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Wild Assault Early Access July 8 Hotfix Patch Notes

[p]Cover Art by Berry.[/p][p][/p][p]Hello Wild Ones,[/p][p]We will be performing a live update at 4 AM PT on July 8. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Optimizations
[p][/p]
  • [p]Optimized descriptions for Crock's abilities and codename, standardizing in-game text.[/p]
[p][/p]
Bug Fixes
[p][/p]
  • [p]Fixed the incorrect faction information displayed on the deployment screen for Impel Sandbar.[/p]
  • [p]Removed several Neutral Items drop locations that have caused match imbalance on Impel Sandbar in WA Conquest mode.[/p]
  • [p]Fixed an issue where the "Equip" button for default weapon cosmetics incorrectly disappeared on the weapon details page.[/p]
  • [p]Fixed an issue where bots exhibited abnormal slow movement while aimed down sights in the combat area.[/p]
  • [p]Fixed incorrect description text in the top-left corner of the Season 1 Advanced Battle Pass unlock screen.[/p]
[p][/p][p]Get Wild Assault now with a special 25% OFF discount![/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 7 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 3 AM PT on July 7. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Optimizations
[p][/p]
  • [p]Optimized the Achievement System user interface based on community feedback.[/p]
  • [p]Optimized the VFX and animation for Project Sextants' Match Results and Stats.[/p]
  • [p]Optimized the text description for Marquez's class and talent.[/p]
[p][/p]
Bug Fixes
[p][/p][h2]Valiant Specific Issues[/h2][p][/p]
  • [p]Fixed an issue where the number of players between the two factions was too unbalanced in matchmaking.[/p]
  • [p]Fixed a rendering error for Marquez's hair model.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed an issue where Akai Hime's Q Ability would display an incorrect aim indicator when instantly cast in high-latency.[/p]
  • [p]Fixed an issue where Crock's Passive Ability could be triggered by his Q Ability hitting enemy deployables.[/p]
  • [p]Fixed an issue where Marquez's E Ability had an incorrect, shorter throw distance and would frequently stick to walls unintentionally.[/p]
[p][/p][h2]UI and Display Issues[/h2][p][/p]
  • [p]Fixed the Valiants' incorrect fur display on the Best Squad screen (match results).[/p]
  • [p]Fixed an issue where an incorrect number was displayed below the Beast Coins icon on the Battle Pass unlock screen.[/p]
  • [p]Fixed an issue where the leaderboard content did not match the selected title/type.[/p]
  • [p]Fixed an issue where player avatars that were already unlocked became unexpectedly locked.[/p]
[p][/p][p]Get Wild Assault now with a special 25% OFF discount![/p][p]
[dynamiclink][/dynamiclink][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access July 4 Hotfix Patch Notes

[p]Cover Art by Berry ❤️ [/p][p][/p][p]Greetings, Wild Ones![/p][p][/p][p]Wild Assault Season 2 launched on July 3! Since the new season began, we've been closely collecting feedback from our community. Some of the issues reported were addressed in a hotfix earlier on July 4.[/p][p][/p][p]Regarding the balance adjustments that many of you cared about, we promised in the Producer's Letter that balance tuning would be an ongoing process, continuously adjusted based on your gameplay experience. After a quick, focused discussion among our studio members, we will be implementing some weapon and Valiant balance adjustments in today's update. A comprehensive adjustment targeting attachments will follow later.[/p][p][/p][p]We will be performing a live update at 9:30 AM PT on July 4. Ongoing matches won't be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then launch the game again. This update includes several optimizations and bug fixes.[/p][p][/p]
Patch Notes
[p][/p][h2]Valiant Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Akai Hime[/p]
    • [p]Departure[/p]
      • [p]Overall slide speed increased by 30%.[/p]
  • [p]Crock - The Mire Butcher[/p]
    • [p]Tomahawk![/p]
      • [p]Adjusted flight speed: 80m/s → 65m/s[/p]
      • [p]Adjusted damage from 180 → 150[/p]
  • [p]Ryan - The Tough Cop[/p]
    • [p]Reckless Charge[/p]
      • [p]Increased charge speed after initial acceleration by 30%.[/p]
      • [p]Increased maximum turn speed during charge by 20%.[/p]
[p][/p][h2]Weapon Balancing[/h2][p](1m≈3.28ft)[/p][p][/p]
  • [p]Ryan's Ultimate Ability Weapon: Reduced vertical recoil.[/p]
  • [p]SMGs: Reverted spread adjustments, adjusted damage decay.[/p]
    • [p]M-10[/p]
      • [p]Maximum Spread: 0.07 → 0.03[/p]
      • [p]Distance Damage Decay Coefficient: 0-15m (1), 15m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PPSH-45[/p]
      • [p]Maximum Spread: 0.07 → 0.027[/p]
      • [p]Bullet Velocity 340m/s - >512m/s[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
    • [p]SMG5[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-20m (1), 20m-30m (0.6), 30m+ (0.5)[/p]
    • [p]M-90[/p]
      • [p]Maximum Spread: 0.05 → 0.026[/p]
      • [p]Distance Damage Decay Coefficient: 0-22m (1), 22m-30m (0.6), 30m+ (0.5)[/p]
    • [p]PS-29[/p]
      • [p]Maximum Spread: 0.05 → 0.025[/p]
      • [p]Distance Damage Decay Coefficient: 0-18m (1), 18m-30m (0.6), 30m+ (0.5)[/p]
  • [p]Shotguns: Reverted damage decay adjustments.[/p]
    • [p]Home Defender[/p]
      • [p]Pellet Count: 9 → 11[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
    • [p]M88[/p]
      • [p]Pellet Count: 9 → 12[/p]
      • [p]Distance Damage Decay Coefficient: 0-10m (1), 10m-20m (0.6), 20m+ (0.5)[/p]
  • [p]Assault Rifles[/p]
    • [p]Increased overall hip-fire spread.[/p]
  • [p]DSV[/p]
    • [p]Damage Decay Coefficient: 0-50m (1), 50m-60m (0.86), 60m+ (0.8)[/p]
[p][/p][h2]Optimization[/h2][p][/p]
  • [p]Addressed the high CPU usage issue.[/p]
[p][/p][h2]Bug Fixes[/h2][p][/p]
  • [p]Fixed an issue where Akai Hime could launch infinite slides after activating her Ultimate ability.[/p]
  • [p]Fixed an issue where Akai Hime's collision would remain in place after she was knocked down while sliding.[/p]
  • [p]Fixed abnormal Steam Achievement issues.[/p]
  • [p]Fixed an issue where cumulative count achievements would stop counting if a player joined mid-match.[/p]
  • [p]Fixed an issue where Crock's default weapon, the AKS, was abnormally locked.[/p]
  • [p]Fixed a client crash that occurred when Crock's Tomahawk hit Vladimir's Field Fort.[/p]
[p][/p][p]We're also actively working on continuous optimizations and bug fixes. To really hone in on the core issues and ensure we're hearing all of your valuable input, we'll soon be launching a player survey. This survey will cover the most talked-about concerns and will be sent out to everyone, helping us gather your feedback and suggestions in a more comprehensive and organized way. Your responses will directly guide our next steps and adjustments.[/p][p][/p][p][/p][p]Combat Cat Studio [/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Season 2 Twitch Drops Are Back!

[p][/p][p][/p][p]Get ready, Wild Ones! As Wild Assault Season 2: Phantom Fracture kicks off, we're bringing back Twitch Drops! Watch Wild Assault streams on Twitch, support your favorite streamers, and earn fantastic rewards![/p][p]
[dynamiclink][/dynamiclink][/p]
  • [p] Event Duration: [/p]
    • [p]Starts: 5 PM PT, July 3 [/p]
    • [p]Ends: 11 PM PT, July 27[/p]
  • [p]Twitch Drops Rewards:[/p]
    • [p]Watch 15 minutes: Weapon XP Card II[/p]
    • [p]Watch 30 minutes: Weapon XP Card III[/p]
    • [p]Watch 60 minutes: KUG - Mercenary Weapon Cosmetic[/p]
    • [p]Watch 90 minutes: SMG5 - Mercenary Weapon Cosmetic[/p]
  • [p]How to Participate: For full event details and instructions on how to link your accounts and claim rewards, please visit the official event page: https://act.wildassault.com/web/twitchdrop/index.html#/[/p]
[p]More exclusive events designed for content creators are coming soon. Stay tuned! 🫡[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Producer Lantin: A Letter to the Community on Season 2 Launch

[p][/p][p][/p][p]Hello Wild Ones![/p][p]This is Lantin, the producer of Wild Assault.[/p][p]Can you believe it? It's been almost 3 months since the Wild Assault Early Access launch! I'm so glad that the studio has built an even deeper connection with our community. Just as it has for me, communicating with you and pouring our hearts into crafting content for you has already become the daily routine for everyone on the team, and we've been enjoying every moment of it! As the new season is launching today, I would like to take some time to talk about our journey so far, the wisdom you've taught us, and our resolve for this project's future.[/p][p][/p]
Fast Responses and Continuous Improvements
[p][/p][p]Continuous improvement has always been our primary goal, ever since we first brought Wild Assault to the public in April 2024. Addressing community feedback regarding major issues in our initial build with fast responses was our first priority. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Through 3 episodes of "Updates on Player Concerns," we have significantly optimized Wild Assault's core player experiences:[/p]
  • [p]We removed the Battle Pass XP cap and optimized task designs for better progression experiences.[/p]
  • [p]We added more content to the Battle Pass without increasing the price, improving its content value.[/p]
  • [p]We promised the community a FOMO-free Battle Pass experience and began related R&D at the very beginning of Season 1.[/p][p][/p]
[p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p]Regarding monetization, when we first introduced the Haru Silk cosmetic bundle, the price tag didn't meet everyone's expectations. We realized that our early monetization strategy had significant room for improvement. After collecting valuable community feedback, we swiftly adjusted the pricing for related items the very next day and issued refunds accordingly.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]I would like to thank everyone who shared their thoughts on social media, on Steam forum and in our official Discord server. The wisdom you've shared with us is precious. As we've mentioned before, the studio strives to work with you in finding a balanced model that both sustains Wild Assault's development and ensures players can experience and enjoy the content we've poured our hearts into.[/p][p][/p][p]Throughout Season 1, our updates evolved as Wild Assault gradually stabilized. We started with an intense daily hotfix pace for the first 2 weeks, and as the S1 build became more stable, we adjusted to a weekly update schedule. This allowed us to shift more manpower to new content R&D.[/p][p][/p][p]We released over 20 hotfixes during Season 1, covering a wide range of bug fixes and optimizations, including but not limited to Valiant collision optimizations, balancing, a new event (Kite Carnival), and 2 new game modes. At the same time, we shared our R&D progress and maintained close communication with the community through our weekly dev logs. The comments you shared genuinely influenced our dev direction.[/p][p][/p][p]
[p]https://steamdb.info/app/2827230/patchnotes/[/p]
[/p][p][/p][h2]Focusing on Combat Experience Optimization[/h2][p][/p][p]Thanks to the community's continuous and valuable feedback, we've introduced a major R&D focus shift during Season 1. We've prioritized addressing existing pain points within the current combat experience, redirecting some new content R&D resources towards optimizing combat fluidity. Most of these changes will be released in Season 2.[/p][p][/p][p]Although this focus shift means some new content, including new game modes we had prepared, will be postponed, we still believe that only by ensuring the quality of the core gameplay experience can Wild Assault truly support richer new content yet to come. As you can see, we are, and always will be, optimizing our R&D workflow based on community's demands.[/p][p][/p][h2]Balancing[/h2][p][/p][p]We know you care a lot about Wild Assault's Valiant and weapon balancing, and so do we. I can assure you that our team approaches adjustments to balancing with extreme caution, as each change could trigger a butterfly effect throughout the game.[/p][p][/p][p]During Season 1, we gradually determined our general balancing direction through multiple rounds of feedback collection, in-depth discussions, and a large amount of internal testing. We announced our balancing plan through a dev log earlier, and more details were released together with the Season 2 patch notes. Please keep sharing your thoughts in the comments![/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]Honest Community Communication[/h2][p][/p][p]Wild Assault has always been a community driven project, and Combat Cat Studio remains committed to our founding principle of honest communication with players. Although we won't be able to reply to each and every comment, taking in your feedback is always our top priority.[/p][p][/p][p]We are aware of your major concerns, such as a low concurrent player count, an unideal matchmaking mechanism, and a desperate need for new content to attract new players. These are the issues we must face and are looking to resolve. Given the current status of Wild Assault's lack of game content, we've seen it coming and were prepared for the current situation.[/p][p][/p][p]To be honest, everyone on the team is deeply touched and motivated by every active player in Wild Assault, the lively discussion on social media, and the fan art you have created. Your continuous support deeply honors us, and we sincerely thank you for your company along Wild Assault's Early Access phase. Your voices and love have strengthened our determination to keep Wild Assault thriving long term![/p][p][/p][p]Good news is, through our combined efforts throughout the entire season, Wild Assault is getting better by the day. As Season 2 arrives, the team is committed to the following goals:[/p]
  1. [p]Keep close communication with the community, as always.[/p]
  2. [p]Speed up our R&D pace: We plan to release at least one new map each season to fulfill your gameplay experience needs.[/p]
  3. [p]Enhance social functions: Clearly, our current squad function alone is far from meeting your expectations. Enhancing Wild Assault's social features (friends, squad, lobby, etc.) will be our next focus. More details will be revealed as our R&D progresses.[/p]
  4. [p]Explore UGC potential. As mentioned earlier in a dev log, we are currently working on introducing the Steam Workshop function to Wild Assault. We will do our best to let the community's amazing creativity enliven the game. We will make sure to share the latest updates with you through our dev logs.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p][p]Thank you again for everything. ❤️[/p][p][/p][p]Wild Assault Season 2: Phantom Fracture officially drops today. Good hunting Wild Ones! Hope to catch you on the battleground soon![/p][p]PS: Let me take advantage of being the producer here. I'm very eager to know what content you would like to see in Wild Assault. Don't hesitate to share your thoughts in the comments! I will carefully read them all. 😉[/p][p][/p][p]Lantin[/p][p]Wild Assault Producer[/p][p]July 3, 2025[/p][p][/p][h3]Follow us on social media ⤵️[/h3]