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Starground News

Starground v0.14.1.4 Hotfix

[p]This hotfix fixes an issue where the player inventory stack was increased to 990. Just take this as a little preview for potential inventory upgrades that are on the way.[/p][h2]Changes[/h2]
  • [p]Made it so the continue button now uses autosaves[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where the player inventory stack size was x10[/p]

Starground v0.14.1.3 Hotfix

[p]This update includes the addition of a new language to Starground, Czech! Massive thanks to xefensor and their friend VVR for creating all of these translations.[/p][p][/p][p]This update also fixes various issues related to crashing and more logistics refinement and bugfixing.[/p][p][/p][h2]Additions[/h2]
  • [p]Added the Czech language to the game. Massive thanks to xefensor and VVR for their help in making this possible![/p]
  • [p]Added xefensor and VVR to the list of translators[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where underground conveyors would grab items off of the side of conveyors (thanks xefensor!)[/p]
  • [p]Fixed an issue where exiting to the main menu would cause the game to crash[/p]
  • [p]Potentially fixed multiple causes for various random crashes[/p]
  • [p]Fixed an issue where underground belts were not connecting properly (thanks xefensor!)[/p]
  • [p]Fixed an issue where movers could sometimes randomly grab items from underground belts (thanks xefensor!)[/p]
  • [p]Fixed a crash related to changing controller[/p]
  • [p]Fixed issues using and modifying the space elevator UI on multiplayer (Thanks DevNinYa!)[/p]
  • [p]Fixed an issue where the big frog battery dropped the items of a big battery (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where helmets would not properly display on multiplayer[/p]

Starground v0.14.1.2 Hotfix

[p]This small update to Starground continues to refine changes made in 0.14.1. This update includes a large variety of bug fixes, as well as some minor balancing.[/p][p][/p][p]The save/load menu has also been upgraded, now with the ability to fuzzy search, as well as options for autosave interval, number of autosaves, and separating autosaves into their own section and folder as to not confuse them with other regular saves.[/p][p][/p][h2]Additions[/h2]
  • [p]Added numbers to various sliders in the option menu[/p]
  • [p]Added two options for configuring autosaves (time interval and count)[/p]
  • [p]Added the ability to fuzzy search for saves in the save/load menu[/p]
[h2]Changes[/h2]
  • [p]Made it so that the tree of wisdom's text box is not affected by lighting[/p]
  • [p]Decreased the cooldown of the sparkstone from 1.0 to 0.5[/p]
  • [p]Increased the attack range of spider minions[/p]
  • [p]Moved autosaves into a separate section while saving/loading[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where splitters would break when a mover grabs items from them[/p]
  • [p]Fixed an issue where sorting inventories wasn't working (thanks xefensor!)[/p]
  • [p]Fixed an issue where the surge protector didn't update its warning on multiplayer (thanks yochic!)[/p]
  • [p]Fixed a potential crash related to bees on multiplayer[/p]
  • [p]Fixed a potential crash related to splitters accessing an invalid item[/p]
  • [p]Fixed an issue where player death would sometimes not sync on multiplayer (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where multiplayer clients could place multiple bombs in one click (thanks Ace!)[/p]
  • [p]Fixed an issue where movers would not push items into researchers that needed them (thanks xefensor!)[/p]
  • [p]Fixed an issue where researchers could get stuck in an active state once a research is finished[/p]
  • [p]Fixed an issue where entering and exiting text boxes in the pause menu would cause the player to start mining and moving again[/p]
  • [p]Fixed a potential crash caused by using nuclear bombs in the dungeons[/p]

Starground v0.14.1.1 Hotfix

[p]This small update addresses some confusion about changing your username to have a unique one for multiplayer.[/p][p][/p][h3]Additions[/h3]
  • [p]Added username boxes to the Steam/Manual multiplayer screens.[/p]
[h3]Changes[/h3]
  • [p]Made it so an error message is thrown from the server when joining with an empty username[/p]
  • [p]Changed the "same username" error message to be more descriptive[/p]