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Vindictus: Defying Fate News

Alpha Test Final Trailer

[h3] Alpha Test Final Trailer

[/h3]
Get a first taste of the intense action combat that awaits.
Experience it first at Steam Next Fest.
See you on the battlefield.

[previewyoutube][/previewyoutube]

[h3]Wishlist Now
[/h3]
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https://store.steampowered.com/app/2814860/

Alpha Test Full Trailer (Ver. 2)

[h3]Alpha Test Full Trailer | Ver. 2[/h3]The blade rises again. And with it, so does the question –
Is paradise still out of reach?
[previewyoutube][/previewyoutube]

[h3]Wishlist Now
[/h3]
Wishlist Vindictus: Defying Fate and be the first to get demo notifications!
https://store.steampowered.com/app/2814860/

Multiplayer Guide

[h3]Village Player Display & Interaction Guide (Multiplayer)
[/h3]
■ Player Visibility Settings In the village, players can see other players’ characters in real time after completing Chapter 1, Episode 1.

How to Enable: Setting Location: [Settings] → [Account] tab → [Account Information] → Turn On [Display Players in Villiage] to make other players visible in the village.
Display Elements: Character appearance (including outfits, dyes, and weapons)
※ The multiplayer feature becomes available as you progress through the story.

■ Player Interaction
If the "Display Players in Village" option is disabled, other players will not be visible in the village, and no interactions will occur.
If the "Display Players in Village" option is enabled, interactions are only enabled between players who have the feature activated.
- Interaction Examples:
When another player passes by your character, visual effects such as fluttering clothing may be triggered.
Characters do not block each other and can pass through freely.

[h3]Special Missions Rules Guide (Multiplayer)
[/h3]
■ Special Missions - Basic Rules
Category
Details
Party Size
Fixed 4-player party (based on the alpha test)
Difficulty
Fixed: Normal (Difficulty cannot be selected in multiplayer)
Potion Usage
Allowed (Limited to default provision only)
Revives
Up to 2 times per player (Potions are not replenished upon revival)
Rewards
Same rewards as in single-player mode
Fatal Actions
Not available
Stagger Gauge
Disabled (Not displayed during multiplayer)

Time Limit
Each Special Mission has a 30-minute time limit per battle.
※ Special Missions have a fixed 30-minute time limit, whether entered in Single-Player or 4-Player mode.

■ Entry Rules
- You can only enter Special Missions when all 4 players in the party are matched.
※ If you enter alone, it will be treated as a single-player battle and will not use a separate server.
- Even if some players leave during battle, the mission will not end as long as at least one player remains.
- No additional players can join once the battle begins.
- If a player leaves during battle, they will be returned to the village and cannot rejoin.
※ Repeated mid-battle departures may result in penalties. ※ Monster stats are fixed based on whether the mission is entered in Single-Player or 4-Player mode.


■ Revival System
Category
Details
Basic Revival
Up to 2 revives per player, restores 100% HP
Auto Revival
Automatic revival after a short duration when incapacitated.
Player Revival
Party members can interact to revive incapacitated ally for faster revival.
Potion Refill
Potions are not restored upon revival.


■ Special Missions Completion & Failure 1) Special Missions Success
The mission is completed upon defeating the boss monster designated as the target.
The party disbands automatically after the battle and returns to the village.

2) Special Missions Failure
- The Special Mission fails if all party members run out of revives.
※ Even if revives remain, the mission will be considered a failure if all surviving members are incapacitated at the same time.

■ Observation Mode
When a player uses up all available revives, they enter observation mode.
In observation mode, players can watch the battle from the perspective of surviving party members.
※ If you exit the game while in observation mode, you will be considered to have left the party and will forfeit any rewards

*All system names are temporary and subject to change.

Basic System Guide

■ Single Player & Difficulty Settings You can choose the difficulty level when you first start the game, and change it at any time via [Menu > Settings].
Difficulty settings are only available in single-player mode. Multiplayer mode is locked to Normal difficulty.

■ Map System
Players can check their current position and nearby terrain using the map.
'Activated Campsites' that have been explored can be used for 'Fast Travel', allowing immediate relocation from the map.
The following elements are displayed on the map:
- Current Location
- Area Entrances
- Campsite Locations
- Key Locations (e.g., Mercenary Outpost, Inn, Temple)
- Story Progress Indicators
- 'Trial Recall' Locations & Remaining Time
※ You can freely switch between regions and sub-regions for smooth navigation.

■ Campsite System
Campsites serve as rest points and supply hubs within battle zones.
When not in combat, you can Fast Travel to previously explored 'Activated Campsites' via the map.

■ Environmental Interaction
Players can interact with various terrain types and mechanical objects during exploration.
Type
Description
Traversal Terrain
Narrow gaps, crawl spaces, ladders, ziplines, mantling
Environmental Devices
Doors, switches, elevators, chain hooks, pushable objects, etc.
■ Boss Rechallenge System

All bosses from single-player areas can be challenged again after defeat through the 'Trial Recall' feature.
You can re-challenge the boss by interacting with a designated object. Conditions may change in the official release.
- Rechallenge Condition: A 5-minute cooldown is required after each clear.

■ Regional Monster Information

1) Northern Ruins
An ancient ruin reclaimed by nature and occupied by Gnolls that have splintered off from the Fomors.
Type
Description
Basic
Gnoll Warrior, Gnoll Ranger, Pigyn
Elite
Gnoll Veteran Warrior
Named Boss
Sharptooth, Shadowfang, Snowskin, Wolftail
Faction Boss
Gnoll Chieftain Crimsongale
2) Frozen Valley
A crystalline terrain formed by icy volcanic eruptions, primarily inhabited by Kobolds.
Type
Description
Basic
Miner Kobold, Guard Kobold, Kobold Wrangler, Draenog, Barghest
Elite
Foreman Kobold, Master Hunter Kobold
Named Boss
Expedition Captain Imich, Supervisor Eiwoch, Storekeeper Echeloch, Chief Priest Emaighsoch
Faction Boss
Chimpuu Emuloch
Universal Boss
Almas

*All system names are temporary and subject to change.

Alpha Test Full Trailer | Coming on June 8, 2025

[h3]Alpha Test Full Trailer | Coming on June 8, 2025 (PDT)
[/h3]
Step into a world of brutal action, intense combat, and a fate yet to be decided. Wield powerful weapons, master your fighting style, and carve your own path through the battlefield.

[previewyoutube][/previewyoutube]

[h3]Wishlist Now
[/h3]
Wishlist Vindictus: Defying Fate and be the first to get demo notifications!

https://store.steampowered.com/app/2814860/