them. This wave focuses on the low hanging fruits introducing tier 1 variants of existing parts. Future part waves will introduce new part types like a grappling pistol.[/p][p]On top of the new parts, two causes of mulitplayer desync have been found and fixed. These fixes would be almost impossible to find without the help of everyone sharing their log files. If you continue to experience desync issues, please let me know. Many different things can cause desync so it is difficult to know if it is entirely fixed.[/p][p]2.2.0[/p][h3]Features[/h3]
  • [p]Added a tier 1 variant of the SN Belltower side mounted single shot cannon.[/p]
  • [p]Added a tier 1 variant of the RK Konbar side mounted missile pods and renamed the existing weapon to a higher designation.[/p]
  • [p]Added a tier 1 variant of the BR01/G Muzzlebreaker a weaponized armature with a light ammo cannon and renamed the existing weapon to a higher designation.[/p]
  • [p]Added a tier 1 and 2 variant of the RP Brynwick handheld launchers and renamed the existing weapons to a higher designation.[/p]
  • [p]Added the RK04 Konbar, a rocket barrage side mounted cannon and a tier 4 version of the tier 2 RK02 Konbar.[/p]
  • [p]Increased the firerate and slightly lowered the damage of the BR02/G Muzzlebreaker keeping damage per second the same.[/p]
  • [p]Added muzzle flash effects the RK Konbar series cannons.[/p]
[h3]Balance[/h3]
  • [p]Increased the manpower gained from rallying, conscripting and purchasing support by 100% on Normal difficulty.[/p]
  • [p]Removed the Manufacturing Center requirement from the Part Modifier project in Millennium Front (Campaign 3).[/p]
  • [p]Moved the Part Modifier activity from the manufacturing category to the mechanic category in Millennium Front (Campaign 3).[/p]
[h3]Fixes[/h3]
  • [p]Fixed a rare cause of desync in Millennium Horizon when reaching response level 3 or provoking an ace.[/p]
  • [p]Fixed a duplicate player sometimes appearing in the multiplayer lobby and causing desync once the campaign is started.[/p]
  • [p]Corrected the icon of the Part Modifier projects.[/p]
  • [p]Fixed the HC01 Hailstorm not being considered light for the purpose of utilizing wrist mounted weapons.[/p]
  • [p]Fixed the XM03 Supernova appearing too frequently once T4 reactors enter the loot pool.[/p]
  • [p]Fixed beam weapons being able to fire with empty energy cells.[/p]

Hotfix 2.1.9: Multiplayer Mech Jitter

[p]Additional logging and consistency checks have been added to help track down a source of multiplayer desync. There is at least one known causes of desync that can occur between the start of a mission and the ending of Granvir modification. I have not been able to reproduce the error so, if you experience desync, I would appreciate you sharing your log file to help me hunt down the cause.[/p][p]2.1.9[/p]
  • [p]Increased Resistance Ace starting credits by 10,000 in Millennium Front (Campaign 3).[/p]
  • [p]Slightly reduced the base threat offset (300>250) and base threat scaling (110>100) of Millennium Front (Campaign 3) Extreme difficulty .[/p]
  • [p]Increased the starting credits from 10,000 to 30,000 in Millennium Front (Campaign 3) on Normal difficulty.[/p]
  • [p]Increased the damage of the CC02 Comet throw damage by 50%. It previously matched the damage of its T3 predecessor the CC01 Comet.[/p]
  • [p]Fixed jittering of enemy Granvir facing for non-host players most prominent when they are aiming at a stationary target.[/p]
  • [p]Fixed other Granvirs not showing reload animations for mounted cannons for non-host players.[/p]
  • [p]Fixed inventory items getting stuck on screen when dragging with both mouse buttons down.[/p]
  • [p]Fixed energy cells not recharging after loading a campaign despite the energy cell recharging project being completed.[/p]
  • [p]Fixed the ammo widget for energy weapons not updating when they are automatically charged.[/p]
  • [p]Fixed the Millennium Front (Campaign 3) loot level resetting after doing one mission in New Campaign+.[/p]

Hotfix 2.1.8: Tooltip and Multiplayer Desync Fixes

[p]2.1.8[/p]
  • [p]Added part tier and part stats to the part manufacturing choice details.[/p]
  • [p]Fixed a cause of multiplayer desync that could occur with a very low chance any time damage is dealt.[/p]
  • [p]Fixed tooltips often appearing partially off screen.[/p]
  • [p]Fixed issues starting New Campaign+ with artillery designator parts equipped.[/p]
  • [p]Fixed artillery designator parts always attributing damage to the host instead of the user.[/p]
  • [p]Fixed the KN04 Brilliant Edge appearing in the loot pool too often and at too high of a loot level.[/p]

Hotfix 2.1.7: Radar Rework, Desync and Deploy Crash Fixes

[p]2.1.7[/p]
  • [p]Reworked the radar special module to add a minimap that shows enemies at a small max heat and cooling cost instead of temporarily extending view range. Higher tier radars have greater range.[/p]
  • [p]Fixed multiplayer desync caused by a player disconnecting from a session.[/p]
  • [p]Fixed a crash caused by hitting the deploy button when the Millennium Horizon (Campaign 2) map was in a specific state.[/p]
[p][/p]