1. 9 Kings
  2. News

9 Kings News

Patch #03: Hotfixes, Balancing, Updated Fonts

Patch #03 is a quick one: there were some issues we really wanted to fix asap and gladly we did!

More patches are coming soon, with improved features and also addressing other reports you've given us. We read all of your feedback, thank you for taking the time to help us improve the game.

- Ultragravity decree is now working properly
- Increased Lab Rat damage
- Fixed an issue that caused King of Blood saves to mess with future runs
- Fixed Chinese font display issues
- Improved all other language's fonts
- Some graphic tweaks

The first weekend of 9 Kings has been freaking awesome. We're about to hit 100k COPIES SOLD! If you wanna help us out, make sure to leave your Steam review, share your thoughts in the forums, and stick around. This is just the start!

Love,
Sad Socket team

Patch #02: Hotfixes, Performance, Balancing, Timer

Hey, everyone!

We've been super stoked about all the feedback we've been getting. Now, here comes a very important patch. Please keep your reviews coming, they're extremely helpful to us.

We're working hard to fix all the unexpected bugs you've been reporting, and hopefully we'll address all of them in no time. We're also working hard to improve performance on late game and you can expect a dedicated performance patch soon. Thanks for all your support!

Here's the list of updates in 0.7.21:

*Please make sure to start a NEW run after updating so that the changes can take effect!

New players now start with the first three difficulties unlocked
A timer has been added to the pause screen
Time scaling has been fixed (you can now properly beat So You Think You Can Speedrun)
Fixed the main issue that caused high numbers to crash the game.
Mycelium has been further rebalanced (it's even stronger, spawns a little slower)
Rebalanced Lab Rat: it has fewer units but it's now MUCH stronger. Rat supremacy lives to fight another day.
Ongoing Lab Rat performance improvements.
Rebalanced Converter: spawn's base stats are now in line with Lab Rat stats.
Improved Blessing plot display (for better visibility)
Fixed an exploit that occasionally allowed you to "duplicate" a card if you placed it in between two plots (pretty fun one though, ngl)
Fixed a bug that caused perks not to work on some specific situations (it should be gone for good, but please keep us posted on this one)
Turned Splicing into a special decree (like Gambling, that can only be picked once)
Fixed performance glitches (ongoing)
Fixed a bug that caused the Trebuchet to stop shooting at very high attack speeds.
Improved an occasional glitch with plot selection
Localization improvements: We're currently investigating and working to fix problems with display of characters on certain systems, we have made some fixes and will keep working hard to resolve all issues as soon as possible! (对不起!另外也非常感谢玩家 Akelyds 花时间提供详细的反馈,帮我们一起排查这个问题。)

And that's it for day 2. We're rebalancing the game in real time as we gather feedback. Please keep it coming and know this is a work in progress. As you know, some decisions will be made with performance in mind, but we can tweak what's not working at any time, so please let us know your thoughts and leave us a review.

Expect a substantial performance patch for Endless Mode soon!

Join us on Discord, Reddit, and Twitter

Love,
Sad Socket team

Patch #01: Hotfixes, Rebalancing, Quality of Life updates

It's day one of Early Access. As promised, we'll keep working day and night to improve 9 Kings!

Please keep in mind that leaving a Steam review is incredibly helpful to us. We're reading all of them, working hard, and you can expect a lot of new stuff in the upcoming days!

Here's the list of updates in 0.7.18:

Scapegoat has been buffed (it now has more HP & gives you 3, 6, and 9 gold per death)
Mercenary level-up has been buffed (higher HP & DMG boost)
Mycelium was rebalanced: fewer will spawn, but they're now MUCH stronger.
Fixed a bug that cause Splicing to over level-up Lab Rat builds
Disabled excessive pop-up spam when loading a late-game save (Demon's Altar players, we see you)
Fixed a glitch that caused shop prices to charge you more than intended
Fixed a glitch that could trigger Blessing animations multiple times
Fixed a glitch that caused trees to not be destroyed on expansion mode
Data from "Populate" decree is now properly stored in your game save
Fixed "Like Sardines" Achievement
Performance improvements (ongoing)
Localization fixes

UPDATE: We just posted a hotfix to fix a critical bug that caused some save files to disappear after a game crash. This should be fixed now! Please keep us posted, we promise to not leave you hanging.

We're stoked about all the love and feedback we've been getting. And know that this is a work in progress. Please continue to share your thoughts in a Steam review! We read through everything!

Join us on Discord, Reddit, and Twitter

Love,
Sad Socket team

9 Kings Is Available Now in Early Access!

The big day is here! And with no further ado: you can now play 9 Kings Early Access with a 35% launch discount! Right down below, you can check out our brand new release day trailer and a list of what's included in today's launch.

[previewyoutube][/previewyoutube]
[h3]Steam reviews: your thoughts matter[/h3][hr][/hr] We read ALL Steam reviews. If you've been playing 9 Kings and feel like sharing your experience, Steam reviews are especially helpful right now. They don't need to be long or detailed. A few words about what's working, what's bumpy, or what stood out is more than enough. Your feedback is always helpful in shaping future updates.

As we start the EA journey together, here's what you can expect:

[h3]Huge content update[/h3][hr][/hr] In EA, you'll experience a full game revamp, including:

7 out of 9 playable kings
Meta-progression
Special cards
Dozens of new decrees
New difficulty levels
Improved Endless Mode
New events
Dozens of community-requested improvements
And that's just the start

[h3]Constant patches[/h3][hr][/hr] You can expect new content updates constantly. We'll be adding new cards, decrees, new game modes, and kings in the following months as we progress toward 1.0. We can't wait to build the ultimate version of 9 Kings with you!

[h3]24/7 bug fixing[/h3][hr][/hr] We decided to release the game in EA so that we could build it together. Your help is huge for an indie team like ours. So please bear in mind that some issues still might happen. We're on the lookout, and we'll work day and night to fix all of them. Every week, 9 Kings will get more fun, more polished, and more powerful!

We can't wait to see you play 9 Kings. Starting... NOW!

[h3]Join the 9 Kings Community[/h3][hr][/hr]Also make sure to come join us on Discord and Reddit. You can also find the 9 Kings wiki page here for information on the game!

Love,
Sad Socket team

https://store.steampowered.com/app/2784470/9_Kings/

9 Kings Releases into EA on May 23rd!

We're getting close, everyone! You've been patient and kind. Now, we're only a few weeks away, and we really want to share with you what to expect from the EA release of 9 Kings.


[h2]New kings[/h2][hr][/hr]Play as the King of Stone! Play as the King Of Nature! Play as the King of Progress! Seven out of the nine main kings in the game will be available at launch. Each has a unique archetype and adds a completely new layer to the entire game. What do they do, you ask? You'll find out very, very soon.

[h2]Meta-progression[/h2][hr][/hr]Perks are available at last. And you can now make your kingdom's glory be remembered for generations!


[h2]All difficulty levels[/h2][hr][/hr]Experience the pure 9 Kings design by trying to beat the core game in all the full-game difficulties! Endless mode is fun, but we find this to be even more fun. Be strategic, smart, and lucky: We can't wait to see the highest difficulty the community can reach.

[h2]Longer core game[/h2]By the way, the great war now lasts 33 years! This will drastically change the strategies you will need to employ to beat each run.

[h2]Special cards[/h2][hr][/hr]The Merchant might hold some surprises for you. And they're kinda crazy. Like, game-breaking crazy.


[h2]Blessing events[/h2][hr][/hr]Every run now has a mini side-quest that will grant you bonuses! Fulfill the prophecy with your kingdom-building skills during your run, and you shall be rewarded. The blessing system is here to make your runs even more dynamic, unique and strategic.

[h2]Twice as many decrees[/h2][hr][/hr]That's right. We hope you'll find hundreds of new ways to break the game and make us go nuts.

[h2]Community Input[/h2][hr][/hr]You can finally save/load your current run, attack buildings now get buffs from other buildings, bosses have HP bars, perks were improved, cards were buffed, UI info was improved. All thanks to your inputs. Please keep your notes coming. QoL and performance improvements are ongoing tasks in 9 Kings, and the reason we're releasing an EA version is YOU and your inputs.


[h2]Release on May 23rd[/h2][hr][/hr]We know—the store said May 19th. And we’re really sorry for the minor delay! Due to some logistical issues, we had to push things back a few days. But the good news is: ultimately, we’re doing this so we can deliver everything listed above, which is much more than originally planned. We truly want you to have as much content as possible and hope you understand—we’ll keep working hard not to let you down!

[h2]Ongoing, unconditional support[/h2][hr][/hr]We'll be working day and night on 9 Kings upon release. Expect constant improvements and big content patches very frequently as we progress towards 1.0.

We can't wait for you to get your hands on the game. Thanks for sticking around and for all the support. It means the world to us. See you on May 23rd!

Love,
Sad Socket team