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Meat Lab 5 - Patch Notes 2025-05-20.a

Ahoy there -- new patch notes incoming! There are only a couple days left in Meat Lab 5, so keep the feedback coming over in our Discord server.
[h2]Bug Fixes[/h2]
  • Invulnerable enemies wont be targeted by Aim Assist (on controller) or player-deployed turrets anymore
  • Typo in the game’s opening text crawl has been fixed: ~~Sausage Spiral~~ Frankenstar System
  • Fixed certain projectiles and lasers from shooting in the wrong direction after leveling up
  • The Payload event now displays a marker on the control panel used to start the payload moving
  • Thruster VFX on non-host bolt burgers will now show up in the mission start sequence when they fly out from the ship.
  • Fixed missing audio when Ringo is incapacitated and teleports
  • Fixed in world markers not going away after defeating the alien snipers in the sniper nests event. Thanks for the report @inaudible!
  • Fixed not being able to fire after reloading when mashing the fire button. Thanks for the report @harmeson!
  • Fixed the hunters not being able to access an area of the map on Tibbler’s Run. Thanks for the report @tangent4033!
  • Fixed an issue where currency icons were invisible upon completing an objective

[h2]Gameplay[/h2]

[h3]Hunter Updates[/h3]

[h3]Hunter Threat System (Arrival & Delay)[/h3]

We’re going to continue making adjustments to the Hunter Threat system and their arrival & delay timing throughout this test. Our goal is to keep the player moving and encourage objective completions – last update included a change which paid down the Threat Meter when completing secondary objectives. This update we’re increasing the time allotment of the initial delay so the player – especially on the first planet – is able to orient themselves and get going. Additional delay will primarily be provided by objective completion throughout this iteration.
  • Removed Hunter Primary Objective Delay time from Hunter Protection 1.1
  • Increased base Hunter Delay Time on Hunter Protection 1.1 180s -> 240s
  • Changed Starr’s behaviors so that he goes away like Ringo, instead of healing slowly
  • Both Hunters are gone/incapacitated for 60 seconds after their health hits zero

This is a developing system and we’re eager to hear your feedback. We’ve pushed one or more adjustments a day to this system and it’s tuning throughout this test because of your feedback. Please keep it coming, it is immensely helpful!

[h3]Managing Hunters[/h3]
If the player’s Hunter Threat Meter reaches “WET PANTS NOW” and the Hunters spawn, we’ve given the player a handful of ways to manage their presence.
  • If you deplete Ringo or Starr’s health pool they will be incapacitated, disappearing into the ground, and respawn after 60s
  • While your Threat Meter is at “WET PANTS NOW” the Hunters will gain a stack of “Meatlust” every 30 seconds until they are banished
    • Meatlust: +30% Move Speed, +30% Attack Speed, +6% Hunter Health
  • Completing an objective will lower your threat level and cause the Hunters to be banished back to the Meathedral

[h2]UI[/h2]
  • Fixed several issues with scrolling in Join Game list

[h2]Art[/h2]
  • Enraged vfx added while Hunters are in their enraged state
  • Cosmetic updates to the Hunter Threat Meater.

Meat Lab 5 2025-05-19.a

We're monitoring the game feedback, bug report channels, and general chat for areas of improvement as we continue to balance and flesh out these systems. Here's some updates for tonight @Playtest News

[h2]Gameplay[/h2]
  • Breakable armor pieces (and the Butcher’s legs) can now get hit by all weapon types.
  • Ringo waits a little longer for smoke to clear after spawning before starting to move.
  • Made some changes to aim assist which should allow it to help, but at a lower level of effectiveness, while in the recovery phase of weapon recoil. Previously, it would remain inactive until recoil was entirely recovered.
  • Increase Duration of Sentience Buff 10s → 30s


[h3]Adjust Carl's Hunter Protection Quests[/h3]
  • Combine Hunter Protection 1.2 into Hunter Protection 1.1
  • Increase Hunter Delay on Hunter Protection 1.1 60s → 120s
  • Remove Hunter Protection 1.2
  • Increase Hunter Arrival Time 150s → 180s on Hunter Protection 1.1


[h3]Adjust Rewards for Carl Quests[/h3]
  • Adjusted Carl Rewards to grant a percent increase instead of a flat amount
  • Ancient Meat Knowledge – Now grants +5% Meat Ability Damage
  • Fish Meat Knowledge – Now grants +5% Meat Ability Damage
  • Rock Meat Knowledge – Now grants +5% Meat Ability Damage
  • Franken Felled – Now grants +10% Permanent Health
  • Spiral Spine 1.1 – Now grants +5% Head, Torso, and Leg Meat Durability
  • Spiral Spine 1.2 – Now grants +5% Head, Torso, and Leg Meat Durability
  • Toily Tumbled – Now grants +10% Permanent Health
  • Mutation Terminal – Now discovers @ Employee Rank 2
  • Artifact Terminal – Now discovers @ Employee Rank 3


[h2]Enemies[/h2]
  • The hunters now play awesome animations to go back home when you complete a prime directive while they are present


[h3]Hunter Balance Changes[/h3]
  • Scale Ringo & Starr’s Health +2% per 10 seconds spawned
  • Reduce Starr's Sprinting Melee Attack Damage 100 → 50
  • Reduce Starr's Melee Attack Damage 100 → 25
  • Reduce Ringo's Health 2000 → 1800
  • Reduce Ringo's Grasp Attack Damage 40 → 30
  • Increase Starr's Incapacitation Time 15s → 30s
  • Increase Ringo's Incapacitation Time 30s → 60s


[h2]Bug Fixes[/h2]
  • Fixed a bug if Ringo had been channeling her grasp attack on the player while despawning the debuff would persist until the player died
  • Fixed VFX and SFX bug with Starr’s healing ability; the visuals and sounds now loop for the entire 30 second state
  • Fixed whack a mole event being uncompletable if the leg ability slot was mutated. Thanks for the reports @s1toast
  • Fixed some bugs where some VFX tied to the Mutant Tag Team bosses were not rendering properly on clients
  • Fixed pathing bug where Hunters couldn’t reach spawn position in Tibbler’s Run
  • Fixed pothole in Tangus town, sorry Rebecca!

Meat Lab 5 2025-05-18.b

[h2]Gameplay[/h2]

[h3]Abilities[/h3]
  • Turbo Boost
    • Increased Turbo Boost Damage 75/125 → 110/125
    • Added Stagger to Turbo Boost


[h3]Enemies[/h3]
  • Increased Starr's HP 800 → 1600
  • Increased Starr's Healing State from 4s → 15s; you will now have 15s after incapacitating Starr to complete your objective for more time
  • Increased Hunter Enrage per 10 seconds spawned from +6% Attack and Movement Speed to +10% Attack and Movement Speed


[h3]Items[/h3]
  • Molten Core is no longer super broken
  • Reduce trigger chance of Molten Core 100% → 25% per stack
  • Cap stacks of Molten Core's buff to 5
  • Reduce Molten Core buff 20% → 10% per stack


[h2]Bug Fixes[/h2]
  • Fixed description of Overload Artifact – Thank you @thejodake!
  • Added required "Artifact" Tag to Beef Scampi and Supermarket Sushi
  • Fixed an issue where aim assist was being triggered during Active Reload
  • Fixed a number of crashes; thank you everyone for your patience and continued support. When you encounter a crash during testing it helps us improve SWAPMEAT

Meat Lab 5 2025-05-18.a

[h2]Gameplay[/h2]
  • Hunter Protection 1.1 - Reduced Hunter Arrival +180s → +150s
  • Hunter Protection 1.1 - Reduced Hunter Delay +90s → +60s
  • Hunter Protection 1.2 - Reduced Hunter Delay +90s → +60s


[h2]Art[/h2]
  • Updated lighting and environment for the Mutant Boss Arena


[h2]Audio[/h2]
  • Added a sound for when your Artifact is fully charged


[h2]Bug Fixes[/h2]
  • Fixed description of Overload Artifact – Thank you @TheJodake!
  • Added required "Artifact" Tag to Beef Scampi and Supermarket Sushi
  • Fixed an issue where aim assist was being triggered during Active Reload
  • Fixed a number of crashes; thank you everyone for your patience and continued support. When you encounter a crash during testing it helps us improve SWAPMEAT

Check out the Steam Playtest for SWAPMEAT, a co-op body-part swapping third-person shooter

SWAPMEAT is an upcoming roguelite third-person shooter where you tear through alien worlds, harvesting body-parts to steal their powers.

Read the full article here: https://www.gamingonlinux.com/2025/05/check-out-the-steam-playtest-for-swapmeat-a-co-op-body-part-swapping-third-person-shooter/