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Wild Assault Dev Log #43: New Valiant Profile Unlocked - "Snow Leopard" Anthea

[p]Hello, Valiants![/p][p]We know you've been wondering — what kind of warrior will join the battle next? Today, the wait is over! She's unique. She hails from the frozen north. She is — "Snow Leopard" Anthea.[/p][p]Her visual design (see attached) is finally confirmed! But more important than her appearance is her one-of-a-kind soul. We aim to tell not just the story of a powerful combat hero, but a tale of breaking chains and seeking warmth.[/p][p]Who is she? Where does she come from?[/p][p]The answers lie in the story below.[/p][hr][/hr][p]❄️ Act I: Steel Cradle[/p][p]In the perpetual night of Siberia, within a silver-domed structure bleeding eerie blue light,[/p][p]Anthea curled inside a -40°C tempered capsule, a faded code ring on her wrist reflecting “Polar Project-07”. It was her tenth birthday at the Arctic research institute—instead of a cake, half a frozen sausage lay in her bowl.[/p][p]Through the glass, she watched researchers inject a new anti-freeze serum into another “subject’s” veins—the instant his vessels ruptured, icy blossoms bloomed across the snow-white wall.[/p][p]“Time for neural endurance testing.” A cold command crackled over the intercom. Anthea instinctively arched her back, staggering up from the simulated blizzard. Three years of maintaining tactical poses in extreme cold had stripped her of a child’s warmth and expressions.[/p][p]🌑 Act II: The Visitor[/p][p]Thirteen days earlier, the Warsaw Pact technology exchange began. Young Hongying arrived at the frozen institute with her mother Lianhua.[/p][p]“There’s a little one here your age,”Lianhua whispered, stroking her daughter’s hair. Hongying’s frost-reddened face lit up: “Then I’ll definitely be her friend.”[/p][p]The stamina serum they brought, meant to heal soldiers, was secretly used to push Anthea’s body to its breaking point.[/p][p]🔌 Act III: Currents and Glimmers[/p][p]This was just another insignificant day. When the electric hum echoed like a lullaby, I instinctively clenched my teeth. Electrodes crawled down my spine like metal spiders—they’d long become part of me. Was this the 37th neural tolerance test? Or the 38th? The lab coats always said pain was a ladder to evolution, but when 100,000 volts seared through my chest, I didn’t even blink—just the perfect weapon they wanted.[/p][p]Through the tempered glass, I saw a face that didn’t belong. An Eastern girl with a rabbit hairclip peered from an air duct, her pupils glowing amber in the alarm lights, like “Snow Fox” (codename) executed last week. How ironic—I could smell the candy in her pocket, but couldn’t recall my last tear.[/p][p]CRACK![/p][p]The first axe blow struck. I stared at her disheveled hair, vibrant as a bird-of-paradise in the -40°C air. What was she doing? Why that “ugly” expression—the one the lab coats called weakness? Why try to smash the thick glass separating us?[/p][p]CRACK![/p][p]Snow shaken loose by the second blow spilled down her neck, overlapping with a memory from three years ago—a young researcher (Marquez) had worn the same expression when I deliberately sank during an ice lake test.[/p][p]CRACK![/p][p]The third blow shattered the glass. Shards arced through the frigid air like tiny meteors, scattering at my frost-covered feet…[/p][p]Backlit by crimson alarms, the girl who’d broken through the window glowed like a fairy-tale illustration crumpled by a blizzard. I tensed—was this another test? Then I saw her tear-streaked face, her bloodied hand reaching out: “Grab my hand.” My body moved on its own. Her grip held a warmth I’d never known—a feeling of safety. Somehow, moisture welled in my eyes, as if something frozen inside me had shattered with the glass.[/p][p]🍬 Act IV: Wolf Trails and Candy[/p][p]She dragged me through coal tunnels, the rusty air stinging our noses. When I instinctively licked ice from the walls, she startled me by shoving something into my mouth—an unfamiliar sweetness, sticky and metallic, blood and candy mingled.[/p][p]“You’re breathing too loud,” I said flatly, my ear against her thin back. Her racing heart signaled impending shock, but she suddenly squeezed my hand: “Only the dead don’t breathe, silly.” For the first time, I felt a smile tug my lips—my first joke.[/p][p]When pursuers’ boots thudded overhead, she shoved me into a coal pile. My tailbone hit a frozen crust of bread—some worker’s lost breakfast. She giggled, shaking ice from her lashes: “When we escape, I’ll buy you sugar-dusted pancakes.”[/p][p]…Later, they burst in. To protect her, I walked back to my cage. As the memory-erasure device’s blue light swallowed her pupils, I uttered my first clear question—not a scream, but a bewildered lament: “Why… must warm things… always be taken away?”[/p][p]🧊 Act V: Seven Years Later[/p][p]“All monitors disabled by low-temperature attacks, guards bear hook-claw wounds… Request Masked Corps intervention. No survivors—” The KGB agent’s transmission cut off. Chains whispered in the dark.[/p][p]When reinforcements breached the airlock, the security feed showed a silver-haired figure and words gouged into the ice wall:[/p][p]“Found you at last.”[/p][p]And tucked in her hair—half a rusted rabbit clip.[/p][p][/p][p]That's all for this week's log. Anthea's story is not just about vengeance and breaking free, but also a seven-year pursuit sparked by a single moment of warmth.[/p][p]So, Valiants, what are your thoughts? Given this past:[/p][p]What will her battlefield role be?[/p][p]What type of primary weapon will she favor?[/p][p]How will her skill kit reflect both her "Polar Predator" nature and "emotional awakening"?[/p][p]Share your theories and imagination in the comments—we’ll spotlight the most creative guesses from time to time! ✨[/p][p]Same time next week, Wild Assault Dev Log will continue the journey with you.[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access October 30 Hotfix Patch Notes-Halloween begins

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 00:00 AM PT on October 30. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][p]▌Halloween Arrives, the Succubus Descends[/p]
  • [p]The "Succubus Soirée" Bundle lands with a vengeance![/p]
    • [p]Includes: Halloween-themed Valiant skin "Succubus Soirée", exclusive NK47 skin, limited showcase animation, themed avatar, and Valiant Card[/p]
    • [p]Fully equip yourself to become the ultimate Halloween warrior![/p]
[p][/p]
  • [p]Gather Pumpkins, Craft Limited-Edition Weapon Skins![/p]
    • [p]During the event, collect special pumpkins to craft Halloween-themed weapon skins[/p]
    • [p]Surprise rewards await—don’t miss out![/p]
[p][/p]
  • [p]Valiant Weekend kicks off![/p]
    • [p]From October 30, 7:00 PM PT - November 3, 07:00 PM PT, enjoy a 150% Valiant Proficiency boost![/p]
  • [p]New Beast Token Exchange Items Available[/p]
    • [p]Powerful weapon "NTW-Commander" now added to the direct purchase list[/p]
    • [p]Obtain it now to dominate the battlefield![/p]
[p][/p][p][/p][h3]▌Weapon Balance Optimization[/h3][p]Objective: Enhance weapon role clarity through numerical adjustments, expanding tactical options while preserving unique handling characteristics. We will continue monitoring combat data and dynamically optimize the gameplay experience.[/p]
  • [p]AR[/p]
    • [p]A94:[/p]
      • [p]Adjusted damage drop-off over medium-to-long distances to improve sustained suppression capability[/p]
      • [p]25m-75m: Fall-off multiplier 0.7 → 0.85[/p]
      • [p]75m-150m: Fall-off multiplier 0.6 → 0.75[/p]
      • [p]150m+: Fall-off multiplier 0.5 → 0.6[/p]
    • [p]AL01:[/p]
      • [p]Increased bullet velocity 416m/s → 720m/s[/p]
      • [p]Optimized trajectory performance, extending effective engagement range[/p]
    • [p]NK47:[/p]
      • [p]Base damage increased by 2 points[/p]
      • [p]Reduced shots-to-kill (STK) while maintaining iconic recoil behavior, improving operational forgiveness[/p]
  • [p]SMG[/p]
    • [p]DMP now available for Marquez and Uly[/p]
    • [p]Increases weapon diversity for compact engineer-type Valiants in different combat roles[/p]
  • [p]DMR[/p]
    • [p]MK4/VSK:[/p]
      • [p]Headshot multiplier reduced from 1.6 to 1.5[/p]
      • [p]Balances extreme time-to-kill (TTK) during continuous hits to ensure combat fairness[/p]
[h3]▌Other Optimizations[/h3]
  • [p]Gameplay:[/p]
    • [p]Adjusted the control point location in Area C of VESKA Outpost – WA Raid Mode[/p]
  • [p]World Chat:[/p]
    • [p]Added colored name displays for other players in chat channels[/p]
[h3]▌Bug Fixes[/h3]
  • [p]Fixed abnormal collision issues with certain crates on IMPEL SANDBAR[/p]
[p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Succubus Soirée

[p]​​"Your soul... smells so tempting, you know.​"​​[/p][p][/p][p]“Was that the click of a trigger... or the whisper between my lips?​”[/p][p][/p][p][/p][p]October 30th – Succubus Soirée begins!​[/p][p][/p][p][/p][p]
[dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

《Wild Assault》 Co-creation Project: Genesis of Ideas - Season 2 Launch!

[p]To all 《Wild Assault》 players and creators,[/p][p][/p][p]The first season's weapon skin design event was a great success! We were truly amazed by your talent and passion, and captivated by your design concepts and creativity. Precisely because of this, we've decided to level up the challenge for Season 2—introducing the Valiant Skin Co-creation Plan![/p][p]Our ultimate vision remains unchanged: to bridge the gap from "concept" to "implementation," giving your brilliant creations a chance to be officially added to the game![/p][p][/p][h3]Event details are as follows:[/h3][h3]Event Period[/h3][p]October 26, 2025 – November 16, 2025 (Deadline: UTC 0:00, November 16)[/p][h3]Event Rules[/h3][p]Designated Valiants for this round: HONG YING or MARQUEZ.[/p][p][/p][carousel][/carousel][p][/p][p][/p][carousel][/carousel][p][/p]
  • [p]No restrictions on the design theme—freely unleash your creativity.[/p]
  • [p]Once completed, upload and publish your design to the Beast Hunt: Assault Steam Community Artwork page. The official team will collect and review the entries. (As shown in the example image below.)[/p]
[p][/p][h3]Design Guidelines[/h3]
  • [p]Maintain the Valiant's original proportions and structure, but feel free to customize elements, materials, and thematic patterns.[/p]
  • [p]Submissions must include a front rendered view and a front flat view. Additional materials such as a three-view diagram, material descriptions, or texture maps are recommended.[/p]
[p][/p]
  • [p]All submissions must be original work. Plagiarism or unauthorized use of third-party materials is strictly prohibited.[/p]
[h3]Submission Requirements[/h3]
  • [p]File Format: JPG/PNG (Layered PSD file required for final implementation if selected)[/p]
  • [p]Dimensions: Minimum 4000 × 2000 pixels (Note: Steam Community Artwork page has a 5MB upload limit; compressed files are acceptable)[/p]
  • [p]DPI: Not less than 72[/p]
[h3]Rewards & Implementation[/h3]
  • [p]After the event concludes, we will select the top 10 outstanding works from all submissions. These designs will have the opportunity to be implemented in a future game update.[/p]
  • [p]Winners may choose one in-game bundle of their choice as a reward.[/p]
  • [p]Official staff will contact winning creators via the Steam Community Artwork page to request a Steam friend addition for reward distribution and follow-up coordination. Participants may also include alternative contact methods in their submission to ensure smooth communication.[/p]
[p][/p][p]We look forward to seeing your imaginative designs![/p][p]For any questions, please reach out via the Steam Community or official channels.[/p][p][/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #42: Balance, Truly a Challenge!

[p]Hello, Valiants![/p][p]Over the past week, we continued gathering your feedback on game balance and implemented an update this Thursday. We fully understand that balance optimization is a complex and ongoing effort. The team is working hard to identify and alleviate current pain points in the gameplay experience, enhancing overall match fairness and smoothness.[/p][p]Current Optimization Approach:[/p][p]Without significantly altering the current player feel, we prioritized targeted adjustments at the numerical level.[/p][p]Valiant Adjustments:[/p][p]NORMAN (Tiger) - Ultimate Skill \[PRIMAL FURY]:[/p][p]We did not change its core mechanics but introduced a dynamic decay Numerical Design to address the issue of it being difficult to counter in the late stage.[/p]
  • [p]Before: Constant 50% damage reduction throughout the skill duration.[/p]
  • [p]After: Damage reduction now decays linearly over the skill’s duration.[/p]
  • [p]Start: Maintains 50% high damage reduction to ensure strong initiation capability.[/p]
  • [p]Effect: The damage reduction decays every 2 seconds during the entire effect period, eventually decreasing to 15% by the end.[/p]
  • [p]Goal: To preserve his initiation power while providing opponents with a counterplay window in the later stages, encouraging more precise timing and decision-making.[/p]
[p]MARQUEZ (Skunk) - TACTICAL \[GAS GRENADE]:[/p][p]After comprehensively evaluating its innate healing denial effect, explosion damage, and stacking potential, we moderately reduced the threat level of a single poison instance. This ensures that a full-health player will not be downed after fully experiencing one poison effect.[/p]
  • [p]Goal: To alleviate the pressure of multiple Marques stacking skills to block paths and enhance survival and counterplay opportunities for opponents.[/p]
[p]RYAN (Bull) - ULTIMATE \[REPRESSION] Enhancement:[/p][p]Considering his slow movement, limited primary weapon ammo, and shield’s inability to block melee attacks, we added all-type damage reduction during Ryan’s ultimate.[/p]
  • [p]Goal: To strengthen his role as a front-line tank and highlight his tactical importance as a core damage-soaker for the team.[/p]
[p]AKAIHIME (Fox) - SIGNATURE \[DEPARTURE] Adjustments:[/p][p]Based on extensive feedback (yes, complaints about her slide are second only to one other thing—guess what’s first?), we appropriately rolled back some overly strong enhancements to maintain healthy match pacing.[/p][p]Weapon Adjustments:[/p][p]By reviewing player feedback and surveys, we found that some weapons underperformed within their categories compared to the current meta options. By enhancing the base attributes of these weaker weapons, we aim to preserve their unique characteristics while improving their versatility in various combat scenarios.[/p][p]Next Steps & Commitments:[/p][p]We will continue adhering to our "small steps, quick iterations" strategy:[/p]
  • [p]Daily tracking of balance-related feedback and weekly fine-tuned numerical adjustments (mechanic-related issues will be handled separately).[/p]
  • [p]Focusing on optimizing high-priority pain points such as skills, weapons, BOT behavior, and match pacing.[/p]
    • [p]Preview of upcoming adjustments (subject to actual update notes):[/p]
    • [p]🔫 Weapons: Adjustments for AKS, A94, AL01, MK4, and other firearms.[/p]
    • [p]🗺️ Gameplay: Fine-tuning of spawn points on some maps to improve attack/defense experience.[/p]
    • [p]⚙️ Other modules will be optimized based on priority and resource availability.[/p]
  • [p]Maintaining transparent communication with the community and providing timely updates on optimization progress and specific data.[/p]
[p]We hope to gradually improve match fairness and gameplay smoothness through this "small steps, quick iterations" approach, continuously collecting feedback and making weekly progress.[/p][p]We also encourage everyone to experience the game after each update and share more specific, precise balance issues and suggestions with us. Only through collective effort can Wild Assaultevolve in a healthier and more fun direction.[/p][p]That’s all for this week’s Wild Assault Dev Log. Thank you to every Valiant who continues to offer suggestions (´。• ᵕ •。) ♡`—you are making this battlefield better and better! See you in the comments![/p][p][/p][p][/p][p][/p][p]✨ Surprise egg announced! A succubus is about to join the battlefield—be careful, she might be right behind you[/p][p][/p][p][/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]