0.2.2 Brings Rogue Fixes, and more Tweaks and Hammering than you Could Count
[p]Adventurers! Welcome back to the Rift. We have seen so many of you leaping from the shadows with our new Rogue and a huge thank you for all of your feedback! We’ll keep looking over this as our cart trundles down the Early Access road![/p][p]We’re back today with another update, with the cart packed full of fixes, tweaks and changes. What’s landing on 0.2.2 you ask (please ask)? I’m glad you asked![/p][h3]Rogue-Specific Fixes[/h3]
[/p][h3]Fixes[/h3]
[/p]
- [p]We’ve fixed an issue where Fn of Knives could (incorrectly) display a 100% hit chance on a dead enemy[/p]
- [p]We’ve hammered around the rogue’s Nimble Pilferer skill to make sure it grants appropriate equipment after completing a Store node[/p]
- [p]We’ve made sure that the Rogue’s Shadow Presence displays the preview area correctly when selecting the skill[/p]
- [p]The Rogue’s Shadow Presence and Shadow Grab skills now have the appropriate sound effects (what’s the point unless you sound cool while doing it)[/p]
- [p]We’ve stopped repetition of the Throwing Knives ability from (incorrectly) counting as a separate trigger for enemy interruption skills[/p]
- [p]We’ve given enemies a talking to and they will no longer ignore characters who have 100% (or more) dodge[/p]
- [p]The Rogue’s Shadow Presence skill will no longer randomly trigger enemy interruption skills[/p]
- [p]Tweak - We’ve modified the difficulty of the Rogue’s second unlock quest, to properly reflect the narrative at that point[/p]
- [p]Tweak - The In shadow icon art has been upgraded[/p]
[/p][h3]Fixes[/h3]
- [p]We’ve fixed an issue which would cause entities to be able to walk over other entities[/p]
- [p]We’ve fixed a softlock that could occur when Adventurers use Guidance on a Beast that is stunned and has no AP - which would previously prevent the character from cancelling the action or ending the turn[/p]
- [p]We’ve fixed an issue where Rune of Charisma would only apply to items which were already discounted instead of affecting ALL shop items[/p]
- [p]We’ve fixed an issue where stunning a character may not immediately cancel their interruption skill[/p]
- [p]We’ve played around with the Blighted Lands to make sure Puddles and Bones doesn’t always trigger the same outcome (and also made sure not to incorrectly show enemy health bars at weird times)[/p]
- [p]We’ve fixed a bug that showed the Skeleton Archer Armored enemy in RGB colours[/p]
- [p]We’ve told Brunn to count his feet, and now the Brawler’s Fast Feet passive skill for Rare and Epic level will use the correct Move Distance upgrade and not try to count his steps[/p]
- [p]We’ve fixed an issue where reducing Dogs’ threat would display the modifier as red rather than green, in the preview[/p]
- [p]We’ve fixed an issue where the Thread of Resilience was not working at all (don’t even ask)[/p]
- [p]We’ve fixed the Druid’s Beastmaster Mantle not showing the additional life points to pets within the Team screen[/p]
- [p]We’ve added a resource consumption preview when our Heroes are using their skills within combat and at the campfire[/p]
- [p]The Hunter’s Tame Dog campfire skill can now be used multiple times in a single run (we basically just added more dogs into the forest. It’s Dog Central now)[/p]
- [p]We’ve fixed a typo in the Hellhound’s Demon Link skill.[/p]
- [p]We’ve fixed an issue where completing the Defeat the Giant achievement would pop on Steam but not on the main menu challenge list[/p]
- [p]We’ve polished off the dialogue in the last area of the Priest’s quest[/p]
- [p]We’ve also modified the cinematics for the Rogue’s unlock quest in the Desert to better fit dialogue[/p]
- [p]We’ve updated the Dismiss Hero message on the Team screen - reflecting the ability to do this only if you have MORE than three Heroes (and we’ve also updated the confirmation popup when dismissing a Hero)[/p]
- [p]We’ve fixed an issue where some campfire skill descriptions and previews did not agree on values[/p]
- [p]We’ve fixed an issue where the Thread of Purity description stated that it reduced Blight received at night, when it actually grants a Blight resistance percentage[/p]
- [p]We’ve fixed an issue where the Dog would not be visible when taming a new companion at the campfire[/p]
- [p]We’ve fixed a but that caused a silly number of decimals to show up in skill descriptions[/p]
- [p]We’ve improved the Crystal Frenzy icon[/p]
- [p]We’ve fixed an issue which would cause visual oddities in the Bones of Death entities in the Desert[/p]
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