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Starground v0.15 Released

[p][/p][h3]Starground's final update of the year is here! This update includes Caligo, a new frozen oil planet with bosses, weapons, a boss, and more! Achievements, buildable flooring, artifact merging, and a whole ton of new things also make their entrance![/h3][h3][/h3]
Whats New
[p][/p][h2]Caligo[/h2][p][/p][p]Caligo is a new dungeon in Starground. Caligo is an oil planet, that has since frozen over due to its drilling and exploitation. Remanents of past workers still wander the halls, while the wealthy family who onced owned an empire grasps on to what rubble is left.

This dungeon includes a bunch of new enemies, a new artifact, and multiple new melee weapon parts. This dungeon requires you deal with new slippery ice obstacles, as well as solve new puzzles. Content will continue to be introduced to this zone in the next few minor updates after today.
[/p][h2]Achievements[/h2][p][/p][p]Starground now finally has achievements! We're starting out with 14 different achievements for completing a variety of different tasks within the game. We plan to continue adding achievements for automation, dungeoning, farming, economy, and of course secret easter eggs.
[/p][h2]Buildable Flooring[/h2][h2][/h2][p]Buildable flooring is finally here in Starground! Long gone are the days of roughing it in the dirt. You can finally pave underneath your factories, and for a good reason too! Flooring can negatively or positively effect your movespeed. You can make highways and buildings, all while blocking resources that get in the way of your production lines. When you place a tile ontop of a resource, that node will no longer respawn until the flooring is removed. Finally cleaner factories! [/p][p][/p][h2]Artifact Merging and Inventory Upgrades [/h2][p][/p][p]As we continue to add in more artifacts and items into the game, inventory space starts to become quite a limited commodity. To address this, you can now visit the Artifact Merging Bench inside of the space hub. This bench lets you merge artifacts together in order to create new ones that combines both of their abilities. Bud is also a new NPC that will sell you inventory stack size upgrades. These will let you hold more items in any one slot in your inventory. He also gives you the option to sell old weapon parts you don't need (although we have some plants in the near future for weapon merging). [/p][h2]
Other Features[/h2][p]This update contains a ton of things that aren't huge flashy features, but still are worth mention. They include:[/p]
  • [p]Quests that you can redeem at most shop NPCs[/p]
  • [p]Creative mode that disables resource requirements and lets you build anything[/p]
  • [p]New misc buildings like the display stand and sign
    [/p]
[h3]Thanks for reading! Be on the look out for some smaller updates to sprinkle in some bits and bobs! As always, feel free to report any issues on Steam forums, or over on Discord[/h3][p][/p][h2]Follow Along[/h2][p]Want to follow the development of Starground more closely? Please consider joining the official Discord, or tuning into regular devstreams held over on Twitch. [/p][p][/p]
Changelog
[p][/p][h2]Additions[/h2]
  • [p]Added the artifact merging bench[/p]
  • [p]Added Bud to the space hub[/p]
  • [p]Added mythic fish that are rarer and sell for more at Fishbert[/p]
  • [p]Added decorations to empty space hub rooms, and locked them off[/p]
  • [p]Added buildable flooring[/p]
  • [p]Added stone and log walls[/p]
  • [p]Added wooden doors[/p]
  • [p]Added 14 new achievements[/p]
  • [p]Added 5 buildable flooring types[/p]
  • [p]Added various new footstep sounds[/p]
  • [p]Added an efficiency number when placing a proximity dependent building[/p]
  • [p]Added a dungeon masking system, so other rooms are hidden until actually entered (also includes a new transition animation)[/p]
  • [p]Added a new dungeon planet Caligo[/p]
  • [p]Added 5 new enemies[/p]
  • [p]Added the ice amulet artifact (chance to block damage)[/p]
  • [p]Added the ice saber weapon blade[/p]
  • [p]Added royal weapon parts[/p]
  • [p]Added stone dust (can be crafted in the grinder)[/p]
  • [p]Added multiple new colors to the minimap[/p]
  • [p]Added power line connections to the minimap[/p]
  • [p]Added the Structures research[/p]
  • [p]Added signs[/p]
  • [p]Added display stands[/p]
  • [p]Added various quests to the NPCs at the Space Hub[/p]
  • [p]Added the pogo stick (lets you phase through automation buildings)[/p]
  • [p]Added three merged artifacts[/p]
  • [p]Added smoked salmon[/p]
  • [p]Added shark fin soup[/p]
  • [p]Added squimp cocktail[/p]
  • [p]Added Savorvine (a new plant that can be bought from Burgandy the snail)[/p]
  • [p]Added the Engineer skin (xefensors skin redeem!)[/p]
  • [p]Added inventory stack size upgrades (sold by Bud)[/p]
  • [p]Added xefensor to the list of programmers[/p]
  • [p]Added xefensor and VVR to the list of translators[/p]
  • [p]Added gamemode as an option in the world options menu[/p]
  • [p]Added the creator and destroyer buildings for creative mode[/p]
  • [p]Added categories to ovens[/p]
  • [p]Added slot icons to the weapon bench[/p]
  • [p]Added a sound when selecting planets in the starlauncher[/p]
[h2]Changes[/h2]
  • [p]Completely reworked Spore to split instead of spawning moonshrooms[/p]
  • [p]Made it so info panels scroll when too long[/p]
  • [p]Made it so usernames now default to your Steam username[/p]
  • [p]Made various tweaks and clarifications to all commands[/p]
  • [p]Reworked the NPC shop screen to include a portrait and character text[/p]
  • [p]Made various tweaks and improvements to controller support across the entire game (Thanks xefensor!)[/p]
  • [p]Made it so the starlauncher camera position and zoom level is saved[/p]
  • [p]Made various improvements to tooltips in the game[/p]
  • [p]Updated all translations[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where your fullscreen setting would not get updated on launch[/p]
  • [p]Fixed an issue where splitters could grab items from conveyors not pointing into them[/p]
  • [p]Fixed an issue where underground conveyor belt overlays would stay visible when going back to the build menu[/p]
  • [p]Fixed an issue where asteroid collectors and turbines completely stopped working when next to each other [/p]
  • [p]Fixed a crash that happened when too many conveyors were placed down[/p]
  • [p]Fixed multiple bugs related to movers not properly moving items into buildings[/p]
  • [p]Fixed an issue where players would sometimes be invisible to other clients when playing through Steam multiplayer[/p]
  • [p]Fixed an issue where using the starlauncher UI could cause weird lag and background issues on multiplayer[/p]
  • [p]Fixed an issue where multiple inventories could all be opened at the same time (Thanks Nikjak!)[/p]
  • [p]Fixed an issue where the building menu info panel would freak out if it got too long (Thanks Unskill!)[/p]
  • [p]Fixed multiple multiplayer-specific terrain generation issues[/p]
  • [p]Fixed an issue where your special melee weapon part could be used while holding a ranged weapon[/p]
  • [p]Fixed an issue where resource nodes would not properly convert when either removed from or added to a land tile[/p]
  • [p]Fixed some inventories being able to be sorted that really shouldn't be[/p]
  • [p]Made multiple fixes and changes to Tesla Coils, to prevent crashes and improve overall stability[/p]
[h2]Optimizations[/h2]
  • [p]Greatly improved performance by introducing our own culling system[/p]
  • [p]Improved the performance of multiplayer, especially with dungeons[/p]
  • [p]Improved the performance of various UI nodes by using more signals[/p]
  • [p]Greatly improved the performance of christmas trees.[/p]
  • [p]Improved the performance of almost every automation building by converting more logic over to using signals[/p]
[h2]Modding[/h2]
  • [p]Made it so multiple types of things are now automatically added to the multiplayer spawner node. This includes entities, buildings, and any kind of scene in a data table. This should make multiplayer with mods much more straightforward.[/p]
  • [p]Added the "Abilities" tag to items. This is the new way artifact abilities are managed.[/p]
  • [p]Added the "Groups" tag to items. This is an easy way to group items up into specific categories, like fish or weapons[/p]
  • [p]Added some new get__data functions to ModAPI for buildings and research. This is a safe way to access the newly statically typed data tables[/p]
  • [p]Added the ability to add minimap icons to the minimap (not used in vanilla, but could be used in a mod)[/p][p][/p]
Multiplayer Games Night?
[p]Have you already got a group to play Starground online together?
Check out these other online multiplayer offerings from 2 Left Thumbs!

17.waves is a co-op tower defense, with Overcooked-like multitasking.
There's a free demo available now that you can play online!

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Starground v0.14.1.4 Hotfix

[p]This hotfix fixes an issue where the player inventory stack was increased to 990. Just take this as a little preview for potential inventory upgrades that are on the way.[/p][h2]Changes[/h2]
  • [p]Made it so the continue button now uses autosaves[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where the player inventory stack size was x10[/p]

Starground v0.14.1.3 Hotfix

[p]This update includes the addition of a new language to Starground, Czech! Massive thanks to xefensor and their friend VVR for creating all of these translations.[/p][p][/p][p]This update also fixes various issues related to crashing and more logistics refinement and bugfixing.[/p][p][/p][h2]Additions[/h2]
  • [p]Added the Czech language to the game. Massive thanks to xefensor and VVR for their help in making this possible![/p]
  • [p]Added xefensor and VVR to the list of translators[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where underground conveyors would grab items off of the side of conveyors (thanks xefensor!)[/p]
  • [p]Fixed an issue where exiting to the main menu would cause the game to crash[/p]
  • [p]Potentially fixed multiple causes for various random crashes[/p]
  • [p]Fixed an issue where underground belts were not connecting properly (thanks xefensor!)[/p]
  • [p]Fixed an issue where movers could sometimes randomly grab items from underground belts (thanks xefensor!)[/p]
  • [p]Fixed a crash related to changing controller[/p]
  • [p]Fixed issues using and modifying the space elevator UI on multiplayer (Thanks DevNinYa!)[/p]
  • [p]Fixed an issue where the big frog battery dropped the items of a big battery (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where helmets would not properly display on multiplayer[/p]

Starground v0.14.1.2 Hotfix

[p]This small update to Starground continues to refine changes made in 0.14.1. This update includes a large variety of bug fixes, as well as some minor balancing.[/p][p][/p][p]The save/load menu has also been upgraded, now with the ability to fuzzy search, as well as options for autosave interval, number of autosaves, and separating autosaves into their own section and folder as to not confuse them with other regular saves.[/p][p][/p][h2]Additions[/h2]
  • [p]Added numbers to various sliders in the option menu[/p]
  • [p]Added two options for configuring autosaves (time interval and count)[/p]
  • [p]Added the ability to fuzzy search for saves in the save/load menu[/p]
[h2]Changes[/h2]
  • [p]Made it so that the tree of wisdom's text box is not affected by lighting[/p]
  • [p]Decreased the cooldown of the sparkstone from 1.0 to 0.5[/p]
  • [p]Increased the attack range of spider minions[/p]
  • [p]Moved autosaves into a separate section while saving/loading[/p]
[h2]Fixes[/h2]
  • [p]Fixed an issue where splitters would break when a mover grabs items from them[/p]
  • [p]Fixed an issue where sorting inventories wasn't working (thanks xefensor!)[/p]
  • [p]Fixed an issue where the surge protector didn't update its warning on multiplayer (thanks yochic!)[/p]
  • [p]Fixed a potential crash related to bees on multiplayer[/p]
  • [p]Fixed a potential crash related to splitters accessing an invalid item[/p]
  • [p]Fixed an issue where player death would sometimes not sync on multiplayer (thanks DevNinYa!)[/p]
  • [p]Fixed an issue where multiplayer clients could place multiple bombs in one click (thanks Ace!)[/p]
  • [p]Fixed an issue where movers would not push items into researchers that needed them (thanks xefensor!)[/p]
  • [p]Fixed an issue where researchers could get stuck in an active state once a research is finished[/p]
  • [p]Fixed an issue where entering and exiting text boxes in the pause menu would cause the player to start mining and moving again[/p]
  • [p]Fixed a potential crash caused by using nuclear bombs in the dungeons[/p]

Starground v0.14.1.1 Hotfix

[p]This small update addresses some confusion about changing your username to have a unique one for multiplayer.[/p][p][/p][h3]Additions[/h3]
  • [p]Added username boxes to the Steam/Manual multiplayer screens.[/p]
[h3]Changes[/h3]
  • [p]Made it so an error message is thrown from the server when joining with an empty username[/p]
  • [p]Changed the "same username" error message to be more descriptive[/p]