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Starground News

Starground Alpha v6.3.1 Hotfix

This is a small patch to address some issues caused by v6.3.0.

[h2]Fixes[/h2]
  • Fixed an issue where chests, big chests, and vaults were invisible
  • Fixed an issue where chat permanently dissapears after opening the pause menu
  • Fixed an issue where corpses were not deleted on clients

Starground Alpha v6.3.0 Released

v6.3.0 of Starground is now up! This version includes a multitude of QOL and UI improvements, alongside full support for Steam multiplayer. A new building called the Vault also makes its entrance, which can hold up to 10,000 items!

As with any new introduction like this, issues are likely to arise, so let me know if issues happen with Steam!

[h2]Additions[/h2]
  • Added Steam multiplayer, allowing friends to connect through Steam
  • Added french to the languages menu (big thanks to Xerinos!)
  • Added an option to set Steam lobby type
  • Added support for BBCode in player usernames
  • Added a label to the crafter UI to indicate the current recipe
  • Added categories in the crafter UI for recipes
  • Added item cost indicators that are displayed when actively building
  • Added Xerinos and Samuel to the translators credits
  • Added SomePerson to the alpha testers credits
  • Added the ability to rename chests
  • Added labels to chests that appear when renamed
  • Added a right click icon when hovering over an interactable object
  • Added the vault (can hold huge stack sizes)
  • Added enemy corpses that spawn when they are killed
  • Added a temporary projectile attack to Dreadcap


[h2]Changes[/h2]
  • Changed the multiplayer menu to so you can choose between Steam and manual connecting and hosting
  • Changed the appearance of the poison cloud shot by Dreadcap
  • Removed UPNP (it was stupid and also caused long load times)
  • Increased the maximum length for usernames to 100 characters
  • Made it so category buttons (like those in crafters and the building menu) now become highlighted when they are active
  • Improved the visuals of the multiplayer disconnect popup
  • Made it so loading a save during a multiplayer game is no longer allowed (caused too many issues)
  • Changed the style of tab containers to be inline with the other UI elements


[h2]Fixes[/h2]
  • Actually fixed an issue with the treadmill not appearing for clients
  • Fixed an issue were BBCode tags in chat would affect other messages
  • Potentially fixed an issue where chat messages would sometimes not send
  • Fixed an issue where player nametags would be drawn below objects
  • Fixed yóchic's name in the credits (sorry bro)
  • Fixed an issue where dropped items that were saved before exiting a dungeon would show up when you re-entered
  • Fixed the horizontal line in the options menu so it touches the tabs
  • Fixed a visual issue where items moving down on a conveyor would be underneath movers
  • Fixed an issue where ancient automaton particles were no longer gears
  • Fixed an issue where players in multiplayer could not enter through the boss door

Starground Alpha v6.2.0 Released

v6.2.0 of Starground is now out! This update addresses some early-game balancing issues with both power and dungeoning. Batteries have been introduced to handle unreliable early-game power. Buildings now also don't require full power, and their speed will scale with consumption.

[h2]Additions[/h2]
  • Added batteries
  • Added big batteries
  • Added the option to enable and disable vsync
  • Added a slider to allow setting a max fps
  • Added healthbars to enemies

[h2]Changes[/h2]
  • Decreased the collector power consumption to 5 SE
  • Increased the length of the daycycle from 300 seconds to 600 (5 minutes to 10)
  • Made it so machines will now slow down when power is low instead of stopping
  • Made it so you can walk on solar panels
  • Made it so fists now have much longer range
  • Lowered moonshroom health from 8 to 6
  • Doubled the damage fists do
  • Made it so damage no longer stacks ontop of the base damage (so if you have a sword with 4 damage, you do 4 damage instead of 4.25)
  • Balanced weapon components
    • Fungdle cooldown 0.4 -> 0.1
    • Primitive Handle cooldown 0.5 -> 0.3
    • Long Handle cooldown 0.4 -> 0.2
    • Primitive Hammer damage 1 -> 2

[h2]Fixes[/h2]
  • Fixed an issue where treadmills were not created in multiplayer
  • Potentially fixed an issue related to a tesla coil having a null network
  • Fixed an issue where the power generation and consumption values were incorrectly calculated when adding a tesla coil to a pre-existing network
  • Fixed an issue where blacklist filters on movers didn't work
  • Fixed an issue where treadmills blocked other buildings
  • Fixed an issue where the player was incorrectly layered with the treadmill

Starground Alpha v6.1.0 Released

The second version of v6 is out! This includes a few new bits of content, and of course the usual quality of life and fixes. I've also added coins to the dungeons. While these don't do anything yet, they will be used for future trading with NPCs to buy weapon components and upgrades.

[h2]Additions[/h2]
  • Added range limits to building and dropping items.
  • Added an outline to the warning text in the researcher.
  • Added music track Outside to Veridian.
  • Added music track Symbiotic Machine to the first dungeon.
  • Added a filter blacklist button to movers.
  • Added Italian to the languages menu.
  • Added Filipino to the languages menu .
  • Added the foundry.
  • Added the solar panel.
  • Added the Alloying research.
  • Added the Clean Energy research.
  • Added a progress bar to an actively selected research.
  • Added coins.


[h2]Changes[/h2]
  • Replaced the wind sway shader to fix an issue where the sway was too extreme on some computers (big thanks to mbg!).
  • Made it so the output slot of crafters display the item it is about to craft.
  • Made it so machines that require multiple inputs or produce multiple outputs display how much in the inventory.
  • Made it so that when an item is only a stack of 1, the number dissapears.
  • Made it so that items cannot be placed ontop of a collision box.
  • Made it so the player no longer follows the mouse when it's outside of the game window.
  • Made it so movers can grab items from other movers only when facing the same direction.
  • Made it so decorations and enemies now have a chance to drop coins.


[h2]Fixes[/h2]
  • Fixed an issue where Brazilian Portuguese was being translated to European Portugese.
  • Fixed an issue where dungeons only spawned 3 regular rooms (now set to 15).
  • Fixed multiple issues related to the treadmill, including depth sorting and not being able to place items underneath it.
  • Fixed an issue where larger buildings would not get included in tesla coil ranges.
  • Fixed a visual decal overlap in the boss room.
  • Fixed an issue where the player could get out of range of Dreadcap in the boss room.
  • Fixed an issue where starting a new research would cancel the old one first instead of instantly starting the next one.

Starground Alpha v6.0.0 Released

v6.0.0 of Starground is finally released! This is the biggest update yet, which includes entirely new mechanics for both dungeoning and automation.

[h3]Power[/h3]
Power is now in the game! This involves specific machines needing to be powered to function now. These machines can be linked up with the new Tesla Coil.

[h3]Research[/h3]
Research is now fully implemented. This lets players unlock new technologies to slowly improve their factory over time.

[h3]Rolling[/h3]
You can now roll in the dungeon, which aids in avoiding enemies and general navigation.

[h3]Sounds and Effects[/h3]
All of the machines in Starground now have their own unique particle effects and sounds. The word is more alive than ever!

Below is a full changelog of every change and addition:

[h2]Additions[/h2]
  • Added Buldogghi to the list of translators.
  • Added an option to use a regular font instead of the pixel font.
  • Added breakable decorations that spawn in dungeons and drop hearts.
  • Added the ability to roll with SPACE.
  • Added Starground energy (SE).
  • Added the power tab in the building menu.
  • Added tesla coils that transmits power from generators to consumers.
  • Added fuel cells (double the fuel time of biofuel).
  • Added coal and coal ore rocks.
  • Added sounds to the crafter.
  • Added welding effects to the crafter.
  • Added sounds to the furnace.
  • Added buzzing sounds to bees.
  • Added grinding noises to the shredder.
  • Added particles to the shredder.
  • Added keyboard number indicators to the hotbar.
  • Added functionality to researchers.
  • Added an animation to researchers.
  • Added particles to researchers.
  • Added an animation to the burner when working.
  • Added sounds to researchers.
  • Added power usage indicators to the build menu.
  • Added another section in the build menu to indicate building power usage.
  • Added researches that unlock different items and buildings.
  • Added the treadmill.
  • Added a sort button to grid inventories (chest, collector, inventory etc.).
  • Added boss doors for rooms connecting to a boss room.
  • Added new sprites for v2 conveyors.


[h2]Changes[/h2]
  • Made it so that long words now wrap in the building menu.
  • Made it so the Simplified Chinese localization defaults to Noto Sans SC.
  • Swapped out static font sizes for size types (large header, medium header, etc.).
  • Made it so that item names don't expand with the slot when hovered over.
  • Changed the backing color of the slot item name from a plain square to a designated sprite.
  • Made it so that the toolbench can only accept a stacksize of 1 item.
    • In refactoring this, inventories can now have any stack size, which opens us up to upgrades to increase chest slot stack size.
  • Changed the sprite for splitters.
  • Made it so movers can move an item directly onto a splitter without needing a conveyor inbetween.
  • Made it so movers can take an item directly off of a splitter.
  • Made it so splitters can move items into other splitters.
  • Changed the dungeon background color to be darker.
  • Changed the biofuel sprite.
  • Made it so crafters require 5 SE to craft an item.
  • Made it so that the burner produces 20 SE when fueled.
  • Changed resource spawning to a weighted system, allowing for the change of spawn rates.
  • Made it so that shredders require 3 SE to shred items.
  • Made it so that collectors require 8 SE to operate.
  • Made it so lamps require 1 SE to operate.
  • Made it so lamps turn off during the day.
  • Decreased the amount of required hits for splitters from 5 to 2.
  • Changed the conveyor belt descriptions to make more sense.
  • Changed the burner description to make more sense.
  • Changed the mover description to make more sense.
  • Changed the long range mover description to make more sense.
  • Changed the toolbench description to make more sense.
  • Changed the starlauncher description to make more sense.
  • Made it so bees now hold the items they mined.
  • Decreased the volume of picking up items.
  • Significantly changed the research menu layout.
  • Made it so researchers now consume 8 SE to operate.
  • Rearranged the order of the crafter in the build menu.
  • Made it so the day indicator turns to a moon during nighttime.
  • Made it so that placeholder sprites go invisible when an item is in the slot.
  • Locked multiple buildings and items behind research.
  • Made it so players can walk on splitters.


[h2]Fixes[/h2]
  • Fixed an issue where the fps counter setting was not saved.
  • Fixed an issue where selected language was not saved.
  • Fixed an issue where the inventory UI was covered by the chat box on large UI scales.
  • Fixed a depth sorting issue where the inventory would interweave into the health bar.
  • Fixed an issue where item slots would not expand .
  • Fixed a potential crash related to building objects.
  • Fixed an issue where splitters would not grab items.
  • Fixed an issue where long item names would permanetely increase the background length.
  • Fixed a crash related to taking an item from a mover.
  • Fixed an issue where burner inventories didn't work on multiplayer.
  • Fixed an issue where switching a crafter recipe could cause a crash.
  • Fixed an issue where movers would try to insert items into inventories with no item filters even if there wasn't insertable slots.
  • Fixed an issue where the research menu and an object inventory could be open at the same time.
  • Fixed an issue where clients would sometimes be unable to initiate dungeon rooms.
  • Changed the door sprites to look more sideways when going left or right.


[h2]Optimizations[/h2]
  • Optimized scene layout of item slots (better control over behavior).
  • Significantly improved performance of conveyor belt tiling.
  • Significantly improved performance of conveyors.
  • Switched building multiplayer updates to the MultiplayerSynchronizer node, making them more reliable and efficient (only 2 bits per packet!).