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Dwelvers News

Dwelvers Beta v0.18.12.0 Released - Potential 1.0 Candidate

Dear Dwelvers community,

With this version I've not only fixed a lot of bugs but also introduced a new feature. Now when your creatures are digging downwards they will automatically also create a ladder. In this way the player don't have to micro manage the creatures each time the player want to dig down another layer. You can read more about it here.

I called this version a potential 1.0 candidate because my plan is to release Dwelvers as a full version next week and thereby leave Early Access. I think Dwelvers is stable enough now to qualify as a 1.0 version.

I know there are still bugs left to be solved, but these aren't game breaking and I will continue working on fixing them after the release. And I also know that with the release new bugs will be discovered that needs fixing as well.

So if you have the time and find more bugs please report them here at the forum as soon as possible and I will look into them.

Bug fixes




It is exciting times! If you like my work and want to give the Dwelvers a positive review I would appreciate it a lot :)

Sincerely,

Rasmus Ljunggren
(The only developer of Dwelvers)

Dwelvers Beta v0.18.11.0 released - Improved production chain and bug fixing

Dear Dwelvers community,

It is getting closer to the full release and the game is getting more and more stable for each day! This week I've been trying to prioritize the bugs focusing on those that affect the game play the most. But the biggest change to this version is the way materials are getting delivered to the production site. Now the workers tries to collect all the materials before going to the construction site, instead of taking smaller amounts at a time.

This makes a huge difference to the speed constructions can be built when they are farther away from the storage room.

Improvements and bug fixes

All solved bugs have been moved to the sub forum "Solved bugs"



Once again, thank you for all your support and hope you enjoy this new version :)

Sincerely,

Rasmus Ljunggren
(The only developer of Dwelvers)

Dwelvers Beta v0.18.10.0 released - Bugfix version

Dear Dwelvers community,

Thank you all for the support you have been given me and helping me making Dwelvers as stable as it can be. As you all know my goal is to make a full release before the end of the year and the more bugs you can find until then the more I can solve.

So this week I have been focusing on fixing bugs :)

[h2]Bugs solved[/h2]
All solved bugs have been moved to the sub forum "Solved bugs"



Once again, thank you for all your support and hope you enjoy this new version :)

Sincerely,

Rasmus Ljunggren
(The only developer of Dwelvers)

Dwelvers Beta v0.18.9.0 released - Improved Fight or Flight

Dear Dwelvers community,

This week I've not been able to work as much as I normally would because one of my children has been sick. She is better now and I've taken the time I got to focus on creatures fight or flight behavior. There are many small things the creatures does that can affect the outcome of a battle, such as when they should be scared, what enemy they should prioritize, where they flee, and how fast they can return to battle.

By making improvements and tweaks to these behaviors the battle gets much more interesting and less frustrating. Read more about it below.

[h2]Improvements[/h2]


[h2]Bug fixes[/h2]


Thank you all for playing Dwelvers and coming with feedback, it is really helpful! And please don't forget to leave a review if you like the game ;)

Sincerely,

Rasmus Ljunggren
(The only developer of Dwelvers)