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Species: Unknown News

Patch Notes 0.9.15

[h3]Changed[/h3]
- Icon and text adjustments on "Power activated" modifier
- Capped FPS at 120

[h3]Fixed[/h3]
- Fixed Minimap upgrades not working for clients
- Fixed interaction problem when switching weapon
- Fixed interaction problem when inserting black box
- Fixed staying in the codex screen prevents the robot from killing us
- Fixed Black box can get stuck under a staircase
- Various fixes in texts of codex and extended codex
- Fixed unfinished modifiers appearing sometimes ("Security")

Thank you for all your feedback that allows us to find and fix these bugs!

Please note we are aware of issues some players face with the game being stuck offline. We don't have a solution yet but we are looking into it.

What Next ?

[h2]Today, we’d like to share an honest and concrete look at what’s coming in the next few weeks and months. This roadmap blends new content, community-driven improvements, and our commitment to keeping quality at the heart of the project.[/h2][p][/p][p]Since the release of Species: Unknown, we’ve taken great pleasure in reading your feedback, ideas, and stories. Your messages on Discord, Steam, and social media show just how much the universe we created inspires you, and it’s that energy that drives us to keep improving your game.[/p][h3][/h3][h3]What We’re Working on Right Now[/h3][p]In a few weeks, the first updates in a series of regular patches planned throughout Early Access will be released. This new content will enhance your gameplay experience and refresh your explorations:[/p]
  • [p]New Modifier:Unstable Power System”[/p]
[p]Power outages can now occur at any time, plunging the crew into total darkness before the electricity returns. Sometimes at the worst possible moment. During these blackouts, resurrection capsules are disabled. You’ll have to learn how to survive in uncertainty…[/p]
  • [p]New HSS Hawking Quarter: The Lab[/p]
[p]A brand-new environment where cold, sterile corridors hide the remnants of experiments that might have been better left buried...[/p][p]
[/p][p][/p][h3]Improvements Based on Your Feedback[/h3][p]Your feedback has been incredibly valuable. We’ve gathered a first round of community requests, which we’re currently assessing to determine their feasibility and priority. Some of the most requested features include:[/p]
  • [p]Voice Chat Improvements (yes, we heard you!)[/p]
    • [p]A Proximity Chat system, with spatialized audio for nearby voices and a radio effect for distant ones[/p]
    • [p]The ability to adjust the volume of each teammate individually.[/p]
    • [p]A Push-to-Talk mode for greater comfort during missions[/p]
  • [p]Extended Rebinding Options: support for 5-button mice and numpad keyboard[/p]
  • [p]Framerate Limiter Option, to help improve performance on certain configurations[/p]
  • [p]Option to Hide the Join Code (perfect for streamers) and a quick copy button for easier sharing[/p]
[p][/p][p][/p][p][/p][h3]A Human-Sized Development[/h3][p]We also want to be transparent: we’re a small indie studio and only two developers are working full-time on the game, supported by two artists (UI/UX and 3D) and we do our own QA testing. This naturally limits the pace of updates, but it’s also a way for us to move forward at a careful, deliberate rhythm, taking the time to test, refine, and polish every addition, rather than compromising on the level of quality we aim to maintain.[/p][p][/p][p]Nicolas (Nicobass), our Game Designer - Jérémy, our Lead Developer[/p][p][/p][p]Some of you might already know Nicolas from Twitch or Discord, he loves dropping by your streams, cheering you on, and lending a hand as you tackle your missions! These guys and the rest of the team are doing the best they can to make Species: Unknown the greatest it can be, so please be patient ! [/p][p][/p][p]We read you.[/p][p]Thank you for your passion, and your trust.[/p]

Patch Notes 0.9.14

[h3]Fixed [/h3]
  • [p]Multiple interaction issues[/p]
[p][/p][h3] Added [/h3]
  • [p]Specific mention "See full map in Command Deck" in Kill and Black Box missions briefs[/p]

Patch Notes 0.9.13

[h3]Changed[/h3]
- Keep sound on when game is in background
- Less chance of appearance for "no category 1 weapon" modifier
- Capture now doesn't fail Extraction/Destruction missions
- Various gameplay balancing

[h3]Fixed[/h3]
- fixed ID_009 captured out of its cell
- fixed Fire FX in the air when holding canister on explosion
- fixed ID_006 sometimes stuck in vents
- fixed too many assets loaded at once in avatar menu

Week 1 wrap-up !

[h2]It’s now been a week since Species: Unknown launched in Early Access. And what an intense week it’s been! We wanted to take a moment to share some numbers and reflections on this exciting beginning. Because Early Access is, above all, a journey we take together.[/h2][h3][/h3][h3]Over 28,000 players[/h3][p]In just one week, more than 28,000 of you have discovered Species: Unknown. That’s incredible and very encouraging for an Early Access launch![/p][p]Meanwhile, the demo has been downloaded more than 60,000 times. We’ve decided to keep the demo available on Steam, and we’ve also added translations to it. It’s now playable in 11 different languages.[/p][p]Interest in the adventure has also grown significantly in recent days. The wishlist count has doubled, reaching 85,000. That’s very promising for the future and motivates us to keep delivering high-quality content for everyone who has shown interest in Species: Unknown.[/p][p][/p][p][/p][p]Since launch, we’ve already released two patches. Your feedback, whether technical, about gameplay, or the game’s atmosphere has been invaluable in helping us prioritize our first fixes.[/p][p]We want to thank everyone who took the time to write on our Discord server and on Steam to share their observations. That’s exactly the kind of interaction we were hoping for.[/p][p][/p][h3]Some numbers about your games[/h3][p]Here’s what we’ve observed during this first week of gameplay:[/p]
  • [p]Most of the sessions played were private matches, which tells us that many of you wanted to share the experience with friends and that’s fantastic!
    Setting the price at $9.99 was exactly meant to make it easier to play together in small groups.[/p]
  • [p]About 4 out of 5 matches were played in multiplayer. We’re proud of that statistic, as we put a lot of work into the game’s cooperative aspect.[/p]
  • [p]50% of all sessions were played by 2 players, about 15% by 3 players, another 15% by 4 players, and the rest solo.[/p]
  • [p]90% of you played with keyboard and mouse, and 10% with a controller. We’re glad we prepared proper controller support for that 10% of players who prefer this setup.[/p]
[p][/p][p][/p][h3]A Few Insights on In-Game Behavior[/h3][p]When we looked at which upgrades you purchased the most with your Ucredits, we found that Stamina was by far the most popular, followed by the Minimap upgrades, and then the Flashlight improvements.[/p][p]Among the tools, the Motion Tracker was the most purchased, followed by the Shield, and then Health injector.[/p][p]Finally, we’ve noticed that a few hundred of you are already fully equipped to start capturing specimens. Good hunting out there![/p][p][/p][p][/p][h3]Your Feedback and Support[/h3][p]You’ve already posted over 690 reviews, with 95% positive ratings. That’s an incredible number for an Early Access launch, and an immense source of motivation for the team, thank you ![/p][p]If you’ve enjoyed your first hours on Species: Unknown, leaving a Steam review is one of the best ways to support an indie studio. Every review helps the game gain visibility and continue to grow.[/p][p]We also want to thank everyone who purchased the Supporter Pack.
It’s a pure act of support, and seeing so many of you pick it up means a lot to us.[/p][p]You’ve especially loved the plushie included inside. It actually represents the studio’s mascot, and we’re thrilled to see it finding new homes among so many players ready to take care of it.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h3]A Growing Community[/h3][p]Since launch, a huge number of you have joined our Discord server. That’s where we talk, share development previews, and where many new ideas are born. Joining the Discord literally helps make the game better, thank you to everyone already contributing.[/p][p]And a special shoutout to streamers and content creators: last Monday night, Species: Unknown ranked among the top 16 most-watched games on Twitch. Seeing thousands of viewers discover the game together was an emotional moment for the whole team.[/p][p][/p][h3]What’s Next?[/h3][p]We’ve received an impressive number of suggestions/reports/feedback in the past few days.
We’re currently taking the time to analyze, evaluate, and prioritize them.
It’s a lot of background work, but it’s well underway.[/p][p]We’ll be publishing a dedicated roadmap article at the end of the Steam Scream Fest, to give you a clearer view of our next steps and what to expect in the coming months.[/p][p][/p][p][/p][p]Thank you for your warm welcome, your kindness, and your energy.
This first week has laid an incredible foundation and the journey is only just beginning.[/p][p]
The WanadevStudio Team[/p]