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Starground News

Starground Alpha v5.0 Released

v5.0 is finally out! This version includes a host of changes, including many different balancing changes, brand new weapon components, heart containers in the dungeons, a new boss attack, and tons of fixes and optimizations. It also comes with some features that are deactivated (in the game, but not accessible). These will be re-enabled once the necessary functionality is there. These additions can be seen at the bottom. As always, let me know how things are feeling on Discord (especially the new balancing changes all throughout the game).

[h2]Additions[/h2]
  • Added smoke to machines that burn fuel
  • Added processor
  • Added twinkling void track to the overworld
  • Added money and research credit icons (not displayed ingame yet)
  • Added smoke to machines that burn things (like the furnace)
  • Added poison attack to the moon boss
  • Added the shroomaxe (Dreadcap drop)
  • Added the fungdle (Dreadcap drop)
  • Added the shrommel (Dreadcap drop)
  • Added heart canisters (chance to drop from enemies)
  • Added primitive handle (crafted in crafter)
  • Added primitive hammer (crafted in crafter)
  • Added new lines to the tree of wisdom
  • Added conveyor belt pushing (moves players when underneath)
  • Readded the beach ball


[h2]Non-active Additions[/h2]
[h3]Additions that are in the game, but aren't accessible or functional for now.[/h3]
  • Added burner (not buildable yet)
  • Added researcher (not buildable yet)
  • Added research menu (accessible, but non-functional)
  • Added power (doesn't work yet)


[h2]Changes[/h2]
  • Changed items so that data is stored in a global dictionary instead of in the items
  • Improved main menu
  • Improved button designs
  • Moved all item sprites to a dedicated folder
  • Changed the background art on main menu
  • Made it so the player moves at 1/4 the speed when mining
  • Increased the attack range of ancient automatons
  • Made it so that the mining laser no longer deals damage to enemies
  • Updated the exit room
  • Made it so belts connect to splitters
  • Reduced the timer before an item can be picked up after creation
  • Made it so that you slow down instead of completely stopping when swinging your weapon
  • Changed the recipe select UI to be a list (instead of a grid)
  • Changed appearance of scroll bars to be more visible
  • Made it so you cant scroll to change your weapon while in UI
  • Disabled camera zooming in/out when inside of UI



[h2]Fixes[/h2]
  • Fixed an issue where curved belts had gaps

Starground Alpha v4.0 Released

The long awaited v4.0 is finally out! This version includes a ton of new things, which I outline all below. With a big update like this, there are of course issues and balancing that needs to be worked out, so as always, let me know about your thoughts and suggestions on Discord.

[h2]Additions[/h2]
  • Added lamps
  • Added stone walls
  • Added the mushroom boss (deathcap)
  • Added a key to disable/enable nighttime darkness (f1)
  • Added functionality to splitters
  • Added biofuel (4x more efficient fuel option crafted with wood)
  • Added the shredder (will destroy all items put into it)
  • Added shaking to some machines when working
  • Added sound effects to placing buildings
  • Added track Deathcap
  • Added boss healthbars


[h2]Changes[/h2]
  • Disabled building land effects on load (decreases load time)
  • Disabled the pathing debug lines for ancient automatons
  • Made it so projectiles move through walls
  • Decreased the lifespan of particles (10s -> 2s)
  • Changed the flashlight to use mix instead of add (meshes with other lights)
  • Improved the shape of the weapon trail
  • Decreased the audible radius of player slash sounds
  • Increased attack radius of ancient automatons
  • Removed track Careful in the dungeons
  • Updated track New Life in the overworld
  • Changed the crafter recipe from 10 iron ingots to 5 iron and copper ingots
  • Changed the daycycle ambient colors
  • Improved appearance of dropped items (shine effect and moving up and down)


[h2]Fixes[/h2]
  • Fixed an issue where projectiles would not correct for lag
  • Fixed an issue where enemy health would not get set correctly
  • Fixed an issue where the weapon trail would get really slow when lagging
  • Fixed multiple multiplayer related issues with items updating on conveyors, movers, and splitters
  • Fixed an issue where a leave message for non-existent players are sent on load
  • Fixed an issue where joining/leaving messages added extra newlines
  • Fixed a crash caused by enemy projectiles
  • Fixed issues related to taking damage (all on server now)
  • Fixed an issue where selected tools were not synced with multiplayer
  • Fixed an issue where swapping to an already selected tool would start the cooldown again