Follower System Guide
■ Follower Overview

All characters can be designated as followers. Assigned followers participate in battle as AI-controlled allies that support the player.

■ Follower Features
Combat Support Role: Followers support the player in battle by attacking or guarding against enemies based on AI behavior.
■ Follower Behavior During Combat
Default Positioning: Followers generally stay close to the player and automatically approach enemies to engage in combat when a battle begins.
Attack Pattern: Followers perform combo-based attacks and will dodge or guard depending on the situation.
Damage Response: Followers lose HP when hit by enemy attacks and visibly react to damage with appropriate animations.
※ Some animations and behaviors may appear awkward during the alpha test.
■ Revival System
When a follower is incapacitated during battle, they will enter a revival standby state. After a set period, they will automatically revive.
You can interact with them to revive them faster.
■ Follower Growth
Followers grow in the same way as the player. If a follower is later switched to a playable character, their growth progress will be retained.
Growth Elements:
- Base Stats
- Craft & Enhance Weapons
- Shared / Unique Abilities
- Level System (Shared Across Account)
※ Weapon enhancement levels persist when switching between follower and playable character. ※ All growth elements are applied to followers, but their final damage is adjusted when applied in combat.
■ Appearance Customization
Followers share appearance items with the player.
They use a unified appearance inventory, and any customized look will remain intact when the character is assigned as a follower.
■ Environmental Interaction
Followers can interact with certain environmental elements.
Can Interact With: Ladders, mantling, ziplines, etc.
Cannot Interact With: Doors, movable objects, falling traps, etc.
*All system names are temporary and subject to change.


All characters can be designated as followers. Assigned followers participate in battle as AI-controlled allies that support the player.


■ Follower Features

Combat Support Role: Followers support the player in battle by attacking or guarding against enemies based on AI behavior.
■ Follower Behavior During Combat
Default Positioning: Followers generally stay close to the player and automatically approach enemies to engage in combat when a battle begins.
Attack Pattern: Followers perform combo-based attacks and will dodge or guard depending on the situation.
Damage Response: Followers lose HP when hit by enemy attacks and visibly react to damage with appropriate animations.
※ Some animations and behaviors may appear awkward during the alpha test.
■ Revival System

When a follower is incapacitated during battle, they will enter a revival standby state. After a set period, they will automatically revive.
You can interact with them to revive them faster.
■ Follower Growth
Followers grow in the same way as the player. If a follower is later switched to a playable character, their growth progress will be retained.
Growth Elements:
- Base Stats
- Craft & Enhance Weapons
- Shared / Unique Abilities
- Level System (Shared Across Account)
※ Weapon enhancement levels persist when switching between follower and playable character. ※ All growth elements are applied to followers, but their final damage is adjusted when applied in combat.
■ Appearance Customization
Followers share appearance items with the player.
They use a unified appearance inventory, and any customized look will remain intact when the character is assigned as a follower.
■ Environmental Interaction
Followers can interact with certain environmental elements.
Can Interact With: Ladders, mantling, ziplines, etc.
Cannot Interact With: Doors, movable objects, falling traps, etc.
*All system names are temporary and subject to change.