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Wild Assault Valiant Spotlight: Crock - THE SIN

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Lore
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[p]Whether in the past or present, Crock has always been the ultimate hunter. The only difference now is that his prey has shifted from politicians to soldiers.[/p][p]His exceptional combat skills and lightning-fast adaptability make him unstoppable on every mission. Even the most secure defense systems crumble before him like paper. His talents quickly earned him a reputation as the organization's most sought-after assassin, with high-priority and challenging contracts flooding in one after another.[/p][p]However, he gradually lost interest through countless "mind-numbingly boring" assignments, until he insisted on quitting and found himself on the organization's hit list. The experience of fighting other trained killers in life-or-death battles reignited his desire for combat. Compared to defenseless politicians, skilled opponents offered far more excitement and challenge.[/p][p]After effortlessly escaping the assassin organization's pursuit, he received an offer from the Desolate Legion. This time, he accepted with genuine enthusiasm.[/p]
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Abilities Description
  • [p]PASSIVE - Terror Spreads[/p]
    • [p]When Crock successfully eliminates a target, he collects intel the enemy dropped to reveal all nearby enemy units for a short period of time.[/p]
  • [p]SIGNATURE - Dark Water Strike[/p]
    • [p]Crock gets ready to ambush enemies and removes all targeting/unveiling debuffs. While the ability is active, Crock moves slowly and applies a hunt mark to the nearest enemy unit. Use LMB to launch a death roll to dash forward and deal massive damage to enemies along the way. The death roll gains significantly increased range when targeting an enemy with a hunt mark.[/p]
  • [p]TACTICAL - Tomahawk![/p]
    • [p]Crock throws a retrievable tomahawk towards his target. Successfully taking down enemies with this ability will trigger the Terror Spreads passive for Crock, revealing all nearby enemy units around the eliminated target for a certain period of time.[/p]
  • [p]ULTIMATE - Hunting Feast[/p]
    • [p]"Let the feast begin!" Crock enters full hunting mode, activating thermal vision to sense all nearby enemy units through objects. While the ability is active, Crock gains increased movement speed, significantly increased crouched movement speed, and silenced footsteps. Successful takedowns extend the ability duration.[/p]
[p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Steam Summer Sale '25, Special Discount & Season 2 Goodies Unveiled!

[p][/p][p]Reminder: The Steam Summer Sale '25 kicks off at 10 AM PT on June 26! ⏰[/p][p]Wild Assault is already offering a 25% OFF discount ahead of schedule, as a big thank you to our incredible community! ❤️[/p][p]If you haven't tried it yet, now's the perfect time! ✅[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]Curious about Marquez's new outfit? 😉 Stay tuned for more Season 2: Phantom Fracture updates![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #29: Balancing, balancing and balancing!

[p][/p][p]Hello Wild Ones![/p][p]Wild Assault Season 1 is coming to an end soon! As our first Early Access season, we've delivered 20 live updates with key improvements including character collision fixes and Battle Pass system refinements.[/p][p]As teased in last week's dev log, today we're diving deeper into the Season 2 balance adjustments! These changes resulted from multiple rounds of in-depth studio discussions, where we finalized the core direction. We'll continue refining specifics through ongoing optimizations.[/p][p][/p][h2]1. Valiant Balancing[/h2][p][/p][h3]1.1. Basic Specs Adjustment[/h3]
  • [p]Lowered basic HP for large Valiants, including Ryan, Vladimir and Zhenshan: 200 → 180.[/p]
[h3]1.2. Hongying: The Medic Angel[/h3]
  • [p]First Aid Capsule (Q)[/p]
    • [p]Significantly reduced the wind-up time for tossing the capsule.[/p]
    • [p]New trait: Retrieving the capsule now resets the cooldown of her E ability.[/p]
[h3]1.3. Marquez: The Deadly Toxin[/h3]
  • [p]Gas Grenade (Q)[/p]
    • [p]Significantly reduced the wind-up time for launching the gas grenade.[/p]
    • [p]Improved overall ability VFX & SFX quality, and enhanced ability activation player feedback.[/p]
  • [p]Toxin Trap (E)[/p]
    • [p]Marquez's mines no longer detonate when defused by enemies.[/p]
    • [p]Marquez's mines now chain react and detonate other mines within the explosion radius.[/p]
    • [p]Improved overall ability VFX & SFX quality, and enhanced ability activation player feedback.[/p]
[h3]1.4. Vladimir: The Righteous Flame[/h3]
  • [p]Fury Cannon (Z)[/p]
    • [p]Increased the explosion falloff range, reduced splash damage, and reduced the explosion radius.[/p]
[h3]1.5. Ryan: The Tough Cop[/h3]
  • [p]Smoke Grenade (Q)[/p]
    • [p]Reduced the ability's cooldown and duration.[/p]
  • [p]Reckless Charge (E)[/p]
    • [p]Reduced initial sprint speed.[/p]
    • [p]Removed attack detection during the speed-up phase. Ryan will no longer knock down or deal damage to enemies during the initial acceleration of his charge.[/p]
  • [p]Repression (Z)[/p]
    • [p]Ryan can now extend the ultimate's duration through successful takedowns.[/p]
[h3]1.6. Jack: The Sharp Tracker[/h3]
  • [p]T-28 Projectile Launcher (Q)[/p]
    • [p]Significantly reduced the wind-up time for launching the projectile.[/p]
  • [p]H-6 "Bloodhunt" (E)[/p]
    • [p]Scan distance: 75m → 110m. (1m≈3.28ft)[/p]
    • [p]Jack's movement is no longer restricted while the ability is activated.[/p]
  • [p]D-37 Wolf Pack Artillery (Z)[/p]
    • [p]Jack's movement is no longer restricted while activating the ability.[/p]
[h3]1.7. Akai Hime[/h3]
  • [p]Departure (E)[/p]
    • [p]Reduced the slide & melee damage: 110 → 100.[/p]
    • [p]Sliding within the effective range of ENCOUNTER (Q) now grants her an additional stealth effect.[/p]
  • [p]Enigma (Z)[/p]
    • [p]Enemies will now be disarmed for a short period of time if they hit the decoy left by Akai Hime's slide while her Ultimate is activated.[/p]
[h3]1.8. Uly: The Land Diver[/h3]
  • [p]Uly's Scuba Party (Z)[/p]
    • [p]The SN3100 Ulymobile now moves faster while Uly's Ultimate is activated.[/p]
    • [p]Instead of only squadmates, Uly's entire team can now use the holes created by his "Land Diving" ability as deploy beacons.[/p]
[h3]1.9. Zhenshan - The Vanguard Will[/h3]
  • [p]Passive[/p]
    • [p]Jumping during ability casting is no longer restricted. You can now activate Zhenshan's rolling by pressing the tactical sprint key, and it will cost additional stamina.[/p]
[h2]2. Weapon Balancing[/h2][p]Once again, we'd like to communicate with you on our weapon balancing philosophy:[/p]
  • [p]Main approach: Our idea is to create differentiated weapon designs that highlight each weapon's strengths and weaknesses, establishing a distinctive, balanced ecosystem where weapons counter each other in a stable and healthy way.[/p]
[p]To make that happen, we've made detailed plans covering multiple aspects regarding specific weapon balancing tasks:[/p]
  • [p]Redefining weapon roles to address assault rifles being severely outclassed.[/p]
    • [p]Buff SMGs at close range while reducing their mid to long-range effectiveness.[/p]
    • [p]Enhance assault rifles' mid to long-range performance (reduce spread, increase late-stage recoil, fine-tune recoil patterns).[/p]
  • [p]Optimizing DMRs:[/p]
    • [p]Improve sustained long-range precision.[/p]
    • [p]Reduce spread.[/p]
    • [p]Differentiate DMRs through unique recoil patterns.[/p]
  • [p]Snipers: Further fine-tune damage capability at long range.[/p]
  • [p]Fine-tune weapon ADS delay and ready-up times.[/p]
  • [p]Rework problematic weapons: Resolve balance issues caused by unclear positioning of shotguns and machine guns.[/p]
  • [p]Optimize damage distribution across different body parts: Prevent arms from acting as "chest shields" that block weapon damage.[/p]
  • [p]Attachment System Overhaul:[/p]
    • [p]Remove unreasonable attachments from certain weapons.[/p]
    • [p]Rebalance attachment stats to reduce excessive negative attributes.[/p]
    • [p]Clarify attachment roles to reduce confusion.[/p]
    • [p]Create a more intuitive system that better supports weapon performance.[/p]
[p]For us, balance is an ongoing journey. Moving forward, we will continue making regular dynamic adjustments focused on player experience. We always welcome players to share their thoughts and suggestions about Valiants and weapon experience in Wild Assault![/p][p][/p][h2]3. Upcoming Bug Fixes[/h2][p][/p][p]Finally, we've fixed those bugs you've all been asking about in our internal builds. However, these fixes still carry some major stability risks. We're planning more internal testing rounds to make sure everything runs smoothly before release. You can expect these bug fixes to go live with Season 2.[/p]
  1. [p]Fixed the incorrect M88 ammo count when reloading an empty magazine.[/p]
  2. [p]Fixed an issue where the Home Defender's bullet count was behaving abnormally.[/p]
  3. [p]Fixed an issue in the WA Raid mode where deploying during point capture would make both objectives and teammates disappear from the deployment screen.[/p]
  4. [p]Fixed an issue where players couldn't interact with certain event related items after reconnecting from a network disconnection.[/p]
  5. [p]Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.[/p]
  6. [p]Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.[/p]
  7. [p]Fixed an issue where Marquez's E ability collided with the camera.[/p]
  8. [p]Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.[/p]
  9. [p]Fixed an issue where equipping the extended magazine on the PPSH-45 did not function properly.[/p]
  10. [p]Fixed an issue where Erwin's PPSH-45 equipped with an extended drum displayed incorrect ammo counts after activating Q ability and switching back to primary weapon.[/p]
  11. [p]Fixed an issue where Erwin’s Q ability healing SFX would incorrectly persist when switching weapons during the ability.[/p]
  12. [p]Fixed an issue where Erwin’s Q ability (Revive) would fail to activate under high-latency conditions.[/p]
[p][/p][p]That's all for this episode! We'll reveal more info about the upcoming Season 2 very soon. Feel free to chat with us in the comments. Hope you have a great weekend ahead! 😉[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Steam Summer Sale '25 Special Discount!

[p][/p][h3]Wild Assault Steam Summer Sale '25 Special Discount! 🛍️[/h3][p]Kick off your summer with Wild Assault and enjoy the new season![/p][p]To spice up the upcoming Steam Summer Sale, we're offering a limited-time special discount![/p]
  • [p]Discount: 25% OFF[/p]
  • [p]Time: 10 AM PT, June 19 - 10 AM PT, July 10[/p]
  • [p]Early Bird Thank You Gift: For players who purchased Wild Assault and activated their game account before this discount, a 380 Beast Coins gift will be issued to your game account, as a thank you for your continuous support![/p]
[p][/p][h3]Season 2 Announcement 📣[/h3][p]The Wild Assault universe is just about to get even better![/p][p]「Wild Assault Season 2: Phantom Fracture」 officially launches on July 3! [/p][p]With new lore, new Valiants, new maps, new events and new cosmetics, experience how the Valiants' stories evolve! Stay tuned for further reveals, get ready to hop in and fight alongside your squad mates this summer![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #28: New Weapons Revealed!

[p]Hello Wild Ones![/p][p][/p][p]#TGIF![/p][p]In our June 12 update patch note, we explained the pause of weekly updates. We are currently in the sprint phase of finalizing the Season 2 content. Regarding the community reported bugs, we have collected them all and scheduled fixes. To ensure game stability and prevent new issues, we will focus on testing and finalizing the new season build, balance adjustments, and bug fixes over the next 3 weeks. Most of the issues will be addressed in the upcoming Season 2 update.[/p][p]We appreciate your understanding and support, and we look forward to providing a more stable gaming experience in the future![/p][p]As promised, today we bring you the scheduled weekly dev log![/p][p]
[/p]
1. Season 2 New Weapons 🔫
[p][/p][p]The 5 new weapons launching in Season 2 are: AKS, AL-01, CA50, M2, and the Hunter Crossbow.[/p][p]Based on player demands in large-scale battleground combat, where they need to adapt to dynamic scenarios and varying engagement distances, our Season 2 weapon design philosophy primarily focuses on bridging the weapon ecosystem between different classes. Our goal is to enable players to play as their favorite Valiants while maintaining the flexibility to respond to various situations. The AKS, AL-01, and CA50 were all born from this design philosophy.[/p][p][/p][p]Additionally, we've introduced new weapons that encourage diverse gameplay styles:[/p]
  1. [p]The Hunter Crossbow provides a unique stealth play style, offering absolute advantages in flanking and ambush tactics.[/p]
  2. [p]The M2 machine gun specializes in sustained fire suppression at medium to long ranges.[/p]
[p]With the addition of new weapons, we know everyone's main concern is still weapon balance. After reviewing player feedback and internal discussions, we're working hard on a major round of balance changes and optimizations that will affect core gun feel and weapon balance. The adjustments include but are not limited to:[/p]
  • [p]Weapon recoil[/p]
  • [p]Spread patterns[/p]
  • [p]Bullet velocity[/p]
  • [p]Damage values[/p]
  • [p]Damage falloff curves[/p]
  • [p]Attachment system optimization[/p]
  • [p]Adjustments to each Valiant's available weapon selection[/p]
[p]And more...[/p][p]These optimizations will go live with the Season 2 update. We'll share the specific balance adjustment details with you in the next episode![/p][p][/p][h2]1.1 AKS[/h2]
  1. [p]IRL Reference - AKS-74U: The AKS-74U is a short-barrel assault rifle designed by the Izhmash design team, based on the AKS-74. It was modified and improved to meet the portability requirements of different military units.[/p]
  2. [p]Design Philosophy: We aim to highlight its streamlined frame's versatility and portability, ensuring diverse weapon choices for characters in specific combat scenarios.[/p][p][/p][p][/p][p][/p]
[h2]1.2 AL-01[/h2]
  1. [p]IRL Reference - FAL Rifle: The FAL is a rifle designed by FN Herstal, officially entering production and service in 1953. Due to its excellent compatibility with 7.62×51mm full-power cartridges, this rifle has been used by over 90 countries worldwide and manufactured by 10 countries.[/p]
  2. [p]Design Philosophy: A reliable rifle that delivers precise strikes against enemies at medium range through stable burst fire and excellent shooting accuracy.[/p][p][/p][p][/p][p][/p]
[h2]1.3 CA50[/h2]
  1. [p]IRL Reference - Desert Eagle: The famous Desert Eagle. A large-caliber pistol developed by Magnum Research and refined by Israel Military Industries. The weapon was developed in 1979 and finalized for mass production in 1983.[/p]
  2. [p]Design Philosophy: The CA50 is a powerful weapon. It gives you confidence just by holding it. The CA50's characteristics clearly make it an ace weapon for close-range combat, but we still hope to leverage its massive firepower to allow players to handle some medium-range combat when using it.[/p][p][/p][p][/p][p][/p]
[h2]1.4 M2[/h2]
  1. [p]IRL Reference - M2 Browning Heavy Machine Gun: Its predecessor, the M1921, was designed by John Moses Browning and standardized in 1921. Continuous improvements were made to address the barrel overheating issue. Additionally, the M2 machine gun has been adapted into vehicle-mounted and aircraft-mounted variants, and has been used by over 50 countries worldwide.[/p]
  2. [p]Design Philosophy: A low fire rate machine gun capable of sustained damage output. In medium to long-range engagements, it excels with its high damage advantage and stability. [/p][p][/p][p][/p]
[h2]1.5 Hunter Crossbow[/h2]
  1. [p]IRL Reference - PSE Tactical Assault Crossbow TAC-15: Manufactured by PSE Company in the United States, it is currently the world's fastest crossbow in terms of bolt velocity. This crossbow features excellent ergonomics and good accuracy, and is equipped with a pistol grip and rail system that allows for weapon accessory attachments.[/p]
  2. [p]Design Philosophy: A medium-range stealth weapon that provides precise aiming and effective damage output. In future development, we will introduce various bolt types with different damage mechanics to maximize the crossbow's functionality and make it more fun to use.[/p][p][/p][p] [/p]
2. Optimization Status ⚙️
[p][/p]
  1. [p]New Battle Pass System: R&D addressing community's FOMO concern is completed. The new system will go live before Season 2 launch.[/p]
  2. [p]Ability targeting indicators no longer blocked by teammate models (in development).[/p]
  3. [p]3C Optimization: (Character, Camera & Control), including movement interrupt logic and mantling interruption improvements (development completed).[/p]
  4. [p]New Game Mode: Added map-specific options and improved matchmaking logic (development completed).[/p]
  5. [p]Ability input restriction system optimization (development completed).[/p]
    1. [p]Tactical sprint key input optimization.[/p]
    2. [p]Valiant animation and weapon state matching optimization.[/p][p][/p]
3. Upcoming Bug Fixes 🛠️
  1. [p]Fixed an issue where players couldn't interact with the event objects after reconnecting from a network disconnection.[/p]
  2. [p]Fixed an issue where the camera stuck on the deployment screen after reconnecting from network disconnection, preventing player from controlling the Valiant.[/p]
  3. [p]Fixed deployment screen errors caused by unsynchronized variables during high-latency conditions.[/p]
  4. [p]Fixed an issue where Marquez's E ability collided with the camera.[/p]
  5. [p]Fixed an issue where weapon models would unexpectedly disappear when triggered by a melee attack while equipping a weapon attachment that modifies magazine capacity.[/p]
  6. [p]Fixed the incorrect M88 ammo count when reloading an empty magazine.[/p]
  7. [p]Fixed an issue where the Home Defender's bullet count was behaving abnormally.[/p]
  8. [p]Fixed an issue where equipping the extended magazine on the PPSH-45 did not function properly.[/p]
  9. [p]Fixed several terrain issues in The Crescent Bay where areas were not properly covered by the non-safe zone.[/p][p][/p]
[p]That's all for today! Hope you have a great weekend ahead! We'll talk to you again in the next episode, where we'll go into detail about our upcoming weapon balance plans! ❤️[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]