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Bingle Bingle News

Controller Support Added (Patch Note 0.8.1)

[h3]Save slot feature has been added. [/h3][p]You can now create up to 3 save files.[/p][p][/p][h3]Controller support has been added. [/h3][p]You can now play the game using a controller. Key mappings are based on the Steam Deck layout.[/p][p][/p][h3]Badge Adjustments:[/h3]
  • [p]Bailout has been changed from granting 3 Moves to granting 3 Heart Tickets.[/p]
[h3]Feature Adjustments:[/h3]
  • [p]Audio now fades out when the game window loses focus.[/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed a bug where the game could freeze on Game Over depending on the final action taken.[/p]

The Five Gamblers (0.8.0)

[h3]Patch Highlights[/h3][p]This update introduces a comprehensive difficulty rebalance alongside several new and reworked game systems.[/p]
  • [p]Health: A new resource that functions as extra move.[/p][p] [/p]
  • [p]Darts: An optional risk challenge available for prizes in Rounds 2 and 3 of each stage.[/p][p][/p][p][/p]
  • [p]A new class, Tinkerer, has been added.[/p]
  • [p]Boss artwork has been reworked! [/p]
  • [p]Ball & Bet Merge: The Ball and Bet tier upgrade system has been reworked.[/p]
  • [p]Archer: Ability reworked.[/p]
  • [p]Improved the overall tutorial to match the newly added features.[/p]
[p][/p][h3]Balance Adjustments[/h3]
  • [p]Health has been added. If you run out of moves in a round, you can consume Health to play additional tokens. If all Health is depleted, the game ends in defeat.[/p]
  • [p]Darts have been reintroduced. Unlike before, players can now choose whether to take the Dart challenge before using the first move of Rounds 2 and 3 in the main stage.[/p]
  • [p]Starting gold increased from 8 → 9.[/p]
[h3]Class Adjustments:[/h3]
  • [p]Archer ability has been changed. After rolling the ball three times, the player can now choose which pocket the ball will land in.[/p]
  • [p]The Archer now has Color as its default bet again.[/p]
  • [p]The Trickster now has High/Low as its default bet again.[/p]
  • [p]The Hunter’s default bet has been changed from Even/Odd to Column.[/p]
[h3]Boss Adjustments:[/h3]
  • [p]Bosses of the same type will no longer appear more than once in a single run.[/p]
  • [p]The Lion boss now appears every 5 rounds in challenge rounds.[/p]
[h3][/h3][h3]Ball or Bets Adjustments[/h3]
  • [p]The Ball and Bet upgrade system has been changed. Instead of upgrading items by purchasing them in the shop, equipping the same Ball or Bet multiple times on the same token now increases that item’s tier.[/p]
  • [p]Changing balls no longer preserves the previous tier.[/p]
  • [p]Heart Ball price changed: 7 → 4[/p]
  • [p]Ice Ball price changed: 4 → 3[/p]
  • [p]Large Ball price changed: 7 → 8[/p]
  • [p]Multi Ball price changed: 7 → 8[/p]
  • [p]Pocket Ball price changed: 7 → 4[/p]
  • [p]Repeat Ball price changed: 5 → 4[/p]
  • [p]Super Ball price changed: 5 → 7[/p]
  • [p]Super Ball tier multiplier changed from +100/150/200/250% → +50/120/190/260%[/p]
  • [p]Target Ball price changed: 7 → 5[/p]
  • [p]Wave Ball price changed: 6 → 4[/p]
  • [p]Chaos Bet price changed: 6 → 5[/p]
  • [p]Gold Bet price remains unchanged: 3 → 3[/p]
  • [p]Ice Bet price changed: 7 → 6[/p]
  • [p]Monarch Bet price changed: 8 → 7[/p]
  • [p]Color, Even/Odd, High/Low, Column, and Dozen bets no longer appear in the shop.[/p][p][/p]
[h3]Bet Value Adjustments[/h3]
  • [p]Column / Dozen bet values changed from 30/50/70/90/130/170/230 → 30/45/60/75/105/135/180[/p]
  • [p]Line bet values changed from 50/80/110/140/200/260/350 → 70/90/110/130/170/210/270[/p]
  • [p]Corner bet values changed from 60/95/130/165/235/305/410 → 80/105/130/155/205/255/330[/p]
  • [p]Street bet values changed from 70/110/150/190/270/350/470 → 90/120/150/180/240/300/390[/p]
  • [p]Split bet values changed from 80/125/170/215/305/395/530 → 100/135/170/205/275/345/450[/p]
  • [p]Straight bet values changed from 100/160/220/280/400/520/700 → 110/150/190/230/310/390/510[/p][p][/p]
[h3]Bet Price Adjustments[/h3]
  • [p]Line bet price: 1 → 2[/p]
  • [p]Corner bet price: 1 → 3[/p]
  • [p]Street bet price: 1 → 4[/p]
  • [p]Split bet price: 1 → 5[/p]
  • [p]Straight bet price: 1 → 6[/p][p][/p]
[h3]Token Adjustments[/h3]
  • [p]Metal Tokens are no longer affected by Dart effects.[/p]
  • [p]Double Token price reduced from 8 → 5.[/p]
[p][/p][h3]Pocket Adjustments[/h3]
  • [p]Gluttony Pocket now selects 3 pockets. Price: 5 → 6, Chips per pocket: 25 → 30[/p]
  • [p]Chain Pocket chips increased: 10 → 20[/p]
  • [p]Portal Pocket price changed: 7 → 5[/p]
  • [p]Forge Pocket price changed: 8 → 7[/p]
  • [p]Frost Pocket price changed: 4 → 3[/p]
  • [p]Gold Pocket selection count increased: 6 → 7[/p]
  • [p]Joker Pocket price changed: 7 → 6[/p]
[p][/p][h3]Shop Adjustments[/h3]
  • [p]Shop rerolls now allow you to visit the same type of shop in the next round.[/p][p][/p]
[h3]Quest and Reward Adjustments[/h3]
  • [p]Hole In One: clear condition changed from clearing 4/5 rounds → clearing 5/6 rounds.[/p]
  • [p]Round Robin: clear condition changed from clearing 3/4 rounds → clearing 5/6 rounds.[/p]
  • [p]Round Robin: discard reward increased from 5 → 7.[/p]
  • [p]Investment: clear condition changed from collecting 55/65 coins → 50/60 coins.[/p]
  • [p]Relay Race: clear condition changed to rolling the ball 25/30 times.[/p]
  • [p]Relay Race: bet reward increased from 30% → 50%.[/p]
  • [p]No More Gambling: clear condition changed from 300/400 → 350/450.[/p]
[p][/p][h3]House Edge / Challenge Mode Adjustments[/h3]
  • [p]Increasing House Edge level no longer grants additional coins.[/p][p][/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed a bug where the Archer’s ability would activate in the shop after reconnecting.[/p]
  • [p]Fixed a bug where only one dice reroll option appeared in certain situations.[/p]
  • [p]Fixed a bug where the game would stop when using the Tinkerer ability under certain conditions.[/p]
  • [p]Fixed an issue where the boss description would not be displayed for some bosses.[/p]
  • [p]Fixed an issue where tokens were drawn in order to the draw pile when reconnecting to the game.[/p]
  • [p]Fixed a bug where Blaze Dart was always applied when all darts were triggered.[/p]

Patch Note 0.8.0(beta)

[p]-A new class, Tinkerer, has been added.[/p][p]-Boss artwork has been reworked.[/p][p]-The Hunter’s default bet has been changed from Even/Odd to Column.[/p][p]-Fixed a bug where Blaze Dart was always applied when all darts were triggered.

How to Access the Beta Version:[/p][p][dynamiclink][/dynamiclink][/p][h3][/h3]

Patch Note 0.7.2 (beta)

[h3]Beta Branch Opened[/h3][p]Ahead of the full release of version 0.7.2, we’ll be opening a beta branch. This gives us a chance to share development progress earlier and gather feedback to improve the game.[/p][p]Some features, balance, art, and sound may still be a work in progress on the beta branch. Thanks for your understanding![/p][p]How to Access the Beta Version:[/p][h3][dynamiclink][/dynamiclink][/h3][h3]Patch Highlights[/h3][p]This update introduces a comprehensive difficulty rebalance alongside several new and reworked game systems.[/p]
  • [p]Health: A new resource that functions as extra move.[/p][p] [/p]
  • [p]Darts: An optional risk challenge available for prizes in Rounds 2 and 3 of each stage.[/p][p][/p][p][/p]
  • [p]Ball & Bet Merge: The Ball and Bet tier upgrade system has been reworked.[/p]
  • [p]Archer: Ability reworked.[/p][p][/p]
[h3]Balance Adjustments[/h3]
  • [p]Health has been added. If you run out of moves in a round, you can consume Health to play additional tokens. If all Health is depleted, the game ends in defeat.[/p]
  • [p]Darts have been reintroduced. Unlike before, players can now choose whether to take the Dart challenge before using the first move of Rounds 2 and 3 in the main stage.[/p]
  • [p]Starting gold increased from 8 → 9.[/p]
[p][/p][h3]Ball or Bets Adjustments[/h3]
  • [p]The Ball and Bet upgrade system has been changed. Instead of upgrading items by purchasing them in the shop, equipping the same Ball or Bet multiple times on the same token now increases that item’s tier.[/p]
  • [p]Changing balls no longer preserves the previous tier.[/p]
  • [p]Heart Ball price changed: 7 → 4[/p]
  • [p]Ice Ball price changed: 4 → 3[/p]
  • [p]Large Ball price changed: 7 → 8[/p]
  • [p]Multi Ball price changed: 7 → 8[/p]
  • [p]Pocket Ball price changed: 7 → 4[/p]
  • [p]Repeat Ball price changed: 5 → 4[/p]
  • [p]Super Ball price changed: 5 → 7[/p]
  • [p]Super Ball tier multiplier changed from +100/150/200/250% → +50/120/190/260%[/p]
  • [p]Target Ball price changed: 7 → 5[/p]
  • [p]Wave Ball price changed: 6 → 4[/p]
  • [p]Chaos Bet price changed: 6 → 5[/p]
  • [p]Gold Bet price remains unchanged: 3 → 3[/p]
  • [p]Ice Bet price changed: 7 → 6[/p]
  • [p]Monarch Bet price changed: 8 → 7[/p]
  • [p]Color, Even/Odd, High/Low, Column, and Dozen bets no longer appear in the shop.[/p][p][/p]
[h3]Bet Value Adjustments[/h3]
  • [p]Column / Dozen bet values changed from
    30/50/70/90/130/170/230 → 30/45/60/75/105/135/180[/p]
  • [p]Line bet values changed from
    50/80/110/140/200/260/350 → 70/90/110/130/170/210/270[/p]
  • [p]Corner bet values changed from
    60/95/130/165/235/305/410 → 80/105/130/155/205/255/330[/p]
  • [p]Street bet values changed from
    70/110/150/190/270/350/470 → 90/120/150/180/240/300/390[/p]
  • [p]Split bet values changed from
    80/125/170/215/305/395/530 → 100/135/170/205/275/345/450[/p]
  • [p]Straight bet values changed from
    100/160/220/280/400/520/700 → 110/150/190/230/310/390/510[/p][p][/p]
[h3]Bet Price Adjustments[/h3]
  • [p]Line bet price: 1 → 2[/p]
  • [p]Corner bet price: 1 → 3[/p]
  • [p]Street bet price: 1 → 4[/p]
  • [p]Split bet price: 1 → 5[/p]
  • [p]Straight bet price: 1 → 6[/p][p][/p]
[h3]Token Adjustments[/h3]
  • [p]Metal Tokens are no longer affected by Dart effects.[/p]
  • [p]Double Token price reduced from 8 → 5.[/p]
[p][/p][h3]Pocket Adjustments[/h3]
  • [p]Gluttony Pocket now selects 3 pockets. Price: 5 → 6, Chips per pocket: 25 → 30[/p]
  • [p]Chain Pocket chips increased: 10 → 20[/p]
  • [p]Portal Pocket price changed: 7 → 5[/p]
  • [p]Forge Pocket price changed: 8 → 7[/p]
  • [p]Frost Pocket price changed: 4 → 3[/p]
  • [p]Gold Pocket selection count increased: 6 → 7[/p]
  • [p]Joker Pocket price changed: 7 → 6[/p]
[p][/p][h3]Shop Adjustments[/h3]
  • [p]Shop rerolls now allow you to visit the same type of shop in the next round.[/p]
[p][/p][h3]Class Adjustments[/h3]
  • [p]Archer ability has been changed. After rolling the ball three times, the player can now choose which pocket the ball will land in.[/p]
[p][/p][h3]Quest and Reward Adjustments[/h3]
  • [p]Hole In One: clear condition changed from clearing 4/5 rounds → clearing 5/6 rounds.[/p]
  • [p]Round Robin: clear condition changed from clearing 3/4 rounds → clearing 5/6 rounds.[/p]
  • [p]Round Robin: discard reward increased from 5 → 7.[/p]
  • [p]Investment: clear condition changed from collecting 55/65 coins → 50/60 coins.[/p]
  • [p]Relay Race: clear condition changed to rolling the ball 25/30 times.[/p]
  • [p]Relay Race: bet reward increased from 30% → 50%.[/p]
  • [p]No More Gambling: clear condition changed from 300/400 → 350/450.[/p]
[p][/p][h3]House Edge / Challenge Mode Adjustments[/h3]
  • [p]Increasing House Edge level no longer grants additional coins.[/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where scores were not added correctly when continuing at high scores.[/p]
  • [p]Fixed an issue where the same boss could appear consecutively when continuing a run.[/p]
  • [p]Fixed an issue where Repeat Ball marks were not being removed.[/p]
  • [p]Fixed a freeze occurring when clearing the game after using another Repeat Ball while a mark should have been removed.[/p]
  • [p]Fixed an issue where the Pioneer Badge always granted bonus value to all chips when disabled by a boss ability.[/p]
  • [p]Fixed an issue where the Wave Ball effect remained after switching to another ball.[/p]
  • [p]Fixed an issue where the Super Ball multiplier was displayed incorrectly.[/p]
  • [p]Fixed an issue where chip and multiplier values were displayed incorrectly during upgrades.[/p]
  • [p]Fixed an issue where Gold Bet displayed incorrect chip values when equipped.[/p]

0.7.1 hotfix 1 (Revised)

  • [p]Fixed a bug that calculated the oppression score incorrectly.[/p]
  • [p]Fixed a bug that made Harbinger Ball never use up a turn.[/p]
  • [p]Fixed a bug where StrikeStreet targeted 0 when it used all pockets.[/p]
  • [p]You can now open the description window with the Tab key (supports Steam Deck).[/p]
  • [p]Fixed an issue where betting was not possible when all pockets were 0.[/p]
  • [p]Fixed a bug that caused the game to stop when entering a boss while holding Snowdrop and Frost Pocket.[/p]
  • [p]Fixed a bug where Fickle did not remove tokens from the deck correctly when destroying other tokens.[/p]
  • [p]Fixed a bug where Token Burner did not open the token deck after restarting.[/p]
  • [p]Fixed a bug that treated Golden Ratio as a chip badge.[/p]
  • [p]Fixed a bug where Chaos Bet calculated valid betting positions incorrectly.[/p]
[p]+[/p]
  • [p]Fixed a bug where Oppression, once activated, could not be disabled by other abilities.[/p]
  • [p]Fixed a bug where Oppression stopped generating score when it was disabled.[/p]