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Wild Assault Early Access December 18 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PT on December 18. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌Christmas Celebration Part 2: "Christmas Fantasy"[/h3][p]Santa is delivering early! Log in to the game now to claim Jack's new Christmas skin for free![/p]
  • [p]⏰ Start Time: December 18th at 02:00 AM PT[/p]
  • [p]🎁 Rewards: Check in for a total of 7 days to receive the "Christmas Hunter" series Avatar, Calling Card, and the exclusive Jack - Christmas skin for free![/p]
[p][/p][h3]New Content Preview: New Valiant "Anthea" Test in Custom Rooms[/h3]
  • [p]New Valiant: Snow Leopard - Anthea[/p]
    • [p]A brand-new Assault character, now available in Custom Mode for early access.[/p]
  • [p]⏰ Test Period: Dec 18, 02:00 AM PT - Jan 1, 00:00 AM PT[/p]
  • [p]🧪 How to Participate:[/p]
    • [p]Create or join any \[Custom Room][/p]
      • [p]In the deployment screen, you will be able to see and select the Valiant "Anthea".[/p]
  • [p]Feedback Collection:[/p]
    • [p]This test aims to gather data and suggestions. If you encounter bugs or feel the handling needs adjustment during your experience, please provide feedback through official channels to help us polish the version![/p]
[h3]▌Year-End Sprint! Double Boosts Activated[/h3]
  • [p]Event Preview: Valiant Weekend, Heating Up Training![/p]
    • [p]⏰ Time: Dec 18, 23:00 - Dec 21, 23:00 (PT)[/p]
    • [p]🎯 Content: During the event, all Valiant Mastery/Proficiency gain is increased to 150%![/p]
    • [p]Whether you are practicing new heroes or mastering your main characters, this is the perfect time. Don't miss out![/p]
  • [p]Event Preview: Battle Pass Sprint![/p]
    • [p]⏰ Time: Dec 18, 23:00 (PT) - Jan 01, 00:00 (PT)[/p]
    • [p]🎯 Content: During the event, Battle Pass XP gain is increased to 150%![/p]
    • [p]New and veteran players, don't miss this final sprint stage to claim the ultimate Beast Coin rewards![/p]
[h3]▌HUD Optimization[/h3]
  • [p]New Crosshair Status Indicator: Added a HUD indicator around the crosshair to display the duration of Ultimate Abilities. You can now intuitively track the remaining time of your Ultimate right in the center of the screen without taking your eyes off the action.[/p]
[p][/p][h3]▌Bug Fixes[/h3]
  • [p]Fixed an issue where Vladimir's (Bear) tactical ability cooldown was abnormal.[/p]
[p][/p][p]The Christmas events continue to unfold with more surprises to be revealed soon. Stay tuned[/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #49: Q&A on Key Content in the Current Version3

[p]Hello Wild Ones![/p][p][/p][p]It’s time for another edition of Wild Assault Dev Log. Recently, we’ve received a massive amount of passionate feedback from the community, specifically regarding AI logic, Valiant balance, and the matchmaking experience. We have evaluated these issues one by one and scheduled them for development. Here are our concentrated answers to the key questions from this period:[/p][p][/p][p]🛠️ Part 1: Core Experience & BOT Optimization (Top Priority)[/p][p]We’ve seen all your complaints about "Brainless BOTs" and "God-Mode BOTs"![/p]
  • [p]Regarding BOT "Acting" and "AimBOTting":[/p]
    • [p]We are aware of the extreme experience where current BOTs "pretend not to see you, then suddenly spin 180 degrees and lock onto your head." There is also a huge gap in difficulty between high-level BOTs (like the Bear) and low-level BOTs (like the Cat).[/p]
    • [p]Response: The dynamic balance is indeed imperfect. BOT optimization is officially on the schedule. We will adjust the AI's accuracy mechanism to prevent "aimBOT" behavior that unfairly targets high-skill players. We will also fix the intensity gap between different characters (e.g., teaching the Cat BOT to use skills to revive teammates).[/p]
  • [p]Regarding BOT Rescue Logic:[/p]
    • [p]Addressing the issue where BOTs ignore dying teammates or walk away immediately if their rescue attempt is interrupted.[/p]
    • [p]Response: A fix is scheduled. In the future, we will ensure BOTs prioritize responding to player calls for help and commit to the rescue.[/p]
  • [p]Regarding BOT Spawn Privileges:[/p]
    • [p]Addressing the issue in Stronghold/Point Capture modes where BOTs respawn directly on the point, while players respawn far away.[/p]
    • [p]Response: This definitely affects fairness. We will verify and fix this as soon as possible to ensure BOTs do not have "airdrop" privileges.[/p]
  • [p]Regarding BOT Tactical Logic:[/p]
    • [p]Suggestion: BOTs should know how to hide and wait for respawns when their team is wiped out, rather than blindly rushing in to die.[/p]
    • [p]Response: This is a great suggestion. We will research and optimize the BOT's tactical retreat logic.[/p]
[p]⚔️ Part 2: Valiant & Balance Adjustments[/p]
  • [p]🦊 Uly (Meerkat) – Ultimate & Survivability:[/p]
    • [p]Burrow Attack: Players suggested adding "Uppercut" damage when Uly bursts out of the ground during his Ult. Suggestion Accepted! This will increase Uly 's AOE damage and fun factor. We will implement this as soon as possible.[/p]
    • [p]Ultimate ability & Deployment: We are evaluating how to adjust the invincibility frames while burrowing and whether to give players the choice to generate a deployment point (this may be added to settings or talents).[/p]
    • [p]Solo Capability: Although Uly is positioned as a Specialist who relies on teamwork, we are researching ways to give him more room for survival in solo combat.[/p]
  • [p]🐊 Valiant Role Clarification:[/p]
    • [p]Crock(Crocodile): Positioned as a scout who infiltrates the front lines. Core mechanic is vision/wall-hacks.[/p]
    • [p]Uly (Meerkat): Positioned as a tactical expert. Core mechanic is coordinating rotations and stealing points.[/p]
  • [p]🦨 Marquez (Skunk):[/p]
    • [p]The Toxin skill currently has an issue with damage stacking too high. We will evaluate and adjust this so the damage logic matches the poisoning duration.[/p]
  • [p]🔫 Weapon Adjustments:[/p]
    • [p]Shotguns: Currently underperforming (especially on Guardians). Optimization is on the schedule.[/p]
    • [p]AR Distribution: regarding the suggestion to give the KUG and G3 to other Assault roles, we have recorded this and will verify.[/p]
[p]⚖️ Part 3: Matchmaking & System Functions[/p]
  • [p]Matchmaking Transparency:[/p]
    • [p]Addressing concerns about "1v4" or "Newbies vs. Veterans." Our current matchmaking mechanism ensures that the difference in real players between teams at the start does not exceed 2. (However, we cannot currently guarantee against mid-game leavers or network failures).[/p]
    • [p]The game also has a "Newcomer Protection" mechanism (separate matchmaking pools).[/p]
    • [p]The suggestion to make Matchmaking Ratings (MMR) public has been recorded.[/p]
  • [p]Pings & Camera Optimization:[/p]
    • [p]Current pings are hard for teammates to see? Received! We will research clearer ping effects.[/p]
    • [p]Issues with the camera getting stuck on walls and the actual bullet trajectory not matching the crosshair have been added to the optimization pool.[/p]
  • [p]New Features:[/p]
    • [p]Store Convenience: The suggestion to click on currency to jump directly to the store has been recorded (we actually have a similar feature in production).[/p]
    • [p]Mouth Animation: The suggestion for character mouths to move with their voice lines during the results screen has been recorded.[/p]
[p]🚀 Part 4: Future Roadmap (Teasers)[/p]
  • [p]PvE & Roguelite Mode: The PvE content you are looking forward to is moving forward! Suggestions about turning BOTs into special mob units and adding Roguelite gameplay elements align perfectly with our PvE vision.[/p]
  • [p]Custom Rooms: We will further expand custom permissions (e.g., faction settings, modifying skill effects). This is currently being scheduled.[/p]
  • [p]New Skins & Spending:[/p]
    • [p]Every season, there will be skins/items available for direct purchase using BEAST TAG (Free Currency).[/p]
    • [p]Day/Night Cycle and Weather Systems are in the original plan, but it will take some time before they can be implemented.[/p]
[p][/p][hr][/hr][p]Final Words:[/p][p]Thank you all for your continued encouragement and suggestions! That’s all for this week’s Wild Assault Dev Log. The world of Wild Assault is more exciting because of you. If you have more wild ideas or feedback, feel free to leave a message in the comments. See you next time! 👋[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access December 11 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 02:00 AM PT on December 11. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌CHRISTMAS GIFT Act I: "Frosted Treasure" Event Now Live[/h3]
  • [p]Event Details: Winter has arrived, but the battle rages on! Starting now, participate in the Frosted Treasure Event. Complete daily missions to accumulate progress and unlock multiple rewards.[/p]
  • [p]Rewards: Finish a set number of missions to claim generous rewards, including Weapon EXP Cards, Badges, and the event-exclusive Christmas-themed weapon skin.[/p]
  • [p]Rally your comrades and seize your glory in the snowy night![/p]
[p][/p][p][/p][h3]▌Weapon Balance Adjustments[/h3][p]To further optimize combat fairness and the competitive experience, we've made the following adjustments based on recent battlefield data:[/p]
  • [p]AR[/p]
    • [p]AM16: Slightly optimized horizontal and vertical recoil, improving stability during rapid semi-auto fire.[/p]
    • [p]A94: Significantly reduced horizontal recoil for the first six bullets, enhancing first-shot accuracy in close-to-mid range engagements.[/p]
    • [p]AS-VAL: Fine-tuned horizontal recoil for the first three bullets, improving burst fire grouping and solidifying its close-quarters assault advantage.[/p]
[p][/p][h3]▌Bug Fixes[/h3][p]This update addresses the following issues to provide a more stable combat environment:[/p]
  • [p]Fixed a collision issue in Zone C2 of the R.K. Mount Map – WA Raid Mode that allowed characters to enter unintended areas.[/p]
  • [p]Fixed text localization errors in the Bundle Store and for the AL-01 skin.[/p]
  • [p]Fixed an occasional display glitch (pixelation) with the Lobby background UI.[/p]
  • [p]Optimized performance for lower-end devices on Vesca Outpost and fixed an issue where doors in Area B could block movement paths.[/p]
  • [p]Fixed an issue where Ryan would experience an abnormal speed reduction when activating the SIGNATURE(E) while aiming down sights.[/p]
[p][/p][p]The holiday festivities are just beginning—stay tuned for more surprises![/p][p]Bonus hint: Keep an eye out for new Custom Room features in next week's update![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #48: Q&A on Key Content in the Current Version2

[p]Hello Wild Ones![/p][p][/p][p]This week, we continued "lurking" across major communities, gathering feedback from Fearless ones all over the globe. We know everyone’s feedback comes from a place of "tough love" for Wild Assault. Based on the sharp questions collected in QA 2.0, we’ve organized this week’s Q&A highlights. We’re keeping it real today—no empty promises![/p][p][/p][p]🎨 Part 1: Art & "That" Suggestion[/p][p]Q: Some people suggested we learn from 《XXX》 and make the skins a bit... bolder? Also, why do Jack’s Gold skin effects look the same as the Purple ones?[/p][p]A: Regarding the style of skins... Ahem, we do have standards (though they are flexible).[/p][p]Jokes aside, we have indeed planned many new styles of skins (with huge support from community fan artists!), so please stay tuned.[/p][p]To address the quality issues: We are fixing the missing AP ammo visuals on Jack’s Gold skin, the black spots on the fur (one version has already been optimized), and the blurry muscle textures as soon as possible! If there are obvious bugs in any sold skins, feel free to screenshot them and "call us out"—we will take full responsibility and fix them.[/p][p][/p][p]🛠️ Part 2: Production Capacity & The "Grind"[/p][p]Q: Production is so slow, and events are grindy and boring. Should we just extend the season to a full year?[/p][p]A: Ouch, that hurts, bro.We admit that our production capacity is facing challenges (the Snow Leopard is on the way!), but "one season per year" is a bit of an exaggeration.[/p][p]We are adjusting our event strategy:[/p]
  1. [p]Reducing the Grind: The grind for the Sextant in Season 2 was indeed unreasonable. For future events, we aim to let everyone get most rewards by playing just 2-3 matches a day.[/p]
  2. [p]More Benefits: We are applying for more budget to give away more free skins in active events.[/p]
[p][/p][p]⚔️ Part 3: Balance & The "Melee Siblings"[/p][p]Q: The damage on Akaihime(Fox) and Crock (Crocodile) ’s SIGNATURE ABILITY (E) is ridiculous—it hurts more than a punch. Is this balanced?[/p][p]A: Indeed, it’s not very balanced.[/p][p]We have noticed the high burst damage issues with these "Troublesome Siblings." We are currently evaluating modification plans and believe we will deliver suitable skill mechanics and numbers soon.[/p][p]At the same time, issues like Vladimir(Bear)’s shield being too thick, SMG ballistics looking like a catapult trajectory, and Shotguns turning into "water guns" beyond 10 meters are all in our "Needs Pool." Please give us a little time![/p][p][/p][p]🎮 Part 4: System & Experience Optimization[/p][p]Q: Can we get more permissions in Custom Rooms? I want to adjust HP! Also, can the team NOT automatically disband after a match?[/p][p]A: Arranged![/p][p]Custom Room HP settings and the "Keep Team / Play Again" feature after a match have been added to our development list and will be implemented soon.[/p][p]Also, regarding the "Map Interactive Elements" (like fixed machine guns, support items) suggested by hardcore players: this is a great idea, but it involves core code changes, so we need a bit more time to evaluate it.[/p][p]Q: No buffs or compensation when the team numbers are extremely unbalanced (1 vs Many).[/p][p]A: Please observe carefully if these matches still occur with a large gap in actual players (imbalances caused by players voluntarily quitting mid-game do not count).[/p][p][/p][hr][/hr][p]Final Words:[/p][p]To all Fearless ones globally: your feedback (even the roasting) is the fuel that keeps us going. Although Season 4 (and the Snow Leopard) will be late, they will definitely arrive.[/p][p]Thank you for your patience. That’s all for this week’s Wild Assault Dev Log. See you next week! If you have questions about other aspects or want more details on the above, feel free to leave a comment and let us know[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access December 3 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]We will be performing a live update at 23:00 PM PT on December 3. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌S3 Season Extension & S4 "New Year Special Edition" Major Preview[/h3][p]To bring you a richer and more comprehensive experience for the new S4 Season, we have decided to adjust the season transition, originally scheduled for December 18 (PT), to a "New Year Special Version," which will officially launch on January 1, 2026![/p][p]Although S4 Season is arriving a few days late, we have prepared rich compensation and transition content:[/p][p]We hope to present S4 Season as a substantial "New Year's Gift" to everyone. To achieve this, we are focusing on polishing a batch of core content to release a massive version update on New Year's Day![/p][p]🎉 S4 Season (January 1 at 00:00 PT) Update Preview:[/p]
  • [p]❄️ New Valiant Arrives: The highly anticipated "Snow Leopard" will officially join the battlefield. Winter is coming![/p]
  • [p]🎮 Control Upgrade: Controller Support + Aim Assist.[/p]
  • [p]🔫 Weapon Expansion: Snow Leopard's signature weapon, the Galil (AR), arrives to enrich tactical choices.[/p]
  • [p]🏜️ Tactical Upgrade: The Desert Map will officially support "WA RAID Mode," offering a brand-new offense and defense experience.[/p]
  • [p]📦 New System: The "Quartermaster" system will open, providing more ways to acquire resources.[/p]
  • [p]✨ More Content: Includes system optimizations, support for new commercial cosmetics, and rich themed events.[/p]
[p]🎁 December 11 – January 1: S3 Overtime & Christmas Carnival[/p][p]Although S4 Season is slightly delayed, the fun will not be missing! During the "Season Overtime" period from December 11 to January 1 (PT), we will launch a series of Christmas Themed Events. There will be holiday-exclusive gameplay and generous rewards waiting for you, accompanying everyone through a heartwarming Christmas.[/p][p]During the Christmas event period, the Snow Leopard and Controller Support will also be available in Custom Rooms on select dates, allowing everyone to practice and experience them in advance![/p][p][/p][h3]▌"Cursed List" Limited-Time Event[/h3]
  • [p]Event Description: During the event, complete daily designated tasks to accumulate event points.[/p]
  • [p]Reward Redemption: Points earned from completing tasks can unlock generous items, including Weapon XP Cards, Beast Tags, and event-exclusive Commander Series weapon skins.[/p]
[p][/p][h3]▌Weapon Balance Adjustments[/h3][p]To provide a fairer and more competitive combat experience, we have made targeted adjustments to some weapons based on recent battlefield data feedback:[/p]
  • [p]AR[/p]
    • [p]AM16: Slightly increased close-range suppression capability. Base damage increased from 24 to 26.[/p]
    • [p]AL01: Optimized mid-to-long-range combat capability. The first damage drop-off multiplier increased from 0.8 to 0.85.[/p]
    • [p]AS-VAL: Improved shooting feel and hit feedback. Bullet velocity significantly increased from 400 to 550.[/p]
  • [p]LMG[/p]
    • [p]M2: Nerfed its burst damage ceiling at all ranges. Base damage decreased from 40 to 38, and headshot multiplier adjusted from 1.6 to 1.5.[/p]
[h3]▌Bug Fixes[/h3]
  • [p]Fixed an occasional TickTimer error on the battle server.[/p]
  • [p]Fixed an issue where AKAIHIME(Fox)'s model displayed abnormally during the Bleeding out state under low graphics settings.[/p]
  • [p]Fixed an issue with transparent textures on some tents in the Impel Sandbar map under low graphics settings.[/p]
[p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]