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Wild Assault Early Access October 30 Hotfix Patch Notes-Halloween begins

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 00:00 AM PT on October 30. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][p]▌Halloween Arrives, the Succubus Descends[/p]
  • [p]The "Succubus Soirée" Bundle lands with a vengeance![/p]
    • [p]Includes: Halloween-themed Valiant skin "Succubus Soirée", exclusive NK47 skin, limited showcase animation, themed avatar, and Valiant Card[/p]
    • [p]Fully equip yourself to become the ultimate Halloween warrior![/p]
[p][/p]
  • [p]Gather Pumpkins, Craft Limited-Edition Weapon Skins![/p]
    • [p]During the event, collect special pumpkins to craft Halloween-themed weapon skins[/p]
    • [p]Surprise rewards await—don’t miss out![/p]
[p][/p]
  • [p]Valiant Weekend kicks off![/p]
    • [p]From October 30, 7:00 PM PT - November 3, 07:00 PM PT, enjoy a 150% Valiant Proficiency boost![/p]
  • [p]New Beast Token Exchange Items Available[/p]
    • [p]Powerful weapon "NTW-Commander" now added to the direct purchase list[/p]
    • [p]Obtain it now to dominate the battlefield![/p]
[p][/p][p][/p][h3]▌Weapon Balance Optimization[/h3][p]Objective: Enhance weapon role clarity through numerical adjustments, expanding tactical options while preserving unique handling characteristics. We will continue monitoring combat data and dynamically optimize the gameplay experience.[/p]
  • [p]AR[/p]
    • [p]A94:[/p]
      • [p]Adjusted damage drop-off over medium-to-long distances to improve sustained suppression capability[/p]
      • [p]25m-75m: Fall-off multiplier 0.7 → 0.85[/p]
      • [p]75m-150m: Fall-off multiplier 0.6 → 0.75[/p]
      • [p]150m+: Fall-off multiplier 0.5 → 0.6[/p]
    • [p]AL01:[/p]
      • [p]Increased bullet velocity 416m/s → 720m/s[/p]
      • [p]Optimized trajectory performance, extending effective engagement range[/p]
    • [p]NK47:[/p]
      • [p]Base damage increased by 2 points[/p]
      • [p]Reduced shots-to-kill (STK) while maintaining iconic recoil behavior, improving operational forgiveness[/p]
  • [p]SMG[/p]
    • [p]DMP now available for Marquez and Uly[/p]
    • [p]Increases weapon diversity for compact engineer-type Valiants in different combat roles[/p]
  • [p]DMR[/p]
    • [p]MK4/VSK:[/p]
      • [p]Headshot multiplier reduced from 1.6 to 1.5[/p]
      • [p]Balances extreme time-to-kill (TTK) during continuous hits to ensure combat fairness[/p]
[h3]▌Other Optimizations[/h3]
  • [p]Gameplay:[/p]
    • [p]Adjusted the control point location in Area C of VESKA Outpost – WA Raid Mode[/p]
  • [p]World Chat:[/p]
    • [p]Added colored name displays for other players in chat channels[/p]
[h3]▌Bug Fixes[/h3]
  • [p]Fixed abnormal collision issues with certain crates on IMPEL SANDBAR[/p]
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Succubus Soirée

[p]​​"Your soul... smells so tempting, you know.​"​​[/p][p][/p][p]“Was that the click of a trigger... or the whisper between my lips?​”[/p][p][/p][p][/p][p]October 30th – Succubus Soirée begins!​[/p][p][/p][p][/p][p]
[dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

《Wild Assault》 Co-creation Project: Genesis of Ideas - Season 2 Launch!

[p]To all 《Wild Assault》 players and creators,[/p][p][/p][p]The first season's weapon skin design event was a great success! We were truly amazed by your talent and passion, and captivated by your design concepts and creativity. Precisely because of this, we've decided to level up the challenge for Season 2—introducing the Valiant Skin Co-creation Plan![/p][p]Our ultimate vision remains unchanged: to bridge the gap from "concept" to "implementation," giving your brilliant creations a chance to be officially added to the game![/p][p][/p][h3]Event details are as follows:[/h3][h3]Event Period[/h3][p]October 26, 2025 – November 16, 2025 (Deadline: UTC 0:00, November 16)[/p][h3]Event Rules[/h3][p]Designated Valiants for this round: HONG YING or MARQUEZ.[/p][p][/p][carousel][/carousel][p][/p][p][/p][carousel][/carousel][p][/p]
  • [p]No restrictions on the design theme—freely unleash your creativity.[/p]
  • [p]Once completed, upload and publish your design to the Beast Hunt: Assault Steam Community Artwork page. The official team will collect and review the entries. (As shown in the example image below.)[/p]
[p][/p][h3]Design Guidelines[/h3]
  • [p]Maintain the Valiant's original proportions and structure, but feel free to customize elements, materials, and thematic patterns.[/p]
  • [p]Submissions must include a front rendered view and a front flat view. Additional materials such as a three-view diagram, material descriptions, or texture maps are recommended.[/p]
[p][/p]
  • [p]All submissions must be original work. Plagiarism or unauthorized use of third-party materials is strictly prohibited.[/p]
[h3]Submission Requirements[/h3]
  • [p]File Format: JPG/PNG (Layered PSD file required for final implementation if selected)[/p]
  • [p]Dimensions: Minimum 4000 × 2000 pixels (Note: Steam Community Artwork page has a 5MB upload limit; compressed files are acceptable)[/p]
  • [p]DPI: Not less than 72[/p]
[h3]Rewards & Implementation[/h3]
  • [p]After the event concludes, we will select the top 10 outstanding works from all submissions. These designs will have the opportunity to be implemented in a future game update.[/p]
  • [p]Winners may choose one in-game bundle of their choice as a reward.[/p]
  • [p]Official staff will contact winning creators via the Steam Community Artwork page to request a Steam friend addition for reward distribution and follow-up coordination. Participants may also include alternative contact methods in their submission to ensure smooth communication.[/p]
[p][/p][p]We look forward to seeing your imaginative designs![/p][p]For any questions, please reach out via the Steam Community or official channels.[/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #42: Balance, Truly a Challenge!

[p]Hello, Valiants![/p][p]Over the past week, we continued gathering your feedback on game balance and implemented an update this Thursday. We fully understand that balance optimization is a complex and ongoing effort. The team is working hard to identify and alleviate current pain points in the gameplay experience, enhancing overall match fairness and smoothness.[/p][p]Current Optimization Approach:[/p][p]Without significantly altering the current player feel, we prioritized targeted adjustments at the numerical level.[/p][p]Valiant Adjustments:[/p][p]NORMAN (Tiger) - Ultimate Skill \[PRIMAL FURY]:[/p][p]We did not change its core mechanics but introduced a dynamic decay Numerical Design to address the issue of it being difficult to counter in the late stage.[/p]
  • [p]Before: Constant 50% damage reduction throughout the skill duration.[/p]
  • [p]After: Damage reduction now decays linearly over the skill’s duration.[/p]
  • [p]Start: Maintains 50% high damage reduction to ensure strong initiation capability.[/p]
  • [p]Effect: The damage reduction decays every 2 seconds during the entire effect period, eventually decreasing to 15% by the end.[/p]
  • [p]Goal: To preserve his initiation power while providing opponents with a counterplay window in the later stages, encouraging more precise timing and decision-making.[/p]
[p]MARQUEZ (Skunk) - TACTICAL \[GAS GRENADE]:[/p][p]After comprehensively evaluating its innate healing denial effect, explosion damage, and stacking potential, we moderately reduced the threat level of a single poison instance. This ensures that a full-health player will not be downed after fully experiencing one poison effect.[/p]
  • [p]Goal: To alleviate the pressure of multiple Marques stacking skills to block paths and enhance survival and counterplay opportunities for opponents.[/p]
[p]RYAN (Bull) - ULTIMATE \[REPRESSION] Enhancement:[/p][p]Considering his slow movement, limited primary weapon ammo, and shield’s inability to block melee attacks, we added all-type damage reduction during Ryan’s ultimate.[/p]
  • [p]Goal: To strengthen his role as a front-line tank and highlight his tactical importance as a core damage-soaker for the team.[/p]
[p]AKAIHIME (Fox) - SIGNATURE \[DEPARTURE] Adjustments:[/p][p]Based on extensive feedback (yes, complaints about her slide are second only to one other thing—guess what’s first?), we appropriately rolled back some overly strong enhancements to maintain healthy match pacing.[/p][p]Weapon Adjustments:[/p][p]By reviewing player feedback and surveys, we found that some weapons underperformed within their categories compared to the current meta options. By enhancing the base attributes of these weaker weapons, we aim to preserve their unique characteristics while improving their versatility in various combat scenarios.[/p][p]Next Steps & Commitments:[/p][p]We will continue adhering to our "small steps, quick iterations" strategy:[/p]
  • [p]Daily tracking of balance-related feedback and weekly fine-tuned numerical adjustments (mechanic-related issues will be handled separately).[/p]
  • [p]Focusing on optimizing high-priority pain points such as skills, weapons, BOT behavior, and match pacing.[/p]
    • [p]Preview of upcoming adjustments (subject to actual update notes):[/p]
    • [p]🔫 Weapons: Adjustments for AKS, A94, AL01, MK4, and other firearms.[/p]
    • [p]🗺️ Gameplay: Fine-tuning of spawn points on some maps to improve attack/defense experience.[/p]
    • [p]⚙️ Other modules will be optimized based on priority and resource availability.[/p]
  • [p]Maintaining transparent communication with the community and providing timely updates on optimization progress and specific data.[/p]
[p]We hope to gradually improve match fairness and gameplay smoothness through this "small steps, quick iterations" approach, continuously collecting feedback and making weekly progress.[/p][p]We also encourage everyone to experience the game after each update and share more specific, precise balance issues and suggestions with us. Only through collective effort can Wild Assaultevolve in a healthier and more fun direction.[/p][p]That’s all for this week’s Wild Assault Dev Log. Thank you to every Valiant who continues to offer suggestions (´。• ᵕ •。) ♡`—you are making this battlefield better and better! See you in the comments![/p][p][/p][p][/p][p][/p][p]✨ Surprise egg announced! A succubus is about to join the battlefield—be careful, she might be right behind you[/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access October 23 Hotfix Patch Notes-Balance Optimizations

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 03:00 AM PT on October 23. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌ Balance Optimizations[/h3]
  • [p]Valiants[/p]
    • [p]Norman:[/p]
      • [p]Adjusted the significant damage reduction of the Ultimate ability. The damage reduction effect now decays over the duration of the ability.[/p]
    • [p]Marquez:[/p]
      • [p]Reduced the damage frequency of the Tactical ability's poison gas by 23%.[/p]
    • [p]Ryan:[/p]
      • [p]During the Ultimate ability, added an 18% damage reduction effect against all damage types.[/p]
    • [p]Akaihime:[/p]
      • [p]Removed the immunity to certain explosive damage types during the Signature ability..[/p]
    [p][/p]
  • [p]Weapons[/p]
    • [p]Assault Rifles:[/p]
      • [p]Adjusted the recoil for the NK47 and AS-VAL, reducing the frequency and magnitude of horizontal recoil deviation.[/p]
    • [p]Submachine Guns (SMG):[/p]
      • [p]Increased the magazine capacity for all SMGs except the DMP.[/p]
      • [p]Reduced the maximum spread (both hip-fire and aimed) for the PPsh and M10.[/p]
      • [p]Increased the base damage of the PS-29 by 2 points and increased its initial damage fall-off distance by 2 meters.[/p]
    • [p]Shotguns:[/p]
      • [p]Increased the damage fall-off distance for shotgun slugs.[/p]
    • [p]Sniper Rifles:[/p]
      • [p]Reduced the reload time for the Hunter's Crossbow.[/p]
    • [p]Designated Marksman Rifles (DMR):[/p]
      • [p]Reduced the base vertical recoil for the DSV from 3.5 to 2.[/p]
  • [p]BOT[/p]
    • [p]Moderately slowed down the BOT' return-to-battlefield rhythm.[/p]
  • [p]Custom Matches[/p]
    • [p]The reward output ratio for Custom Matches has been increased to 100%.[/p]
  • [p]Gameplay[/p]
    • [p]Optimized the control point location in Area A for the VESKA Outpost - Onslaught game mode.[/p]
[h3]▌ Fixes[/h3]
  • [p]Fixed an issue where using the Valiant Crock could not progress the Battle Pass mission requiring skill usage.[/p]
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