Dear Dwelvers community,
This week I've not been able to work as much as I normally would because one of my children has been sick. She is better now and I've taken the time I got to focus on creatures fight or flight behavior. There are many small things the creatures does that can affect the outcome of a battle, such as when they should be scared, what enemy they should prioritize, where they flee, and how fast they can return to battle.
By making improvements and tweaks to these behaviors the battle gets much more interesting and less frustrating. Read more about it below.
[h2]Improvements[/h2]
[h2]Bug fixes[/h2]
Thank you all for playing Dwelvers and coming with feedback, it is really helpful! And please don't forget to leave a review if you like the game ;)
Sincerely,
Rasmus Ljunggren
(The only developer of Dwelvers)