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Wild Assault Dev Log #51: Q&A on Key Content in the Current Version5

[p]Hello Wild Ones![/p][p]This week, we received a massive amount of feedback regarding the new version content, hero balance, and future plans for Season 4. Thank you for the detailed suggestions provided in the surveys and community channels (especially the in-depth evaluations on the AI Bots, which were extremely valuable!).[/p][p]Below is a summary of and responses to the key feedback for this period:[/p][hr][/hr][h3]🎯 Key Responses: Valiants & Balance[/h3][p]Q1:Can the targeting icon for Snow Leopard's (Anthea) Q ability grappling hook be optimized? Hope it can be a persistent reticle like in Apex, making it easier to judge distance.[/p]
[p]Reply: Noted! This suggestion is already in our backlog.
We plan to implement this as a configurable "Setting" allowing players to switch based on their preference, ensuring both performance and catering to different playstyles.[/p]
[p]Q2:When using Snow Leopard's Q ability at maximum range, there's a hit effect but the pull doesn't occur?[/p]
[p]Reply: This is a known issue. We have identified the cause and are working on a fix. Please allow the tech team some time. Additionally, regarding the feedback about Snow Leopard's head fur being too thick, we are also evaluating optimization effects.[/p]
[p]Q3:Concerns about the content volume of S3 and the release of new heroes. Will new heroes still be released semi-annually in the future (2026)?[/p]
[p]Reply: Rest assured, we are committed to maintaining the pace of "releasing one new hero every six months." The content adjustments in Season 3 are for longer-term planning, and we are working hard to coordinate production capacity[/p]
[p]Q4:AI Bots have many issues (e.g., dynamic balance失调, cross-team deployment, wallhacks, overly accurate aim), leading to a poor experience.[/p]
[p]Reply: Thank you for the detailed list of bot issues compiled by our dedicated players!
We will investigate and adjust each point. For example, the issue of "interrupting rescues" has been fixed and will be updated in Season 4. Other abnormal bot behaviors are also being addressed, and bot performance will see significant improvements in Season 4.[/p]
[hr][/hr][h3]🎁 Benefits & System Optimizations[/h3][p]Q5:Can the custom room card requirement be removed? Hope to create rooms without limits.[/p]
[p]Reply: Removed? Consider it done!
To make it easier for squads to practice and friends to play casually, we have decided to remove the custom room card limit. Furthermore, Season 4 custom rooms will also grant "Battle Pass EXP" (with a daily cap). Combined with the existing Hero/Weapon Proficiency, you can gain rewards even in custom matches.[/p]
[p]Q6:Will there be another chance to obtain missed free skins and cards in the future?[/p]
[p]Reply: Yes! Plans are finalized. Please stay tuned for the new systems in Season 4, where you can acquire past free event cosmetics through new means.[/p]
[p]Q7:Feedback on Hong Ying's "Candy Sprite" Christmas skin (suggestions include adding back the ears, optimizing the hat, etc.).[/p]
[p]Reply: We've received your feedback regarding Hong Ying's new skin, including the "ears," "hat style," and "outfit complexity."
The initial design hid the ears to distinguish it from Hong Ying's other skins and fit the winter theme. Regarding requests to "add back the ears" or "change the hair accessory," we are comprehensively evaluating and will consider optimizations based on the final consensus.[/p]
[hr][/hr][h3]🛠️ Gameplay & Experience Optimizations[/h3][p]Q8:Any plans to add support score skills? Or optimize medic/support scoring?[/p]
[p]Reply: We have previously optimized score gains for some Support and Specialist skills. The issue of "Bunny's" medic score being too low has been recorded and is under evaluation. If you have specific support skill design suggestions, feel free to provide feedback![/p]
[p]Q9:Will large-scale battlefields have vehicles? When is First-Person View (FPV) coming?[/p]
[p]Reply: Vehicles: There are currently no plans to directly add them to the current large-scale battle mode, but there are other vehicle-related plans for the future.
First-Person View (FPV): The game's core mechanics (animations, models, camera) are built around Third-Person View (TPV). Developing a full FPV experience is not feasible in the short term. We appreciate your understanding.[/p]
[p]Q10:Balance issues for specific Valiants (Panda's rocket launcher damage, Zhenshan's E skill hit registration, etc.).[/p]
[p]Reply: Zhenshan (Panda): Feedback regarding the rocket launcher's splash damage being too high is under evaluation.
Ryan (Bull): The issue where the E skill knocks down a leaping Snow Leopard is a bug and is being fixed.
Uly (Meerkat): The overly spammy voice lines when the RC car hits multiple players will be checked and the playback logic optimized.[/p]
[p]Q11:Want more bold, stylish, and good-looking male Beastman hero skins![/p]
[p]Reply: Feedback received! We'll arrange it![/p]
[hr][/hr][p]Furthermore, in this week's update, we also made some adjustments to Snow Leopard Anthea. After trying them out, if you have any issues, please continue to provide feedback via surveys and social media. We will respond promptly.[/p][p][/p][p]That's all for this week's Wild Assault Dev Log. Thank you once again for your support and understanding. Season 4 is arriving soon, packed with content updates and system optimizations. Stay tuned![/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Early Access December 25 Hotfix Patch Notes

[p]Hello Wild Ones,[/p][p]Merry Christmas! May the joy of the season be with you.[/p][p]We will be performing a live update at 02:00 AM PST on December 25. Ongoing matches will not be affected during the update, but matchmaking will be temporarily unavailable. Please exit the game, update your game client via Steam, and then relaunch the game.[/p][p][/p][h3]▌Christmas Celebration Part 3: "Candy Sprite' Bundle"[/h3][p]As sweet as candy, yet as deadly as the harsh winter. Hong Ying's new appearance, 'Candy Sprite', has been added to the bundle store, accompanying you through the warm holidays.[/p][p]⏰ Availability Start: December 25th, 02:00 (PST)[/p][p][/p][p][/p][h3]▌Year-End Sprint! Valiant Proficiency Bonus[/h3]
  • [p]Event Preview: Valiant Weekend, Intense Training![/p]
    • [p]⏰ Event Time: December 26th, 03:00 - December 29th, 03:00 (PST)[/p]
    • [p]🎯 Event Details: During the event, all Valiants will receive a 150% increase in Proficiency gains![/p]
    • [p]Whether you're practicing a new hero or mastering your main, now is the perfect time. Don't miss out![/p]
[h3]▌Balance Adjustments: Snow Leopard - Anthea[/h3][p]Based on detailed survey data and feedback from our players, we have conducted an in-depth analysis of Anthea. This update focuses on optimizing her skill mechanics and handling feel, aiming to enhance her mobility potential and control stability on the battlefield[/p]
  • [p]Snow Leopard - Anthea Skill Adjustments[/p]
    • [p]Panther's Lunge 【Q】[/p]
      • [p]Mechanism Optimized: The movement trajectory has been adjusted from a parabolic arc to a straight-line pull.[/p]
      • [p]Range Increase: Targeting lock-on distance increased from 13m to 19.5m.[/p]
    • [p]Icy Tail-Blade【E】[/p]
      • [p]Control Enhancement: Silence duration significantly increased from 1 second to 2.5 seconds.[/p]
      • [p]Feel Optimization: Skill startup has been reduced from 0.5 seconds to 0.2 seconds (feels more instantaneous). The silence effect area now appears synchronized with the damage area.[/p]
      • [p]Area Adjustment: Effect radius expanded (6m → 8m). Damage value rebalanced (75 → 50).[/p]
    • [p]Absolute Zero【Z】[/p]
      • [p]Survivability Enhanced: Significantly increased the damage reduction during the charging phase.[/p]
      • [p]Effect Optimization: Slow effect check interval tightened (0.6s → 0.1s), significantly improving its sticking power. Slow potency slightly adjusted (0.85 → 0.82). Area of Effect (AoE) size reduced (1200 → 1000).[/p]
      • [p]Damage Area: Damage radius slightly increased (1000 → 1050).[/p]
      • [p]Visual Clarity: Added a ground decal indicator showing the skill's area, making its boundaries clearer.[/p]
    • [p]Panther Pounce【Passive】[/p]
      • [p]Mobility: Adjusted the leap angle away from walls and enhanced aerial control after the Panther Leap.[/p]
  • [p]Armory Adjustments[/p]
    • [p]Removed: Shotgun, SMG5 Submachine Gun.[/p]
    • [p]Added: M90 Submachine Gun, Crossbow.[/p]
  • [p]Resource & Presentation Optimizations[/p]
    • [p]Animations: Optimized melee attack animations, reducing recovery time (hit-stun feel) for smoother combos.[/p]
    • [p]Voice Lines: Optimized some voice-over effects and adjusted specific tones and lines to better fit the character's personality.[/p]
[p]After this adjustment goes live, we will continue to closely monitor Anthea's performance in actual combat. If you have further suggestions or feedback based on your experience, please feel free to share them with us via the in-game surveys or our official social media channels. Your feedback is crucial to our optimization efforts![/p][h3]Controller Optimizations[/h3]
  • [p]Controller Support[/p]
    • [p]Added controller vibration feedback, enhancing situational immersion.[/p]
    • [p]Optimized the feel of controller Aim Assist.[/p]
[h3]▌BUG Fixes[/h3]
  • [p]Fixed an issue where simulated controller clicks failed on the login interface.[/p]
  • [p]Fixed an incorrect skill hint that appeared when Akaihime (Fox) was silenced during her slide.[/p]
  • [p]Fixed an issue where Marquez (Skunk) could be silenced while the ultimate ability animation was playing.[/p]
  • [p]Fixed an issue where Uly (Meerkat) could be silenced while his drone was active.[/p]
  • [p]Fix the issue where the Support class's healing-upon-revive talent fails to trigger when the target's health is above 30 HP.[/p]
[p][/p][p]Wishing all Valiants joyful holidays and great hunting![/p][p][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Co-Creation Plan: Imagination Era III —Officially Launched!

[p]To all 《Wild Assault》 players and creators,[/p][p][/p][p]💥 New Year, new vibes! The world of Wild Assault needs fresh creativity! With the current holiday season, are your hunter's instincts and inspiration ready to surge?[/p][p]Our Co-Creation Plan: Imagination Era III officially begins today![/p][p]This phase, we are launching a weapon skin fan creation event. Details are as follows:[/p][p][/p][h2]Event Period[/h2][p]December 24, 2025 ~ January 18, 2026 (UTC 2:00)[/p][h2]Event Rules[/h2][p]Designated Firearms for this phase: AM-16, DMP, PKP, SA-12, MK4[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p]Selection: Choose one or more firearms from the armory shown in the image above as your base model(s).[/p][p]Creation: No restrictions on style or theme! Unleash your creativity.[/p][p]Submission: Post your design on Twitter (X).[/p][p]Crucial Step: Remember to use the hashtag #WildAssault and tag the official account @WildAssaultGame.[/p][p]Interaction: Our moderators will be patrolling 24/7, cataloging submissions and dropping official retweets and likes![/p][p][/p][h2]Design Guidelines[/h2][p]To ensure your creation can be perfectly recreated in-game, please strictly adhere to the following:[/p]
  • [p]Structural Principles:[/p]
    • [p]Do NOT modify the model: Maintain the original firearm's structural proportions and silhouette. Do not alter the model skeleton.[/p]
    • [p]Detail Presentation: Designs should clearly show material layering, element structure, and texture details.[/p]
  • [p]Visual Focus:[/p]
    • [p]First-Person View Clarity: The core theme (pattern/emblem) on the front/side of the weapon must be clearly discernible, avoiding visual clutter.[/p]
  • [p]Required Submission Content:[/p]
    • [p]✅ Weapon Render: A complete visual showcase of the weapon skin.[/p]
    • [p]✅ Front/Side Flat Layout: A flattened, unwrapped view of the side/front patterns.[/p]
    • [p](You are also welcome to include any inspiration or style reference images, as shown in the example below.)[/p]
  • [p][/p][p]🌟 Bonus Points (Significantly increases selection chances):[/p]
    • [p]Provide clear material specification notes (e.g., metal wear level, reflective material, fabric texture, etc.).[/p]
    • [p]Include tiling texture maps or original source files for independent pattern designs.[/p]
[h2]Submission Requirements[/h2]
  • [p]Format: Images in JPG or PNG format.[/p]
    • [p]If officially selected for implementation in a future version, you will need to provide the PSD file with layers. Official staff will contact you.[/p]
  • [p]Dimensions: No smaller than 4000x2000 pixels (Steam Community Artwork page upload limit is 5MB; compression is acceptable if needed).[/p]
  • [p]DPI: No less than 72.[/p]
[h2]Important Notes Regarding Selection & Production:[/h2]
  • [p]Work Selection & License Grant[/p]
    • [p]If your submission to the Wild Assault Co-Creation Plan: Imagination Era III is selected as one of the top ten outstanding designs, we intend to produce your artwork as an in-game item for Wild Assault, to be distributed via events or sold in the store. To facilitate this, we need your confirmation on the following:[/p]
    • [p]License Grant: You agree to grant Wild Assault and its developers a non-exclusive, worldwide, perpetual, royalty-free license to use, reproduce, adapt, and commercialize your submitted work, including but not limited to its use as in-game items (e.g., skins) and for related promotional purposes.[/p]
    • [p]Rights Retention: You retain the copyright to the original work.[/p]
  • [p]Originality Declaration & Warranty[/p]
    • [p]You confirm the work is your original creation.[/p]
    • [p]You warrant that Wild Assault's use of the work will not infringe upon any third party's intellectual property or other legal rights.[/p]
  • [p]Creator Reward[/p]
    • [p]As a token of appreciation, each selected creator may freely choose any one in-game Bundle currently available for purchase as a reward.[/p]
  • [p]Artwork Commercial Buyout Fee[/p]
    • [p]If a design enters the actual production phase, we will communicate with the respective creator in advance and negotiate a commercial buyout fee for the artwork based on the following standard:[/p]
      • [p]Original design selected for Phase III production: Buyout fee is $50 USD or equivalent value in Wild Assault Coins.[/p]
      • [p]Note: This fee applies only to original artwork that ultimately enters the production phase. Thank you for your understanding and support.[/p]
  • [p]Contact & Reward Distribution[/p]
    • [p]We will subsequently contact award-winning creators via Twitter and friend requests to get in touch as soon as possible, distribute related rewards, and handle formalities. Please watch your DMs![/p]
  • [p]Opt-Out Mechanism[/p]
    • [p]We fully respect the wishes of every creator. If a selected creator wishes to withdraw from this showcase or the subsequent process for any reason, please contact us at any time. We will handle your request promptly, including replacing the selected work if necessary.[/p]
[p][/p][p]Our ultimate vision remains unchanged: to bridge the complete pathway from "concept" to "implementation," giving your brilliant creations a chance to be truly added to the game![/p][p][/p][p][/p][p]We look forward to seeing your imaginative designs![/p][p]For any questions, please reach out via the Twitter (X) \\Steam Community or official channels.[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault Dev Log #50: Q&A on Key Content in the Current Version4

[p]Hello Wild Ones![/p][p][/p][p]We’ve been receiving a great deal of enthusiastic feedback recently (special thanks to several very dedicated “global players” and active community members). Everyone has offered valuable suggestions regarding balance, new content, and the overall gameplay experience. In this week’s log, we’ll address some of the most frequently raised topics.[/p][p][/p][p]01 Key Balance & Combat Adjustments[/p]
  • [p]Regarding Akaihime (Fox) Adjustments. We’ve received detailed feedback about Akaihime’s perceived overperformance (particularly concerning slide-melee, rocket jumping, and skill cooldown mechanics).[/p]
    • [p]Response: Your analysis is highly professional! We’ve cross-referenced these suggestions with our internal adjustment plans. Here’s a preview: adjustments for Akaihime are coming soon, including balance changes to her skill mechanics. Stay tuned![/p]
  • [p]Other Balance Feedback[/p]
    • [p]AN94 Recoil Optimization: Some players reported that the first two shots of the AN94 feel overly random, causing missed shots. We’ve logged this and are scheduling adjustments to ensure more consistent gunplay.[/p]
    • [p]Medic Scoring: To address the low scoring efficiency of support roles, we recently adjusted Erwin’s (Cat) scoring mechanics. Further iterations will follow to ensure supportive contributions are properly quantified.[/p]
  • [p]Ultimate Charge Logic Clarification[/p]
    • [p]Mechanics Note: Many players feel that different Valiants charge their Ultimates at different rates. This is by design—we set charge requirements based on each Valiant’s characteristics and intended strength (e.g., the difference between Akaihime and Norman).[/p]
[hr][/hr][p]02 Game Experience & Core Optimizations[/p]
  • [p]No “Superpowers”: Anti-Cheat in Progress[/p]
    • [p]Regarding Macros & Rapid-fire Tools: We’re continuously monitoring behaviors that disrupt fair play, including macro usage, rapid-fire scripts, and aim-assist exploits.[/p]
    • [p]Our Commitment: Rest assured, we will continue to issue bans based on abnormal data and player reports. Even attempts at violation will be penalized. Maintaining a fair competitive environment is our bottom line.[/p]
  • [p]Map & Interaction Fixes[/p]
    • [p]No More Getting Stuck: We’re investigating and fixing geometry issues—such as rocks in Mountain Point D, snow piles on Snow map, and small bumps in Bay—that cause characters to get caught, using coordinates provided by the community.[/p]
    • [p]Skill Description Corrections: Discrepancies between skill demonstration videos/text and actual effects (e.g., Jack’s wallhack) will be updated soon to avoid confusion.[/p]
    • [p]UI Improvements: Issues like the character panel blocking map clicks in the deployment interface, as well as requests to resize the deployment map, have been added to our optimization list.[/p]
[hr][/hr][p]03 Future Content Preview[/p]
  • [p]New Modes & Gameplay[/p]
    • [p]PVE Mode Info: The “monster-hunting” mode many have asked about is in development. What we can share now: it will be a squad-based mode that heavily emphasizes role (class) specialization.[/p]
    • [p]Custom Room Upgrades: We’re working on adding more adjustable parameters (e.g., faction-based skill/HP adjustments, weapon fire rate) to give custom games more flexibility.[/p]
    • [p]Talent System Plans: Inspired by your “class specialization” suggestions, we’re designing a talent system to create skill differentiation, allowing the same hero to branch into distinct playstyles.[/p]
  • [p]Winter Surprises & Cultural Merch[/p]
    • [p]Christmas Skins: Yes! New holiday-themed skins will be released during the festive season. Our art team says they “really love these outfits,” and we hope you will too![/p]
    • [p]Theme Song: Will Wild Assault have its own theme song? The answer is: we’re working on it![/p]
[hr][/hr][p]04 Community & Communication[/p]
  • [p]Regarding Promotion[/p]
    • [p]We fully understand how player activity affects the overall game experience. Beyond routine promotion at key update milestones, we sincerely invite every Valiant to help us spread the word—whether through awesome highlight clips, creative fan works, or word-of-mouth recommendations. Your support means everything to us.[/p]
  • [p]Communication Channels[/p]
    • [p]If you encounter any bugs or have great ideas, feel free to reach out via Discord DMs (contact Leo or the official CombatCat account). While we may be too busy developing to vlog about our daily studio life, we read every piece of feedback carefully.[/p]
[hr][/hr][p]05 Anthea’s Optimization Needs Your Voice![/p]
  • [p]Don’t forget to check out the new in-game survey! Any feedback on “Snow Leopard—Anthea”—whether about her grapple mechanics, visual model, or balance—can be shared directly with the dev team through the survey. We’ll carefully review and evaluate every response, and we look forward to crafting a better Anthea together with you![/p]
[hr][/hr][p]Final Words:[/p][p]That’s all for this week’s Wild Assault Dev Log. Thank you for your ongoing companionship and patience. The world of Wild Assault is more vibrant because of you. If you have more ideas or thoughts, feel free to share them in the comments. See you next time! 👋[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p]X:https://x.com/WildAssaultGame[/p][p]Discord:https://discord.gg/WildAssault[/p][p][/p][p][/p][h3]Follow us on social media ⤵️[/h3]

Wild Assault: 40% OFF Limited-Time Winter Sale begins Dec 18 at 10:00!

[p][/p][p]Happy Holidays, Wild Ones! ❄️[/p][p]The Steam Winter Sale is officially underway! This is the perfect time to join the battlefield—don't miss this annual opportunity to jump in.[/p][p]🔥 Limited-Time Offer Details:[/p]
  • [p]Discount: 40% OFF[/p]
  • [p]Duration: Dec 18, 2025, 10:00 AM – Jan 5, 2026, 10:00 AM (PT). The sale lasts for 18 days![/p]
[p]If you or your friends have been on the fence, now is the best moment to clear that wishlist![/p][p]✨ Upcoming Content Teaser: Our dev team is working full speed on the upcoming festivities and the new version![/p]
  • [p]🎄 Christmas Events: Holiday-exclusive skins are coming soon.[/p]
  • [p]🚀 Season 4 (S4): A brand new journey and an even more intense battlefield await you.[/p]
[p]Thank you for your support, and see you on the battlefield[/p][p][/p][p]Combat Cat Studio[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Combat Cat Studio[/p][p][/p][h3]Follow us on social media ⤵️[/h3]