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Wild Assault Dev Log #25: Weekly Status Update



Hello Wild Ones!

As promised, here comes the new dev log for this week. We'll be addressing the major community concerns about the new content this week, along with the latest updates on optimizations and bug fixes.

About the Akai Hime - Haru Silk Series


As part of the Kit Carnival event, we released the Haru Silk Series cosmetics, which sparked major discussions among the community. First, we'd like to extend a huge thanks to the Wild Ones who've already supported us by making a purchase. We hope you're enjoying the series!

Since its release, we've been carefully monitoring community discussions and feedback. We recognize that the pricing for this series didn't meet our community's expectations, and we understand the various concerns this has raised.

During this early access phase, our team is exploring appropriate monetization strategies. This process is necessary, but we admit our current approach has not been fully refined. We are genuinely sorry for any inconveniences this might have caused. Our sincere apologies!

We earnestly invite you to collaborate with us in finding a balanced model that both sustains Wild Assault's development and ensures players can experience and enjoy the content we've poured our hearts into. Our studio's commitment remains unchanged: transparent communication and continuous improvement based on the community's preferences!

Therefore, after carefully evaluating your feedback and our development plan, we are announcing the following adjustments:
  1. Lower the pricing for related items and bundles, and apply this reduced pricing to subsequent content of the same level quality.
  2. Revised pricing for the Haru Silk series items will be effective after the update at 3 AM PT on May 23:
    1. Haru Silk Bundle: Reduced permanently from 3,080 to 2,180 Beast Coins (30% reduced).
    2. Akai Hime - Haru Silk: Reduced permanently from 1,840 to 1,150 Beast Coins (37% reduced).
    3. VS_VAL - Haru Silk: Reduced permanently from 1,300 to 800 Beast Coins (38% reduced).
    4. Haru Silk Squad Animation: Reduced permanently from 620 to 500 Beast Coins (19% reduced).
    5. Haru Silk Avatar and Valiant Card: Reduced permanently from 310 to 200 Beast Coins (35% reduced).
  3. For Wild Ones who purchased the above items before this price adjustment, we will issue Beast Coins refunds before 3 AM PT, May 29.
  4. Akai Hime - Haru Silk leg hair adjustment: Your feedback has been heard! We will continue to monitor community input and implement improvements accordingly.
About Limited-Time Deathmatch Mode


[h2]Addressing Concerns About Splitting Playerbase[/h2]

WA Conquest and WA Raid are Wild Assault's primary modes. We will continue to focus on and refine large-scale battleground game modes, continuously optimizing the player experience and introducing new content.

The two new Deathmatch modes we're introducing are designed as alternative modes to enrich players' overall game experience. We will periodically release similar modes and event-based modes. However, our core gameplay modes will maintain their primary status.

[h2]About Limited Availability[/h2]

The reason for limited availability of the new game modes is to provide the best possible gameplay experience for everyone. Since these modes require a certain player base, we've chosen the two time slots with the highest concurrent player counts.

This approach is also intended to prevent player fragmentation that could compromise the gameplay quality. We have received your feedback regarding the limited availability, and we appreciate it! We will continuously adjust the availability based on player engagement with these two new modes, and we welcome your further suggestions!

Regarding Map Balance


Following our previous weekly update discussing the Valiant and weapon balance, our next critical task is optimizing the balance of game modes and maps. We've noticed that players frequently discuss balance issues between attacking and defending sides in the WA Raid mode.

We plan to collect community feedback through a survey in the near future, and ultimately combine this input with backend data to assess potential balance adjustment strategies. At present, we'll address the specific concerns raised about The Crescent Bay.

Through active player feedback and backend data monitoring, we've discovered that the first area of The Crescent Bay in WA Raid is critically unbalancing gameplay. The win rates for attacking and defending sides in this area have reached an alarming 3:7 ratio. We have already identified the primary issue: an unreasonable cover structure on a key pathway that has caused significant player data clustering.

Simultaneously, we will further optimize the structure design of the first area, addressing the defensive line-of-sight advantage that players have highlighted. Our goal is to provide both sides with a more comfortable and engaging combat experience. We are currently conducting internal testing for these structural modifications and will soon deliver the updated design for community review.

Similarly, we are optimizing the final combat area. Although it has met our initial design expectations for creating intense confrontations between both sides, it's clear that in this "final sprint," the two sides are not starting on equal footing. Even after brutal game points elimination, the attacking side finds it extremely difficult to break through the seemingly impenetrable defensive line. We will slightly reduce the defending side's advantages while preserving the current gameplay experience, aiming to deliver a more intense and thrilling attack-defense dynamic.

Weekly Update Changelog May 23


[h2]Optimizations[/h2]
  1. Haru Silk series pricing adjustment.
  2. Higher drop rate for Kite Dye.

[h2]Bug Fixes[/h2]
  1. Fixed an issue where Valiants cannot melee attack when equipped with a weapon with clip capacity modification attachments.
  2. Fixed an issue where players cannot interact with the kite crafting desk located in the B2 area of The Crescent Bay.
  3. Fixed an issue where the dye item quantity does not refresh when the item count is zero and the item is not an initial item.
  4. Fixed an issue where the bleeding out mechanism didn't work in the Deathmatch mode on The Crescent Bay.


Key Ongoing Optimizations
  1. Friendly Collision Optimizations
  2. Camera Positioning Fix (Preventing camera clipping into solid objects)
  3. Aiming Indicator Being Blocked by Friendlies
  4. Battle Pass System Overhaul Addressing Community's FOMO Concerns
  5. Optimization Plan for PKP
Upcoming Bug Fixes
  1. When a player is being revived by Hongying and the revival is interrupted, the revive state abnormally persists, preventing Erwin from subsequently reviving the player.
  2. In high-latency scenarios, deployment screen displays incorrectly due to unsynchronized variables.
  3. Players have a chance of getting stuck underground when deploying in C1 area of The Ricky Mountains (WA Raid).
  4. Players can occassionally be attacked by enemies before deployment.
  5. Issue with Erwin's Q ability revive not functioning under high-latency.
  6. When a player disconnects mid-match and gets knocked down, they're unable to redeploy after reconnecting, essentially being stuck in a downed state.
  7. Performance stuttering and frame drops during gameplay.
  8. After reloading an empty M88 clip, the weapon unexpectedly fires an incorrect number of rounds.
  9. The issue where Uly's burrowing VFX is incorrectly displayed when his E ability isn't activated.
  10. Zhenshan's Q ability cannot reload the weapon when current bullet load count is 0. It can only reload the weapon when current bullet load count is not 0.
Current Development Status
  1. The 11th Valiant: Ability effects and numerical adjustments in live combat are currently underway.
  2. New Map for Season 2: Overall structure has been completed. We're now refining details for objects and obstacles.
  3. Customized Game Mode: The studio is brainstorming ideas for player-customized game modes. Feel free to share your wisdom!
  4. Season 2 events: We are currently designing a summer-themed event and optimizing rewards and player experiences. Stay tuned!


Feel free to let us know what you think in the comments! Thank you all again and hope you enjoy a lovely weekend! 🫶🫡


Combat Cat Studio

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Wild Assault Early Access May 22 Hotfix Patch Note



Hello Wild Ones!

A hotfix is rolling out on May 22, 2025. Ingame matches won't be affected by this update. However matchmaking may not function normally during the process. Please exit the game, complete the update, and launch your game client again.

Patch Note


[h2]Optimizations[/h2]
  1. Kite Carnival: Rewards for the Check-in Supply Day 6 have now been adjusted to Weapon XP Card III
  2. 30.
  3. Kite Carnival: Rewards for crafting a Kite are now Weapon XP Card III
  4. 2.
  5. Kite Carnival: Substantially improved the drop rate of kite dyes during matches.

[h2]Bug Fixes[/h2]
  1. Kite Carnival: Fixed an issue where kite crafting desks do not appear in The Ricky Mountains (WA Raid Mode).
  2. Kite Carnival: Fixed an issue where the kite crafting desk in Operation Mojave was obscured by sand.
  3. Fixed incorrect player count display during waiting phase in deathmatch mode.
  4. Fixed match result abnormality when players exit mid-match in deathmatch mode.


A Quick Response to Community Concerns
  1. About Players Only Able to Get Kite Dyes Through Enemy Takedowns: Currently, this event's design has flaws. While reviving teammates and capturing points can lead to dye farming, we need to comprehensively evaluate the situation. In the next season, we will try to overhaul the event logic design. Thank you for your understanding! For now, we will temporarily address this by improving dye drop rates during matches.
  2. Regarding Zhenshan's Q Ability: In the previous update, we fixed an issue where casting Zhenshan's Q Ability twice incorrectly refilled weapon ammunition. However, this update has created a new problem: Casting Q ability cannot reload the weapon when current bullet load count is 0. It can only reload the weapon when current bullet load count is not 0. We are currently investigating solutions to this problem.
  3. Deathmatch and Random Deathmatch - Limited-Time Availability: We're implementing specific time slots for our Deathmatch and Random Deathmatch modes to ensure the best player experience. These two new modes have a player count requirement, which is why we've set up limited-time availability during peak hours to ensure an ideal player experience. Rest assured, we'll remain flexible and make agile adjustments based on real-time player feedback!

We will discuss this update further in this week's Dev Log. Stay tuned and thanks for your support!




We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




Combat Cat Studio




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Wild Assault Weekly Update: Patch Note & Kite Carnival Roundup - May 22



S1 Special Event: The Kite Carnival




Event Period: 12 AM PT, May 22, 2025 - 7 AM PT, July 3, 2025

As the spring sky stretches out, a vibrant breeze suddenly brings color and life to the horizon!

Spring comes and kites become the stars of the sky! Wild Ones can experience kite flying in designated areas on multiple game maps. During the event, earn all kinds of rewards, including the M-90 Green Kite Weapon Cosmetics by collecting different color variants of kites!

New Items: Akai Hime - Haru Silk Series


Haru Silk, a delicate figure, whispers among the cherry blossoms, where the eternal home of spring lies, where hope and freedom reside.


Akai Hime - Haru Silk


Squad Animation - Haru Silk


VS_VAL - Haru Silk

Limited-Time New Game Modes
  • Deathmatch: One of the most classic modes in shooters, focusing on fast-paced combat and team collaboration. In this mode, players are divided into two 8-person teams for intense battle. The team that first eliminates all of the enemy's game points within the specified time wins the game. If time expires, the team with more successful takedowns wins.
  • Random Deathmatch: Builds upon the standard deathmatch mode by introducing random Valiants and weapons. In this mode, players will be randomly assigned Valiants and weapons, including those that have not yet been unlocked!
Optimization
  • Optimized collision for the bridge in The Ricky Mountains
Bug Fixes
  • Fixed an issue where switching weapons frequently after equipping shotgun slugs would cause abnormal slug damage during matches.
  • Fixed an issue with bullets abnormally penetrating thin walls.
  • Fixed an issue where switching weapons after Vladimir's ultimate ability caused abnormal sprint animations.
  • Fixed an issue where casting Zhenshan's Q Ability twice incorrectly refilled weapon ammunition.
  • Fixed an issue where switching Valiants after reviving with Hongying would incorrectly maintain her faster revive speed and cause incorrect revive animations.
  • Fixed UI display issue caused by an error when pressing ESC while the proficiency upgrade prompt is displayed during match.



We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx


Combat Cat Studio




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Wild Assault Dev Log #24: Weekly Status Update



Hello Wild Ones!

#TGIF! 🎉

In last week's dev log, we discussed our approach to balancing weapons and Valiants. Since then, we've been closely following your discussions in the comments and on social media. These conversations helped us recognize where our perspectives differ from yours, as well as your desire for more transparency about our current work.

This week's dev log will continue addressing your feedback while sharing updates on our progress. 🫡

1. Weapon Balancing


In the previous dev log, the adjustment approach for the NK-47 sparked particularly active discussions. We received a lot of player feedback pointing out that other ARs feel underpowered compared to the NK-47. Additionally, there was significant feedback regarding the PKP.

As we've mentioned before, weapon balancing is an ongoing process that considers both objective data and player experience feedback. Currently, we're still conducting comprehensive analysis and evaluation for each weapon. Once we've identified the key issues, we'll implement corresponding balance adjustments.

2. About Vladimir


In the previous balance update, we slightly reduced the explosive damage of Vladimir’s tactical ability (Q) to address the excessive damage output from manually detonating it with gunfire. However, based on player feedback and collected data from the current version, Vladimir’s performance remains far ahead of other characters.

Moving forward, we’ll conduct further comprehensive adjustments to Vladimir’s balance. Our goal is to maintain the intended effectiveness of his abilities while reducing his margin for error and tuning down some overperforming values.

3. New Content


[h2]3.1 New Valiant[/h2]

  • Crock: The visual assets for the 11th Valiant, Crock, are now fully completed, and we're currently in the ability development phase. Can you guess what animal Crock actually is and what his Class will be? Feel free to share your theories and discuss with us in the comments!
  • New Valiant Poll: Thanks to everyone who voted in last week’s character design poll! We received 4,354 responses, and the snow leopard emerged as the clear winner with 41.27% of the votes, way ahead of the rest! Now that the poll is closed, the snow leopard design will move into the art development phase. We’d love to hear your ideas for classes and abilities! Drop your suggestions in the comments to help inspire the final look!

[h2]3.2 New Weapons[/h2]

Season 2's new weapon designs are now complete! We're currently fine-tuning their stats and balance. Stay tuned for more updates soon! In the meantime, what weapons would you like to see in Wild Assault next? Let us know in the comments!

[h2]3.3 Achievement[/h2]

Achievement System Sneak Peek!

The team’s brewing some spicy achievements. Here’s a peek at the wildest contenders. Can you guess how to unlock these? 👀
(Names are still works in progress!)
  • Hyper Inhalation - "99.1% pure, no doubt!"
  • Tiny but Deadly - "Size means nothing when skill strikes true!"
  • Cornered Beast - "Wounded beast bites back harder."
  • Just Vibing - "Enjoyed the cool animation. Totally worth it!"
  • Fist of Furry - "🎶 Furry Fighting! Light Speed Striking! 🎶"
4. Known Issues We're Working On
  • After disconnecting and reconnecting, the Valiant remains knocked down on the ground and cannot respawn.
  • Abnormal ammo count after reloading M88 with empty magazine.
  • When any shotgun is equipped with slug rounds, switching weapons during a match causes abnormal slug damage.
  • Uly’s E ability VFX appears incorrectly even when the ability is not activated.
  • After reviving with Hongying, switching to another valiant still allows faster revives, and the revive animation is incorrect.
5. Ongoing Optimization
  • Teammate collision tweaks.
  • We are optimizing network performance with better latency tracking and additional data checks. IP protection has also been added to enhance connection stability.
  • Performance optimizations for the two new game modes coming in Season 1.
  • Performance testing for the new Season 2 map (Wild Assault’s 4th map).
6. The Kite Festival


Wild Assault’s Spring Event "Kite Festival" Starts May 22!

The Kite Festival is almost here! Visit designated areas on the map to fly kites. Collect all color variations to unlock the final reward.

Launching Alongside the Event:
  • Two long-awaited new game modes
  • "Haru Silk" series: Brand new Valiant cosmetics and best squad/my squad animation
Regarding New Modes & Player Concerns:

We understand that adding new modes may spread the player base thinner, potentially reducing the number of players in each mode. We’ll closely monitor queue times and matchmaking health, adjusting the availability of primary and secondary modes based on your feedback and play patterns. We welcome your suggestions to help maintain the best possible experience for everyone.


That's all for this week's dev log! Let us know your thoughts in the comments. See you in the next one!




Combat Cat Studio




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Wild Assault Early Access May 14 & 15 Hotfixes Patch Note


Cover Art by Berry.

Hello Wild Ones!

We’re planning to deploy two hotfixes this week, scheduled for May 14 and May 15. For details, please refer to the patch notes.

Patch Note


[h2]Optimizations[/h2]
  1. Optimized collisions in the Ricky Mountains bridge area. (May 14)
  2. Optimized camera collisions with the ceiling inside the building in Area A in the Ricky Mountains for WA Conquest mode. (May 14)

[h2]Bug Fixes[/h2]
  1. Fixed an issue where the Ulymobile model disappears before exploding, and addressed abnormal black screen glitches during explosions in its control view. (May 14)
  2. Fixed an issue where Ryan's tactical sprint wouldn't cancel when activating his Ultimate ability, and addressed missing Ultimate animation during the process. (May 14)
  3. Fixed abnormal behavior with Ryan's E ability during high latency conditions. (May 14)
  4. Fixed an issue with abnormal behavior for G17's Tactical Laser Pointer. (May 14)
  5. Fixed incorrect damage calculation when the Neutral Item lands. (May 14)
  6. Fixed unintended player access to mountain terrain near Area B2 in the Ricky Mountains (WA Raid mode) due to abnormal collision. (May 14)
  7. Fixed unintended player access to rooftops at Targets A and C in Operation Mojave due to abnormal collision. (May 14)
  8. Fixed an issue where shotguns equipped with slug rounds would deal incorrect damage after switching weapons during match. (May 15)
  9. Fixed an issue where certain restrictions failed to apply when joining mid-match during Target C capture in the WA Raid Mode. (May 15)
  10. Fixed incorrect email address displayed in game crash error messages. (May 15)
  11. Fixed an issue where accepted friend requests occasionally didn’t clear properly from the list. (May 15)
  12. Fixed an issue where the Valiant's retreat highlight state incorrectly persisted until the match ended. (May 15)




We’ve integrated the ingame channel survey into the game client. Feel free to share your suggestions and report any bugs you encounter. We’ll identify and address issues based on your feedback. https://wjx.cn/vm/hjG3A7d.aspx




Combat Cat Studio




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