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ANEURISM IV News

Version 17c

[p]Good evening fellow aneurites! We come to you this evening with a very small but very important patch. Yes, sometimes the most boring patches take the most time...[/p][p][/p][p]On the bright side, this will make relayed servers great once more.[/p][p][/p][p]We'd also like to take this opportunity to announce a new trailer, since the old one was pretty... old.[/p][p][/p][previewyoutube][/previewyoutube][p][/p]
Changes
  • [p]Relayed servers now report proper player count[/p]
  • [p]Security fixes[/p]

Version 17b

Changelog
[h2]Additions[/h2]
  • [p]\[EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags[/p]
  • [p]Added waypoints to Neurostabilizers[/p]
[h2]Improvements[/h2]
  • [p]Sepsis now deals damage proportionate to max health[/p]
  • [p]Darkness can only come every 30 minutes[/p]
  • [p]Signals can only rot if all Neurostabilizers are down[/p]
  • [p]Neurostabilizers now require 2x more to repair[/p]
  • [p]\[EXPERIMENTAL] Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%[/p]
  • [p]\[EXPERIMENTAL] Wartime reduced to 10 minutes[/p]
  • [p]Rotting a signal now requires 50% of max players to be online[/p]
[h2]Fixes[/h2]
  • [p]Fixed Foodstand price fluctuations[/p]
  • [p]Fixed bombs damaging players through walls[/p]
  • [p]Fixed Sepsis Parcel turning into Stimulant Parcel[/p]

Version 17a

Changelog
[h2]Additions[/h2]
  • [p]Added Dewormer which spawns in underground loot nodes to aid the parasite epidemic[/p]
  • [p]Added mine underground[/p]
[h2]Improvements[/h2]
  • [p]Improved postprocessing effects[/p]
  • [p]Improved lighting[/p]
  • [p]Decreased property prices (includes commercial and residential which has been lowered to 120)[/p]
  • [p]Increased anamnecyte gain amounts (experimental)[/p]
  • [p]Capped max anamnecytes to 30 (experimental)[/p]
  • [p]Buffed slot machine payouts[/p]
  • [p]Screwdrivers can now repair smoke detectors[/p]
  • [p]Dumpster rats can now be used as refinery fuel[/p]
  • [p]Axles and plates removed from underground loot pool (due to addition of mines)[/p]
  • [p]Repositioned Cortex cameras away from vents[/p]
  • [p]Lowered water saturation[/p]
  • [p]Increased organ moisture gain[/p]
  • [p]FPS optimizations on Misery for lower-end hardware[/p]
  • [p]Decreased screwdriver supply cooldown by 50%[/p]
  • [p]Decreased ore spawn time[/p]
[h2]Fixes[/h2]
  • [p]Fixed Foodstand payouts[/p]
  • [p]Fixed laundry getting stuck in chutes[/p]
  • [p]Fixed Capitron3000s[/p]
  • [p]Fixed entity stacking issue with grease traps, toilets, wartime table, etc[/p]
  • [p]Fixed Corpsman anamnecyte gain[/p]
  • [p]Fixed unintended crouch-jumping spots[/p]
  • [p]Fixed interaction issues[/p]
[h2]Other[/h2]
  • [p]Added back Intel 64 support for macOS (note that although Apple Silicon is officially supported, Intel 64 is not)[/p]
[p]Please note that anyone with over 30 anamnecytes might receive a notification about losing anamnecytes. This does not affect karma. It is only clamping your anamnecyte count to the new limit.[/p]

MISERY

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Are you ready to suffer like never before?[/p][p][/p][p]Because for the last few months, we've been suffering around the clock to bring you the biggest update since ANEURISM IV opened its gates in March. New jobs, new cosmetics, new weapons, and tons of major improvements make this the ANEURISM we dreamt of initially.[/p][p][/p][p]We sincerely hope you enjoy this update for all the usual reasons.[/p][p][/p]
A NEW WORLD
[p]So what exactly is Misery? Without going into too much detail, it's for you to find out. But we know how excited you must be to know just a little bit about your new workplace, so let's get acquainted with the basics.[/p][h2]Metalworks[/h2][p]Behold, the new metalworks. This time, with a convenient access to the mining hall. It's time to maximize productivity! Too crowded? No worries! You can always transfer over to the second metalworks. Glory to the Cortex for the marvellous infrastructure![/p][h2]Soup Kitchen[/h2][p]What was once known as the Ration Factory is now the Soup Kitchen. It might not be actual soup that you'll be cooking here, but there is slop and you can become one of its ingredients if you really want to. If you don't, then we advise you watch your step...[/p][h2]Apartment Blocks[/h2][p]With 3 massive apartment blocks, the Consul has provided once more. As reward for your hard work, you'll now be able to upgrade your apartment with extra storage, very useful furniture, a workbench, and even a fresh rack of Capitron 3000s if you're kind enough to your local banker. [/p][h2]The Underground[/h2][p]Some will call this their new home. It's big, it's dangerous, and it's at least 2.5x more rotten than before. Citizens should not traverse these halls, as the environment will prove fatal to those who do not belong. [/p][p][/p]
Weapons & Cosmetics
[p]There's a lot of changes to go over. That's why the changelog is so bountiful. We know how much hard working proles enjoy their weapons and funny shirts, so here's what we've got in store.[/p][h2]Weapons[/h2][p]CTX Valta: A powerful assault rifle. Hot off the press from the Cortex Munitions Depot, the CTX Valta has been deployed for field work assigned to high-ranking Cortex personnel. [/p][p][/p][h2]Cosmetics[/h2][p]Nothing would be complete without cool new cosmetics. Here they are.[/p][p][/p][p][/p][p][/p]
Changelog
[h2]Additions[/h2]
  • [p]Frommer, jerry can, and repair kit added to the Night Market[/p]
  • [p]Added new map: Misery[/p]
  • [p]Added Propagazers (breakable propaganda device)[/p]
  • [p]Added Sepsis (can be contracted from rot nodes and zakazen)[/p]
  • [p]Added Zakazen (faster-growing rot variant)[/p]
  • [p]Added grease traps and a craftable grease siphon[/p]
  • [p]Added gutter oil (used to craft food items)[/p]
  • [p]Added new propaganda from the High Propagator[/p]
  • [p]Added a food packaging table[/p]
  • [p]Added craftable Capitron Assembly Kit[/p]
  • [p]Added apartment upgrades (purchasable through the Prole Depot)[/p]
  • [p]Added coughing[/p]
  • [p]Added falling boulders to the mining hall[/p]
  • [p]Added two new medicines for sepsis[/p]
  • [p]Added new Telescreen broadcasts[/p]
  • [p]Added new foods: Eldritch Beans, Sievert Sushi, Bone Scones, Rat Glizzy, Tumor Crisps, Bougie Bigos, Magot Cheese, Chleb Naziany Kiełbasą[/p]
  • [p]Replaced Methadone with Crack Mef, Evil Crack Mef[/p]
  • [p]Added Peet Rock[/p]
  • [p]Added Basketball[/p]
  • [p]Added weapon: CTX Valta[/p]
  • [p]Added eight new cosmetics[/p]
  • [p]Added protective barriers at Cortex outposts[/p]
  • [p]Added property price fluctuation[/p]
  • [p]Replaced Epinephrine with "Adrenipen" [/p]
[h2]Improvements[/h2]
  • [p]Dumpster rat now faces you when being held[/p]
  • [p]Only neutral fates can eat Kevlar[/p]
  • [p]Combat Juice now lasts 15s but grants major resistance[/p]
  • [p]Damage resistance buffs no longer stack[/p]
  • [p]Speed buffs no longer stack[/p]
  • [p]Most foods rebalanced[/p]
  • [p]Changed all fate post-processing filters[/p]
  • [p]Changed all main menu splash screens[/p]
  • [p]Changed jump and land sounds[/p]
  • [p]Buffed Vomit Coffin damage and range[/p]
  • [p]Lowered Vomit Coffin HP[/p]
  • [p]Food Stands are now persistent and each item can be edited[/p]
  • [p]Explosions now factor in wall thickness and distance[/p]
  • [p]Increased property limit to 1 residential and 1 commercial property[/p]
  • [p]Capitrons are now persistent and part of apartments if stored properly[/p]
  • [p]Improved security cameras (lowered FOV, reduced spam)[/p]
  • [p]Dealers can now fulfill their own orders[/p]
  • [p]Pushing now actually pushes the target instead of teleporting[/p]
  • [p]Push force can be increased with strength buffs[/p]
  • [p]Increased the Dealer’s discount at the Night Market; lowered the Banker’s[/p]
  • [p]Improved reliability of interaction with objects[/p]
  • [p]Improved rot algorithm for more stability[/p]
[h2]Fixes[/h2]
  • [p]Fixed missing Czech characters[/p]
  • [p]Fixed items being uninteractable when placed on top of planters[/p]
  • [p]Fixed exaggerated camera shake in third-person view[/p]
  • [p]Fixed gunfire VFX auto-playing[/p]
  • [p]Fixed inaccurate player model in the corpse inspection menu[/p]
  • [p]Fixed “laundry stealing” exploit[/p]
  • [p]Fixed loading crate exploit[/p]
  • [p]Fixed stamina exploit[/p]
  • [p]Fixed shooting direction imprecision when crouching[/p]
[h2]Other[/h2]
  • [p]Added anamnecyte stat to server monitor[/p]

Version 16c: Evil One Returns

[p]Citizens of ANEURISM IV! Take a moment to enjoy the Cortex's latest propaganda piece courtesy the very talented Fistoos.[/p][previewyoutube][/previewyoutube][p]We return earlier than expected with a simple housekeeping update, which suddenly turned into a slightly more interesting one due to the return of Evil One: every hard working prole's favourite knockoff card game.[/p][p][/p][p]Another neat note about this update is that we finally fixed the funny cosmetic bug where corpses would almost always wear incorrect cosmetics.[/p][p][/p][p]Last but not least, we'd like to finally formally introduce our brand new support system. If you would like to report a bug or a player, get your server verified, or anything else — you can now simply create a ticket on our support site. Please note that if you have any unresolved support requests submitted through email before today, then you might want to open a ticket instead.[/p][p][/p][p]We'll be back soon with more small updates as we continue to work on the highly anticipated Misery update.[/p][p][/p]
Changelog
[h2]New features[/h2]
  • [p]Reworked and re-added the Evil One card game[/p]
[h2]Improvements[/h2]
  • [p]Enabled push-to-talk in interaction windows[/p]
  • [p]Added more splash screens[/p]
  • [p]Added locker back to casino[/p]
[h2]Bug fixes[/h2]
  • [p]Fixed incorrect cosmetics on corpses[/p]
  • [p]Fixed certain clipping issues in the Nightmare map[/p]
  • [p]Fixed broken main menu links[/p]
  • [p]Fixed server not ending when connecting to another[/p]
  • [p]Fixed corpsman fingers[/p]
  • [p]Fixed "Proud supplier" task[/p]