1. Escape from Ever After: Onboarding
  2. News

Escape from Ever After: Onboarding News

Hotfix #7 | Accessibility Improvements

[p]Hello everyone![/p][p]We've just released an important update that adds a highly requested accessibility feature along with various bug fixes and balance adjustments.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]Improvements:[/p]
  • [p]Add Colorblind Mode to assist with color-dependent puzzles (located in the accessibility menu)[/p]
[p]Balance:[/p]
  • [p]Adjustments to Teddy Taunt. Increase cost by 1 MP, reduce DEF by 1.[/p]
[p]Bugfixes:[/p]
  • [p]Fix a bug that cause Sun Gems to not ID correctly in the collectible menu[/p]
  • [p]Fix bug where Nickel wouldn’t despawn from his shop during Ch3 if advancing dialogue too quickly[/p]
  • [p]Fix coins respawning in obstacle course[/p]
  • [p]Fix backwards Telepager laser outside of the Innsbeak Chapel[/p]
  • [p]Improve water detection when inside canoes in Innsbeak[/p]
  • [p]Fix a rare bug in Ch3 where the player can accidentally skip through fight sequences[/p]
  • [p]Fix Tinder’s lighting getting bugged[/p]
  • [p]Fix potential game-breaking sequence break in Ch4[/p]
  • [p]Fix some minor typos throughout[/p]
[hr][/hr][p]Thank you for your continued feedback and support![/p]

Hotfix #6 | Track Your Collectibles with New Telepager Feature & Fixes

[p]Hello everyone![/p][p][/p][p]We've just released a hotfix addressing several bugs and adding some quality-of-life improvements based on your feedback.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p]Improvements:[/p]
  • [p]After Chapter 4, the Telepager menu now shows remaining sun gem and ink bottle counts for each storybook, making it easier to hunt down those last few collectibles![/p]
  • [p]To make the "gnome trapped in cubicle" quest easier in the late-game, the cafeteria will no longer stop selling coffee cake[/p]
  • [p]The boss at the end of the Stairs of Success will now appear in the file bin in your office if you forget to research it[/p]
[p]Bugfixes:[/p]
  • [p]Fixed Steam Deck resolution bug[/p]
  • [p]Fixed bug where you could run away from the Chapter 4 Boss[/p]
  • [p]Fixed ability to use items from menu in Boss Rush mode[/p]
  • [p]Fixed being able to pause during boss transitions in Boss Rush mode[/p]
  • [p]Fixed the game unpausing when the "can't use item" warning displays[/p]
  • [p]Fixed potential sequence break in Chapter 2 that could impede progress[/p]
  • [p]Adjusted battlefield foreground in Tower that would obscure certain attacks[/p]
[hr][/hr][p]As always, thank you for your reports and continued support! Keep the feedback coming—we're listening to everyone.[/p]

Hotfix #5 | Clearer wisp colors, Elevator access after final boss and more!

[p]Hey everyone![/p][p][/p][p]We've released another update based on your feedback. Here's what's new:[/p][hr][/hr][p]Improvements:[/p]
  • [p]Made wisp colors more clear and distinct in the Enchanted Woods (if you still need additional support, a colorblind fix with extra visual cues will be added in a future update)[/p]
  • [p]Added elevator access to teleport back to the final level's entrance after the final boss is completed[/p]
  • [p]Equipping the "Dragon Skin" trinket now allows you to perform melee attacks on fiery enemies[/p]
[p]Balance Changes:[/p]
  • [p]Chapter 2 Boss is now immune to poison[/p]
  • [p]On Easy and Normal mode, Duxter now summons fewer shielded enemies[/p]
[hr][/hr][p]Be sure to leave your feedback if you haven't done so yet—we read every comment and use it to make the game better! More updates are coming soon.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you for your continued support![/p]

Hotfix #4 | French and German localizations are currently in the works!

[p]Hello everyone![/p][p]Thank you so much for the amazing reception and all your feedback![/p][p]We've been listening to your requests, and we're excited to announce that French and German localizations are currently in the works! These translations will be added in February/March 2026, so please stay tuned and follow our updates for the exact release dates.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][p]In the meantime, we've been hard at work squashing bugs and improving your experience:[/p][p]Improvements:[/p]
  • [p]Updated localization texts[/p]
[p]Bugfixes:[/p]
  • [p]Fixed rock in construction site exploding but not knocking down bridge[/p]
  • [p]Fixed potential progress blocker in space station if you leave and come back before boarding ship[/p]
  • [p]Fixed potential progress blocker in ghost ship boat puzzle[/p]
  • [p]Fixed softlock caused by stalagmite falling on Ch3 boss while unarmed[/p]
  • [p]Fixed player turn order reversing at the start of Ch3 boss 2nd phase[/p]
  • [p]Fixed softlock when hitting Rooted Wanderer through wall[/p]
  • [p]Fixed battlefield collision in final chapter[/p]
  • [p]Fixed parrot attack causing issues[/p]
  • [p]Stabilized Wolfgang's overworld ability to prevent rare softlock[/p]
  • [p]Removed redundant resolution init on game startup, hopefully fixing startup issues[/p]
[hr][/hr][p]And one more exciting update: Escape from Ever After has received its Metacritic score! We're incredibly grateful for all the reviews and support from the community.[/p][p][/p][p][/p][p]Thank you again for your continued support and patience as we make Escape from Ever After the best experience possible![/p][p]
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Hotfix #3 | 2.7.13 New Guard Window Feedback Added!

[p]Thank you so much for all your continued support! The reception has just been incredible.[/p][p][/p][p]One request we saw come up often was clearer feedback when missing a guard window. We spent today implementing a new optional “Guard Feedback” feature that lets you know why a timed block failed—whether it was too early or too late:[/p][p][/p][p][/p][p]Full list of fixes:[/p][hr][/hr][p]Improvements:[/p]
  • [p]New “Guard Feedback” option: When enabled, the game will display whether a missed guard was too early or too late. You can toggle this on or off in Options → Game[/p]
  • [p]Collectibles Menu Update: Collectibles are now numbered in the Collectibles menu for easier tracking.[/p]
  • [p]Added a bed for free healing before the Chapter 2 Miniboss[/p]
[p]Bugfixes:[/p]
  • [p]Fixed an issue in Stairs of Success where a stacked gnome enemy could spawn incorrectly in the overworld.[/p]
  • [p]Fixed disappearing stairs in the Final Chapter[/p]
[hr][/hr][p]Thanks again for all the feedback and support; it genuinely helps shape the game. More updates soon! 🙌[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]
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