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MagicBookAutoBattler News

MagicBookAutoBattler 0.1.0 Version Update

Dear Players,
In this version update, we have made significant changes to the game system and its features. If you encounter any issues during gameplay or have any valuable suggestions for the new system, we welcome you to join our Discord social group to provide feedback. We will continue to optimize and hope to bring you a better gaming experience. Thank you for your support!

[h3]Save or Archive[/h3]
This update will refresh the database, and all game saves will be reset.

[h3]New Features[/h3]
-Tutorial Guide: A concise tutorial guide has been added to help players quickly get started, and can be viewed at any time from the main interface when in doubt.
-Equipment and Treasure Expansion: A variety of new weapons and treasures have been introduced.
Elite Challenge Upgrade: Special elite and boss units have been added, increasing combat strategy and challenge.
-Magic Book Revamp: A new health system for the Magic Book has been introduced to alleviate the burden of failure, making decision-making more relaxed rather than desperate.
-New Characters: New characters can be recruited once the Magic Book level reaches 4.
-Character Passives: New character passive skills have been added.
-Blacksmith's Universal Materials: Universal synthesis materials have been added to reduce the difficulty of weapon and equipment cultivation.
-Weapon Selection: After passing the normal difficulty, the weapon selection system is unlocked, allowing for a personalized combat style.
-Album System: The album system is now open, allowing you to view the equipment and treasures obtained in the game. Some content is locked and will be released in the official version.

[h3]Optimizations[/h3]
-Scroll Challenge: The rewards for the scroll challenge have been optimized, offering the opportunity to challenge stronger enemies and win richer rewards.
-Level Difficulty Layering: The length of levels has been optimized, with two difficulty options, easy and normal, to accommodate the needs of different players.
-Bonding System Optimization: The bonding system has been upgraded, allowing for growth in conjunction with equipment, and the effects of bonds can be switched at will to try more combinations.
-Failure Judgment Optimization: The game's failure mechanism has been adjusted, with the Magic Book's health depletion being the only criterion for failure, enhancing the gaming experience.
-UI/UX Update: The UI animations and character combat effects have been optimized for a smoother combat experience. (The effect of the Ice Crystal Spear has received an "epic" update)
-Interaction Logic Upgrade: The interaction logic of the main interface and in-game has been optimized to improve convenience.

MagicBookAutoBattler Version 0.0.2973 Update

Dear valued players,
We have made some important enhancements to our game in this latest update. Theseimprovements include a comprehensive database overhaul. which has necessitated somechanges to our version archives. We understand that these changes may cause someinconvenience and we truly appreciate your understanding and patience.
We are committed to providing you with the best possible gaming experience and we believethese updates will greatly enhance your enjoyment of the game
Thank you for your continued support and we hope you continue to have a wonderful timeplaying our game.
Best regards.


[h3]New Additions[/h3]
- 1 new treasure
- 2 Ranger weapons
- 2 Rogue weapons
- New Priest, Rogue, and Ranger bonds
- New English language support
- New Adventure Career Settlement page

[h3]Adjustments[/h3]
- Optimized the appearance of some weapons to make them more gorgeous
- Optimized some special effects, making magic in battle more splendid
- Optimized the formula for resistance calculation
- Optimized skill animations for some of the Warrior's weapons
- Optimized the animation performance for the Rogue class
- Optimized the display of character base attributes, which can be viewed on the detailed interface
- Optimized the display method and rules for damage numbers to make them clearer and more intuitive
- Optimized the combat system, now you can experience various knockback and knock-up effects
- Optimized the difficulty curve of levels
- Optimized the amount of gold required for upgrading the Magic Book and the cost of refreshing
- Slightly increased the probability of high-quality equipment appearing in recasting
- Removed primary equipment from the recasting feature and added a Ranger equipment, which only appears in recasting
- Adjusted the stats of some weapons and equipment
- Adjusted character attributes
- Replaced some bond effects
- Strengthened some treasure effects
- The three-choice feature can no longer be refreshed
- Replaced the game music
- Temporarily removed the character level feature, which may be re-implemented later

[h3]Update Directions[/h3]
- More new equipment, weapons, and treasures
- More class and weapon bond combinations. We know you are looking forward to items like class change bonds, which will meet you in the future
- Multiple bond effects for weapons, more types of weapon combinations
- More attractive characters
- More bosses and mechanisms
- More combat scenes
- Continuous optimization of combat experience, difficulty curve, and strategic depth
- Continuous iteration on music, sound effects, and special effects
- Blessing system and event system added to the game, which will affect surprises in battle and when refreshing the Magic Book!
- Exclusive equipment for endless mode and new modes, welcome to challenge at that time
- New mode! We have designed an additional mode for players who like player-versus-player combat, allowing you to compete with the shadows of other "players" to see who has the stronger lineup
- The Encyclopedia system is online, where you can preview some stories and descriptions about our game

We look forward to hearing your voice and welcome communication with us to understand your thoughts. Do you want to see more combinations or more mechanisms, interesting boss battles, etc!