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[/p][p]Vivid Friends,[/p][p][/p][p]
This world is wild and ever-shifting. Dreamt by ancients of fathomless scale and power. Newer dreamers must find the gentle places - the easy places, by chance or design. [/p][p][/p][p]
You’ve found one such place in Gleamhold, and today- you’ll open shop!! [/p][p][/p][p]
Happy Official Release of Fine Work: Act I! Available NOW on Steam! [/p][p][/p][p]
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[/p][p][/p][p]Get to know Gleamhold’s otherworldly residents, and win them over with your artistic prowess (or, you know, just being friendly). You’ll grow close to your clients over late-night gossip, underground escapades, drinks at the Hobby Lantern, and exploring memories while sendshaping. [/p][p][/p][p]Craft beautiful, bespoke artifacts with musical gameplay. Explore your clients’ memories in a surreal 3D dreamscape as you perfect your trade. Each client brings their own distinct musical style, be it foley-driven electronica, sword-fight breakcore, or baroque chamber tunes. [/p][p][/p][p]With 2 unique sendshaping experiences per song, player-character customization, and many branching narrative paths, there’s a lot to explore! We really hope you love it! [/p][p][/p][p]
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Congratulations to the whole Tethys team on this first team release![/p]
- [p]Gillian Bambule (Art, Character Design, UI Design) [/p]
- [p]Mel Bow (Puppeteering, Community Management, Business Development) [/p]
- [p]Calico (Narrative Design, Writing) [/p]
- [p]Miranda Holland (Technical Art, 3D Modeling, 3D Level Design) [/p]
- [p]Casey McKinney (Direction, Worldbuilding, Music) [/p]
- [p]Sam Niemeier (Maths, Rhythm Development) [/p]
- [p]Will Niemeier (UX, Sound Design, Whistling) [/p]
- [p]March Rozanski (Art, Environmental Design, Iconography) [/p]
- [p]Nic Stemm (Rhythm Design, Development, Beatmapping) [/p]
- [p]Ziggy Woythaler (Development, UI/UX, Systems Engineering) [/p]
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… with additional support from:[/p]
- [p] Evan Courtney (Narrative Music, FMOD Support)[/p]
- [p] Amber Howard (Testing Coordination, Dev/Ops)[/p]
- [p] Heather Mahoney (Art Consultation, Recruitment, “Bright Fugue”)[/p]
- [p] Sammie Snapp (Project Management, Event Coordination, Social Media)[/p][p][/p]
[p]We were all helped by so many people!![/p][p][/p][p]And, finally, if we can make another ask: please help us share Fine Work! Playing the game and leaving a review makes SUCH A HUGE DIFFERENCE in the game being seen by future vivid friends. Streaming FW, liking our posts, and sharing your FW-creations means so much to us! Thank you!!![/p][p][/p][p]
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[/p][p]★[/p][p] [/p][p]We will be taking time to relax, enjoy Thanksgiving with our friends and family, and celebrate our release milestone! Stay tuned for updates on what’s next - patch updates, team updates, and, well, of course…
Fine Work: Act II!!!! [/p][p][/p][p]Stay Vivid, and see you in Gleamhold! [/p][p]Tethys Games[/p]