1. Wild Assault
  2. News

Wild Assault News

Wild Assault Weekly #5: Character Optimizations!

What's up the wild ones! Our Wild Assault character optimizations Beta spotlight is finally here! We are so glad that players liked our characters in the alpha test, and we are aware of the fact that the current character performances haven't met everyone's satisfaction.
Let's take a look at what we've been working on:

[h2]Optimization for Marquez[/h2]
  • Marquez's toxin mine now leaves a dangerous zone upon explosion, dealing AoE poison damage for a much longer time. Never mess with the deadly scientist!
  • Optimization: Marquez's toxin mine now has a larger trigger area, making it easier for players to defuse. Still, we suggest you keep your eyes sharp, or you'll hear Marquez laughing at you!


[h2]Optimization for Vladimir[/h2]
We all love Vladimir, and like our producer mentioned in the last Q&A, we've nerfed Vladimir too much. Now major buff is coming to the big guy!
  • Faster casting animation for Field Fort
  • Fury Cannon now deals higher damage


[h2]Optimization for projectile abilities[/h2]
There are many projectile abilities in Wild Assault, such as Marquez's Gas Grenade, Ryan's Smoke Grenade, Jack's Projectile Launcher and Vladimir's Burning Barrel. We've been working hard to optimize the overall smoothness of projectile abilities and resolve the issue of aim guideline delays.



We've also been working on optimizations for other characters like Jack and Hongying. Balancing character abilities is always an ongoing task for us. With more new characters joining Wild Assault, we'll also need to be extremely cautious when fine-tuning. We'll keep everyone posted on the progress!

[h3]Wild Assault Beta: Assemble is scheduled for July 31 (time TBA). We hope to see you soon and don't forget to provide your feedback! ๐Ÿซกโค๏ธ[/h3]


Combat Cat Studio

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Beta: Assemble is scheduled for July 31!

[previewyoutube][/previewyoutube]



[h3]๐Ÿ“ฃThis is official: Wild Assault Beta: Assemble is scheduled for July 31! ๐Ÿ—“๏ธ[/h3]

"ใ•ใ‚ ๅง‹ใพใ‚‹ใ‚ˆ๐Ÿ˜˜" โ€”โ€” Akai Hime will be joining us in Beta! ๐ŸฆŠ More details coming up later! ๐Ÿ“œ๐Ÿ”
Stay tuned to our Wild Assault Beta Spotlight for more beta highlights! ๐ŸŒŸ

๐Ÿ‘‹ Hope to see you again in Op Mojave! ๐ŸŒต๐Ÿ”ฅ

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Weekly #4: Optimizations!

In this week's Wild Assault dev logโœจ, we present you a new series of optimizations: mantling, ping system, balance, gameplay smoothness, and jump accuracy penalty! ๐Ÿ› ๏ธ

These highly anticipated optimizations are based on our alpha test community feedback and will be implemented in beta. HUGE thanks to our community for co-creating Wild Assault๐Ÿพ with us! โค๏ธ๐Ÿซก

[h3]Mantling Optimization[/h3]
Originally posted by Lantin
"I can't remember how many times I've been turned into Swiss cheese because of failed mantling attempts." โ€” Wild Assault producer Lantin

We've been working hard to address related issues, such as mantling not working or being hard to trigger. With the new algorithm, we have significantly improved the mantling smoothness and ensured that it will be triggered as intended during sprinting and jumping. Check out the GIFs:



[h3]Ping System Optimization[/h3]
Teamwork is one of the most important aspects of Wild Assault. We created the Ping system to enhance your teamwork experience and encourage player collaboration. However, its performance during the alpha test was not ideal.

We re-evaluated the Ping system and focused on the following areas to improve it: user interface, responsiveness, usability, visual performance, and related gameplay experience. Additionally, we have resolved several response delays issues in the Ping system:

  • Optimized marking in the ping system, including the long-press trigger.
  • Resolved issues with difficulty in marking a target and slow responses.
  • Enhanced marks visibility.
  • Added a crosshair in the downed state for easier marking.
  • Marking now gives you assist points.

Mark the enemy for your team and get extra points

[h3]Game Balance โ€” Respawn Camping[/h3]
Respawn camping was one of the most frequently reported issues by players during the alpha test and the Anthro Festival event. We sincerely apologize for the frustration it caused.

To resolve this issue, we have reduced the time players can stay in the enemy base from 10 seconds to 5 seconds. We hope this will initially help prevent respawn camping. We will continue to improve this through further adjustments to the map and gameplay. Thank you!



[h3]Gameplay Smoothness Optimization[/h3]
Jack mains have reported being easily killed by enemies because they couldn't trigger tactical sprint while cocking the rifle.

To address this issue, we've optimized the entire animation logic. Now Jack can tactical sprint immediately after firing and cock the sniper rifle afterward. Another reason to main Jack? XD



[h3]Jump Accuracy Penalty[/h3]
Yeah! It's finally here! Check out the GIF!
BTW we are also working on recoil optimization. We will show you a related demonstration as soon as possible!



More optimizations are on the way. Thank you very much for your support! We'll talk to you again in the next one! โค๏ธ

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Bluesky: https://bsky.app/profile/wildassault.com

Wild Assault Beta Spotlight: Neutral Item!

[previewyoutube][/previewyoutube]

WildAssault Beta Spotlight: Neutral Item ๐Ÿ”ฎ


We've always been trying to implement interactive side quests to the conquest mode, in order to enrich Wild Assault's gameplay. And this is out latest attempt: The Neutral Item! ๐Ÿ•น๏ธ

The Neutral Item will randomly drop at certain locations on the map during mid-game. Upon player interaction, the Neutral Item will start charging. Players from both sides can interact again to seize control during the charging. When fully charged, the side that has control of the Neutral Item will get points and buff rewards. โœจ

Please let us know what you think and feel free to provide suggestions in comments! We'll see you in the next one! โค๏ธ๐Ÿซก

P.S. The Neutral Item plays an important role in Wild Assault's lore. Please stay tuned for our upcoming new trailer! ๐Ÿคซ

Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault

Wild Assault Beta Spotlight: Tutorial & Shooting Range ๐ŸŽฏ

[previewyoutube][/previewyoutube]

WildAssault Beta Spotlight: Tutorial & Shooting Range ๐ŸŽฏ


Another popular suggestion from the community! ๐Ÿ˜˜
You wanted it, we've got you covered! ๐Ÿซก
Now you'll have a space to get familiar with the characters and build your own combat tactics! ๐Ÿ“
The tutorial and shooting range will be implemented in Wild Assault Beta! Stay tuned for more spotlights! โœจ
There's something more in the video. Did you find it? ๐Ÿ‘€


Follow us on social media:

X/Twitter: https://x.com/WildAssaultGame

Facebook: https://www.facebook.com/WildAssault/

YouTube: https://www.youtube.com/@WildAssault

Discord: https://discord.gg/wildassault