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Bingle Bingle News

0.7.1 Patch Note

[p][/p][p][/p][h3]Collection[/h3][p]-A collection has been added. For now, you can only view basic item information, but additional statistical data will be available in future updates.[/p][p]-The Collection feature unlocks after you defeat the Stage 1 boss once.[/p][p][/p][h3]Changes[/h3][p]-When rerolling choices using the dice, options that have already appeared will no longer show up again (though once all options have appeared at least once, they may appear again).[/p][p]-When purchasing a pocket, pockets with the same number now highlight.[/p][p]-We revised the shop reroll text due to feedback that it was confusing, and moved the changing shop information into the detailed info section.[/p][p]-Overall mouse and button interaction logic has been improved so button descriptions display correctly.[/p][p]-Reduced the delay between token shuffle → draw.[/p][p]-To avoid confusion, Wood Tokens now display 0 chips and 0 mult when they are the currently active token.[/p][p]-The Large Ball can now add multiple stacks for different items at once.[/p][p]-You can now see the last ability the Trickster used.[/p][p]-Added new effects to Strike Street.[/p][p]-Slightly increased the spawn rate of rare badges, and slightly decreased the spawn rate of common badges.[/p][p]-The score calculation effect has been improved.[/p][p]-The acceleration based on the speed setting works better now.[/p][p]-The default speed setting has been changed to 2.[/p][p]-The Bard now shows its effects at better, more fitting timings.[/p][p][/p][h3]Bug Fix[/h3][p]-Fixed several parts of the UI where changing the language would not properly update.[/p][p]-Fixed a bug where the Molotov Cocktail did not properly display current item values.[/p][p]-Fixed a bug where the Molotov Cocktail’s description was displayed in the wrong location.[/p][p]-Fixed an issue where Struere Two would not activate unless its value was exactly 2.[/p][p]-Fixed an issue where Struere Two would apply stacks after calculation instead of before.[/p][p]-Fixed a bug where the token UI would not return to the first page after restarting when there were more than two pages of tokens.[/p][p]-Fixed a bug where Bag of Balls would always activate.[/p][p]-Fixed a bug where Tantrum would return destroyed tokens (destroyed by discard) back into the draw pool.[/p][p]-Fixed a bug where game modes and House Edge were loaded incorrectly when restarting after selecting Continue.[/p][p]-Fixed a bug where House Edge kept increasing even in Seed Runs.[/p][p]-Fixed a bug where the spawn rates of various related items were not being adjusted correctly.[/p][p]-Fixed a bug where the Pocket Collector didn’t interact properly with the Bard.[/p][p]-Fixed a bug where the seed behaved differently the first time you entered it after starting the game.[/p][p][/p][p][/p][h3]Russian & Simplified Chinese[/h3][p]The beta translations for Russian and Simplified Chinese have been improved.
You can enable beta language support by selecting the language in the settings menu.[/p][p]Special thanks to Energ_Turtle and DanexusS for their help in fixing the translations! [/p]

0.7.0 hotfix 2

  • [p]Fixed a bug where the Golden Mace didn’t work when its value was the same as the description.[/p]
  • [p]Fixed a bug where Challenge Mode was not properly unlocked when loading certain old save files.[/p]
  • [p]Fixed a bug where House Edge was not unlocked after clearing the game with characters other than the Archer.[/p]
  • [p]Fixed an issue where the pocket description remained on screen when it wasn’t needed.[/p]
  • [p]Fixed a bug where House Edge didn’t properly increase the score.[/p]
  • [p]Fixed a bug where Sazerac Score decreased the score instead of increasing it.[/p]

0.7.0 hotfix

[p][/p]
  • [p]Added German language support (beta).
    (French, Spanish, Russian, Japanese, Chinese, and German are currently in beta.)[/p]
  • [p]Improved language switching for smoother transitions.[/p]
  • [p]Fixed a bug with incorrect default font selection.[/p]
  • [p]Added SHIFT functionality to several items that required a "View Details" feature.[/p]
  • [p]Fixed a bug where the Woodmissar’s effect that removed the disadvantage of Wood Tokens was still being applied.[/p]
  • [p]Fixed an issue where The Last Shot would not reactivate after triggering once.[/p]
  • [p]Fixed a bug where the Trickster caused game buttons to become unresponsive when gaining items whose states change instantly.[/p]
  • [p]Fixed an issue where the Reward / Bonus / Quest windows occasionally failed to display proper animations.[/p]
  • [p]Fixed various text errors.


    Come join our Discord channel and leave a discussion![/p]

0.7.0 Now Live!

[p]In version 0.7.0...[/p][p][/p][h2]There are Art Reworks! [/h2][p]Introducing a main menu decorated with new objects and the mascot Mr. Bingle! Additionally, in-game and shop UIs have been changed, most art resources reworked, and new music added! [/p][p][/p][p][/p][h2]Challenge mode added![/h2][p]Try clearing the game under special conditions! For now, only six types are available temporarily, but more will be added later. [/p][p][/p][h2]The tutorial reworked! [/h2][p]We've created a new tutorial to make Bingle Bingle easier to understand! Mr. Bingle kindly teaches you! For users who have already completed the tutorial stages, you can try the updated tutorial in the settings menu. [/p][p][/p][p][/p][h2]Seed added! [/h2][p]Each run now has a unique seed! You can now play other users' runs or share your own![/p][p][/p][h3]Many items have been changed.[/h3][p](balls, bets, pockets, badges... all of them!) [/p][p]Since many items had inherent issues with their effects, we've adjusted numerous non-intuitive or inconvenient item effects while modifying the system. [/p][h3]
Improved the issue of the game feeling too complex. [/h3][p]The existing UI has been made more intuitive and concise, and we've added numerous UIs to display previously missing information (such as Luck, partial preview of scores obtainable from tokens, etc.).[/p][p] [/p][h3]Descriptions have been revised.[/h3][p]New keywords have been added... Item descriptions have been made concise, and detailed info can be checked via the SHIFT key! [/p][p][/p][h3]Additionally... [/h3][p]You can check the detailed changes in the beta version Patch Notes! 0.7.0(beta) / 0.7.0b [/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][p]We thank everyone who has waited for a long time. In version 0.7, we wanted to fix the critical issues from the previous Bingle Bingle, and we determined they were deep within the game. We underwent major repairs several times, from changing the game engine to reworking text and art. It took a long time, so we're sorry for the disappointment caused to those waiting. But we're thrilled to finally show you the update. Going forward, we expect to have more frequent updates with expanding content. Please look forward to Bingle Bingle with more to enjoy ahead! [/p][p][/p][p]Join our Discord server and leave discussions![/p][p]https://discord.gg/CDmyaAudKx[/p][p][/p]

Patch Note 0.7.0b

[h2]Notice![/h2][p] We have discovered an issue where certain users' saves are corrupted in the beta version. Therefore, please note that saves from the 0.7.0 beta version will not be compatible with the upcoming 0.7.0 live version.[/p][p][/p][h3]Balance Adjustments:[/h3]
  • [p]Basic Discard count increased by 1.[/p]
[h3]Ball or Bets Adjustments:[/h3]
  • [p]Repeat Ball's effect modified to interact smoothly with all balls.[/p]
  • [p]Large Ball now receives half chips from bets instead of applying all slot bets.[/p]
  • [p]Multi Ball now receives half the mult effect during score calculation instead of half the score.[/p]
  • [p]Pocket Ball no longer gains score; when upgraded, rolls multiple balls, price 5 > 7.[/p]
  • [p]Wave Ball gains 20/30/40/50% mult per tier instead of 3/6/9/12+mult; base value changed to 0/15/20/25/30/35/40.[/p]
  • [p]Pocket Ball no longer gains score; when upgraded, multiple roll and select one.[/p]
  • [p]Ice Bet now freezes only when bet; freezes random unbetted slots instead of around betted pocket, 7 9 11 13 > 8 10 12 14, price 6>7.[/p]
  • [p]Echo Bet provides 80% value in base state; changed to persist more rounds based on tier.[/p]
  • [p]Monarch Bet now deletes overlapping bets instead of turning them normal.[/p]
  • [p]Chaos Bet 4>6, value 150% 200% 250% 300% > 200% 250% 300% 350%.[/p]
[h3]Badge Adjustments:[/h3]
  • [p]Badges now display tiers. Different appearance probabilities apply by grade.[/p]
  • [p]Common grade 70%, Rare grade 25%, Unique grade 5% appearance chance.[/p]
  • [p]Gaining Common and Rare items increases Unique appearance chance.[/p]
  • [p]Unique grade reduces additional appearance chance upon acquisition; 0% for 2 or more.[/p]
  • [p]Pioneer changed so first bet has 50% extra value.[/p]
  • [p]Cycle changed to gain x4 mult when using bet ball discard once each.[/p]
  • [p]No Turning Back provides fixed 50.[/p]
  • [p]Icing on the Cake 70% > 10%, but each pocket calculated separately.[/p]
  • [p]Burning Fortress changed to permanently stack +8 mult per failed bet.[/p]
  • [p]Precious Token changed to deactivate during rounds using discard.[/p]
  • [p]Savings Plan 50 > 60; deactivates next round if shop has less than 3 coins.[/p]
  • [p]Scrooge per shop with max 1 purchase or upgrade in a row.[/p]
  • [p]OneAndOnly 80, -10.[/p]
  • [p]Struere Two changed to gain x2 mult from 6 chips.[/p]
  • [p]Lucari Five 5,15,25,35 > 0, gain 3 coins per changed pocket.[/p]
  • [p]Each "Bet" token mult increased by 15%.[/p]
  • [p]Order in Chaos provides random luck per Chaos Bet; broken mirror?[/p]
  • [p]Early Winter changed to freeze 4 more pockets on Ice Bet.[/p]
  • [p]Afterimage: First bet failure with Flash Bet doesn't consume turn or score.[/p]
  • [p]Echo Storm changed to item increasing Echo Bet value by 10% per Echo Bet.[/p]
  • [p]Harbinger Ball changed to fade instead of consuming move for Pocket Ball.[/p]
  • [p]Love and Hate provided discard 3>4.[/p]
  • [p]AfterShock > Resonance: Using Wave Ball gives mult to all Wave Balls in deck.[/p]
  • [p]Repeat Repeat changed to 80% mult increase for Repeat Ball.[/p]
  • [p]Get Over Here: Bets have 30% more chips during activation.[/p]
  • [p]Prince and Pauper 3.0x > 4.0x.[/p]
  • [p]Hold My Ball: Multi Ball rolls extra balls per Multi Ball in deck, all planned chips.[/p]
  • [p]Betting Amnesia: x2.5 total chips if succeed 15+ bets at once with Large Ball.[/p]
  • [p]Frozen Sandwich changed to Ice Ball gaining 5% mult.[/p]
  • [p]Warped Chip provides 50% of Portal Pocket chips to exit pocket.[/p]
  • [p]Overeating: Removes lowest level token at round end if pocket triggers 5 times.[/p]
  • [p]Blacksmith: Tokens affected by Forge Pocket gain 5% more chips.[/p]
  • [p]Gold Mine: 2 random normal pockets become Gold Pockets.[/p]
  • [p]Fool’s Carnival: After buying Joker Pocket, 80% chance random normal pocket becomes Joker; repeats until fail.[/p]
  • [p]Alpha Discard: Badge gains x5 mult if Alpha Discard discarded.[/p]
  • [p]Unleash Omega: Token value +20% per shuffle count.[/p]
  • [p]Woodmissar: Wood Token price 0 coins in shop.[/p]
  • [p]Metal Wall: All deck tokens become Metal Tokens.[/p]
  • [p]Triple Token: Reduction effect removed.[/p]
  • [p]Normal Tribe: Deactivates if other balls used, counts consecutive uses.[/p]
  • [p]Sunrise: Provides double the lowest chip as chips.[/p]
  • [p]Bag of Balls: Now provides x50 mult if 3+ different balls in deck.[/p]
  • [p]Colorplay changed to x1.5 final chips.[/p]
  • [p]Perk Hater: Destroys all tokens with perks, 7 > 11 coins.[/p]
  • [p]Poudini 3 > 2.[/p]
  • [p]Perk Crusher changed to provide final chips, 9>11, x0.3.[/p]
  • [p]Growth Support 15 fixed > 5% value.[/p]
  • [p]Riskfree 40>80.[/p]
  • [p]Discard Expert changed to destroy every 2nd.[/p]
  • [p]Last Shot changed to deactivate during stage, 11>9, 3.0 > 2.0.[/p]
  • [p]Ten Digit Pyramid: All bet values reduced; each pocket gains mult by tens digit.[/p]
  • [p]Bumpercrop: Deactivates if unbetted pockets exist.[/p]
  • [p]Fibonacci Number > Golden Ratio: At round start, changes specified number of pockets to specified numbers (1,1,2,3,5,8,13,21,34 repeat).[/p]
  • [p]Red Eyed Penguin: Now always thaws frozen on score gain, 9>11.[/p]
[h3]Pocket Adjustments:[/h3][p] Changing the roulette is core to the game, but changing only one of 36 pockets didn't lead to real strength, making most pocket abilities hard to use. Changed most pockets to affect more pockets, allowing more active pocket upgrades. Value of single pocket change decreases, but allows changing more pockets.[/p]
  • [p]Chameleon Pocket 7>4.[/p]
  • [p]Forge Pocket 9 > 8: Now selects 4 pockets, +10% mult for balls with abilities, removed after trigger.[/p]
  • [p]Gold Pocket: Now selects 6 pockets, removed after trigger.[/p]
  • [p]Joker Pocket: Now selects 2 pockets, gets only 80% chips from this pocket's bet instead of final score.[/p]
  • [p]Portal Pocket 6 > 7: Now selects 2 pockets.[/p]
  • [p]Star Pocket 7 > 4: Gets 150% chips from this pocket's bet instead of final score.[/p]
[h3]Perk Adjustments:[/h3]
  • [p]Metal Token price 5 > 6.[/p]
  • [p]Changed from preventing token weakening to boss abilities not working while in use.[/p]
  • [p]Omega Token price 8 > 7, mult 1.5 > 1.3.[/p]
  • [p]Double Token price 9 > 6: Consumes 2 actions, deactivates if insufficient.[/p]
  • [p]Wood Token price 9 > 8.[/p]
[h3]Shop Adjustments:[/h3]
  • [p]Shop composition changed by type. Ball shop: Token ability / Pocket / Ball ability / Ball ability. Bet shop: Token ability / Pocket / Bet ability / Bet type. Pocket shop: Pocket / Pocket / Pocket ability / Pocket ability.[/p]
  • [p]Mult box and Chip box price 9 > 7.[/p]
  • [p]Final Chip box removed.[/p]
  • [p]Ball ability upgrade and Bet ability upgrade no longer increase probability with round progress.[/p]
  • [p]Ball ability upgrade and Bet ability upgrade appearance probability increases proportional to number of upgradable abilities held.[/p]
[h3]Class Adjustments:[/h3]
  • [p]Hunter discard ability: +25% chips and mult for first used token.[/p]
  • [p]Hunter extra required chips removed.[/p]
  • [p]Hunter bet ability changed to 5% per bet.[/p]
[h3]Boss Adjustments: [/h3]
  • [p]Normal bosses' abilities changed to be more 'counterable'. No longer shut down specific playstyles; can prepare or adapt to counter. Bosses no longer fixed in round 1.[/p]
  • [p]Cold Wind > Cold Snap: When token drawn, remove all Frozen, then freeze 18/24 random pockets.[/p]
  • [p]Winter > Frostbite: Triggers on using token discard.[/p]
  • [p]Tantrum: Provides additional 1/3 discards.[/p]
  • [p]Rooting Around: 3/5 > 2/4 max.[/p]
  • [p]Outrage: Increases discard consumption per consecutive discard used, provides additional 1/3 discards.[/p]
  • [p]Distracted temporarily disabled.[/p]
  • [p]Simplist: Sets pocket with ball to 0; permanent on higher difficulty.[/p]
  • [p]Fickle: Fades on ball use / All tokens with same ball ability fade on ball use.[/p]
  • [p]Keen Eye: -1 luck per 3/2 bets.[/p]
  • [p]Sharp Beak: Every 3/2nd bet gains 0 chips.[/p]
  • [p]Strong Claw temporarily disabled.[/p]
  • [p]Tyranny: +40%/50% goal chips per action consumed.[/p]
[h3]Quest and Reward Adjustments:[/h3]
  • [p]Skilled Ball: Balls cost +4 coins until first buy, tierless on purchase.[/p]
  • [p]Money Dispenser applies immediately on gain.[/p]
  • [p]Relay Lace: Provides 2 Heart Balls.[/p]
  • [p]Round Robin: No reduction, but discard consumes 5 discards; clear reward discards 2>5.[/p]
  • [p]Snowdrop: +4 mult per frozen tile.[/p]
  • [p]Two Marshmallow: Coins 70>80, free rerolls 5>15.[/p]
  • [p]No More Gambling: +100% mult during score calc, +30 chips per bet count. Base chips fixed 60>40, gains chips equal to max mult gained.[/p]
  • [p]Strike Street: Now hits largest number, provides 10% chip increase instead of 5%.[/p]
  • [p]No More Gambling: Bet abilities removed, mult-related badges provide x5 mult.[/p]
[h3]Feature Adjustments:[/h3]
  • [p]Hover over this round's bet list to check bet info.[/p]
  • [p]Added guides for more intuitive display of action results when hovering over bet or ball during token use.[/p]
  • [p]Hover over roulette to check chips on pocket. Special pockets always shown; normal pockets with shift held.[/p]
  • [p]Now check fade/destroy info by hovering.[/p]
[h3]Bug Fixes:[/h3]
  • [p]Fixed bug where interactions didn't occur when no score gained.[/p]
  • [p]Fixed bug where shop prices, upgrade prices didn't update properly.[/p]
  • [p]Fixed bug where button didn't work after quest gain.[/p]
  • [p]Fixed bug where button didn't work after quest clear.[/p]
  • [p]Fixed bug where investment had no base value.[/p]
  • [p]Fixed Coin Perk and Love and Hate to work together.[/p]
  • [p]Fixed bug showing old tokens when all tokens destroyed.[/p]
  • [p]Fixed crash when destroying tokens again after all destroyed.[/p]
  • [p]Fixed ball bet upgrades appearing with Purist.[/p]
  • [p]Fixed Duality not providing chips properly.[/p]
  • [p]Rainbow Token converts tokens instead of adding.[/p]
  • [p]Fixed Spotlight always triggering if held.[/p]
  • [p]Fixed Splendor triggering only when all bets gone mid-round.[/p]
  • [p]Fixed Savings Plan not reducing at 3 coins.[/p]
  • [p]Fixed Pioneer always triggering on bard ability bets.[/p]
  • [p]Fixed Chain Pocket number changing only on ability swap.[/p]
  • [p]Fixed no tokens appearing with multiple Chameleon Pockets.[/p]
  • [p]Fixed weird interactions with Wood Token and other token destroys / Blank Token ability.[/p]
  • [p]Fixed Archer effect not displaying properly if token or discard used before completion.[/p]
  • [p]Fixed token info not showing and no interaction if lag during card shake.[/p]
[h3]Text Adjustments:[/h3]
  • [p]Keyword change: Turn → Move.[/p]
  • [p]Keyword change: Unstable > Fade / Blank integrated → Explained with Blank Token.[/p]
  • [p]Perks now called Tokens.[/p]
  • [p]Fixed bug making bets seem to include existing chip amounts.[/p]
  • [p]Changed New Challenger text to properly reflect ability.[/p]
  • [p]Fixed Rushed Upgrade text to reflect ability.[/p]