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9 Kings News

Patch #05: Base cards revamp, Cauldron tweaks, EXPLOSIONS & More Fixes

Time for patch #05. In this one, we’re focusing on fixing the remaining core glitches, making major improvements to base card balancing, fixing some explosion mechanics, and giving our beautiful buff Golem King a little love. Performance patches are coming soon.

[h3]Steam Reviews: Your Feedback Matters[/h3]We've been reading through all of your Steam reviews, crushing bugs, and we appreciate all the feedback we've been getting. We've reached over 2,000 Steam reviews, and we'd love to continue seeing more of your thoughts! It helps us know what to focus on for each upcoming patch.

Here's the full list of changes (0.7.28):

Increased level-up buffs of all base cards (let's make those castle builds viable!)
Treant attacks now heal AND cause damage by default. Effect size decreased by 20%.
Treant healing numbers is now displayed in green.
Palace level ups now also increase its attack speed.
Cauldron now properly works with ALL bases, towers, and summon buildings
Increased Trapper damage
Trappers now stay in the backline
Increased Wall HP
Gunpowder decree now works properly with all AoE units (we're recklessly making everything go boom, keep us posted on any performance issues)
Improved explosion performance
Congratulations screen once you beat King difficulty (there are more to go, but hey, you deserve it)
New kings are now unlocked even if you don't finish your current run.
Added safeguards to a rare bug that causes troops to stand still before battle (this ain't the time for peace)

After downloading the patch, please start a new run, as previous runs won't have the updates saved and may cause conflicts. Bear in mind, King unlock animations might be triggered again the first time you finish a run after the patch.

We'll be on the lookout for any possible bugs, and we'll now focus on the performance side of the late game. Expect updates soon!

Love,
Sad Socket team

Patch #04: Quick Fixes, Stronger Spores & Rats, Crash Safeguards

Patch #04 brings a handful of quick but important updates.

Here's the full list of changes:

Increased Sporeling (Mycelium's summon) damage
Increased Lab Rat HP and damage
End screen now shows you your difficulty (no more bragging on Peasant difficulty you guys)
When using Earthworks on a level 3 Concabulator, you will now get two Concabulators and one Broken Cabulator.
Added a save file guardrail to prevent meta data issues after crashes
Fixed an occasional bug that caused cards to be displayed before the previous event was over (causing overlapping).
Fixed a save issue that caused a new game to not start properly after a crash
Localization improvements
Font processing improvements
Fixed a Chinese character glitch

After downloading the patch, please make sure to start a new run, as previous runs won't have the updates saved and it might cause conflicts. If you had a crash issue that messed with new runs, please reinstall the game, the issue should be fixed for good after this patch.

Keep in mind we're also actively working on the performance patch to improve endless mode and playthroughs with a high unit count. Once we address all the reports (we're close), we'll go all-in on making late late game smoother. More news soon!

Love,
Sad Socket team

Patch #03: Hotfixes, Balancing, Updated Fonts

Patch #03 is a quick one: there were some issues we really wanted to fix asap and gladly we did!

More patches are coming soon, with improved features and also addressing other reports you've given us. We read all of your feedback, thank you for taking the time to help us improve the game.

- Ultragravity decree is now working properly
- Increased Lab Rat damage
- Fixed an issue that caused King of Blood saves to mess with future runs
- Fixed Chinese font display issues
- Improved all other language's fonts
- Some graphic tweaks

The first weekend of 9 Kings has been freaking awesome. We're about to hit 100k COPIES SOLD! If you wanna help us out, make sure to leave your Steam review, share your thoughts in the forums, and stick around. This is just the start!

Love,
Sad Socket team

Patch #02: Hotfixes, Performance, Balancing, Timer

Hey, everyone!

We've been super stoked about all the feedback we've been getting. Now, here comes a very important patch. Please keep your reviews coming, they're extremely helpful to us.

We're working hard to fix all the unexpected bugs you've been reporting, and hopefully we'll address all of them in no time. We're also working hard to improve performance on late game and you can expect a dedicated performance patch soon. Thanks for all your support!

Here's the list of updates in 0.7.21:

*Please make sure to start a NEW run after updating so that the changes can take effect!

New players now start with the first three difficulties unlocked
A timer has been added to the pause screen
Time scaling has been fixed (you can now properly beat So You Think You Can Speedrun)
Fixed the main issue that caused high numbers to crash the game.
Mycelium has been further rebalanced (it's even stronger, spawns a little slower)
Rebalanced Lab Rat: it has fewer units but it's now MUCH stronger. Rat supremacy lives to fight another day.
Ongoing Lab Rat performance improvements.
Rebalanced Converter: spawn's base stats are now in line with Lab Rat stats.
Improved Blessing plot display (for better visibility)
Fixed an exploit that occasionally allowed you to "duplicate" a card if you placed it in between two plots (pretty fun one though, ngl)
Fixed a bug that caused perks not to work on some specific situations (it should be gone for good, but please keep us posted on this one)
Turned Splicing into a special decree (like Gambling, that can only be picked once)
Fixed performance glitches (ongoing)
Fixed a bug that caused the Trebuchet to stop shooting at very high attack speeds.
Improved an occasional glitch with plot selection
Localization improvements: We're currently investigating and working to fix problems with display of characters on certain systems, we have made some fixes and will keep working hard to resolve all issues as soon as possible! (对不起!另外也非常感谢玩家 Akelyds 花时间提供详细的反馈,帮我们一起排查这个问题。)

And that's it for day 2. We're rebalancing the game in real time as we gather feedback. Please keep it coming and know this is a work in progress. As you know, some decisions will be made with performance in mind, but we can tweak what's not working at any time, so please let us know your thoughts and leave us a review.

Expect a substantial performance patch for Endless Mode soon!

Join us on Discord, Reddit, and Twitter

Love,
Sad Socket team

Patch #01: Hotfixes, Rebalancing, Quality of Life updates

It's day one of Early Access. As promised, we'll keep working day and night to improve 9 Kings!

Please keep in mind that leaving a Steam review is incredibly helpful to us. We're reading all of them, working hard, and you can expect a lot of new stuff in the upcoming days!

Here's the list of updates in 0.7.18:

Scapegoat has been buffed (it now has more HP & gives you 3, 6, and 9 gold per death)
Mercenary level-up has been buffed (higher HP & DMG boost)
Mycelium was rebalanced: fewer will spawn, but they're now MUCH stronger.
Fixed a bug that cause Splicing to over level-up Lab Rat builds
Disabled excessive pop-up spam when loading a late-game save (Demon's Altar players, we see you)
Fixed a glitch that caused shop prices to charge you more than intended
Fixed a glitch that could trigger Blessing animations multiple times
Fixed a glitch that caused trees to not be destroyed on expansion mode
Data from "Populate" decree is now properly stored in your game save
Fixed "Like Sardines" Achievement
Performance improvements (ongoing)
Localization fixes

UPDATE: We just posted a hotfix to fix a critical bug that caused some save files to disappear after a game crash. This should be fixed now! Please keep us posted, we promise to not leave you hanging.

We're stoked about all the love and feedback we've been getting. And know that this is a work in progress. Please continue to share your thoughts in a Steam review! We read through everything!

Join us on Discord, Reddit, and Twitter

Love,
Sad Socket team