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Koltera 2 News

Early game balances, typos, and more 🌿 Koltera 2 Patch 1.1

- Nerfed tier 0 charm summon costs from 25 to 5
- Nerfed tier 1 charm summon costs from 50 to 25
- Refunded tier 0 and 1 charm summon cost differences due to new balance
- Changed tutorial to give 5 charm crates and reduced pouches from 25 to 5 to mirror balances
- Fixed typo for "Gold recieved" to "Gold received"
- Fixed typo for "merchent" to "merchant" on fertilizer
- Updated version in the title image in the top left to proper version
- Added text to show that you will lose your flower level from removing it
- Removed 50% penalty for abandoning an expedition on experience
- Added a game.log file in the save directory that tracks launch data to help with debugging crashes
- Updated launch game logic to help mitigate issues

Koltera 2 is out NOW!

[p]The time has come! Koltera 2 is out now![/p][p][/p][p]I've been working very hard to get the game where it is at and I am happy to be sharing with you all, the full version of Koltera 2 after a long year of work. I had really considered selling the game, but decided I wanted to follow my philosophy with Koltera 1 and make this game FREE as well. There is just something about wanting to have as few barriers as possible and to make a game for anyone to enjoy. I don't want to chase numbers. I want to learn and grow and build games that you all enjoy. [/p][p][/p][p]So with that being said, I really do hope you enjoy the game. There is going to be balance issues in places and that's something I'll be continuing to improve and work on based on everyone's feedback, especially as I FINALLY GET TO PLAY MY OWN GAME from start to finish :)[/p][p][/p][p]I watch the forums a lot. And as you'll see going through them, I've implemented a lot of things based on feedback and will continue to do so as I see fit. Feel free to continue to use that or discord. Thanks again. [/p][p][/p][previewyoutube][/previewyoutube][p]
!!IMPORTANT FOR DEMO TRANSFERS!![/p][p]If you are looking to transfer your demo progress, you will need to do the following.[/p]
  1. [p]Install and Startup Koltera 2[/p]
  2. [p]Close Koltera 2[/p]
  3. [p]Go to C:\\Users\\YOUR USERNAME\\Saved Games\\King Otter Games\\Koltera 2 Demo[/p]
  4. [p]Copy your save file[/p]
  5. [p]Go up a folder to Koltera 2[/p]
  6. [p]Paste your save file[/p]
[p][/p][p]Patch Notes for 1.0[/p]
  • [p]TONS of rebalancing everywhere[/p]
  • [p]Added fullscreen option[/p]
  • [p]Added and removed various items[/p]
  • [p]Added progress bars to creature levels in different areas[/p]
  • [p]Added progress bars to creature summoning costs[/p]
  • [p]Added a new dungeon mechanic[/p]
  • [p]Added a default auto-loop in expeditions toggle in the settings[/p]
  • [p]Added a option to disable item notification sfx[/p]
  • [p]Added item notification sfx[/p]
  • [p]Changed creatures who help so that they earn 20% of the activity xp towards their level[/p]
  • [p]Removed helper and expedition charms[/p]
  • [p]Removed collectibles (they didn't add anything)[/p]
  • [p]Changed sellable inventory tab to show anything you can sell[/p]
  • [p]Rewrote the tutorial completely[/p]
  • [p]Fixed saving import/export sometimes not working[/p]
  • [p]There's definitely things I am missing here... So much changed. But going forward will be tracked more clearly for future patch notes[/p]
[p][/p][p][/p]

Koltera 2 Demo Patch v2.0

[p]- Removed workshop items from the task board (starting on next reset next Tuesday)[/p][p]- Updated "Disable Navigation Tabs" section in gameplay settings so that it's in abc order[/p][p]- Updated workstation items so they now have a sell value. Will be balancing with time[/p][p]- Updated collectible chests so they have a sell value of 10,000 gold[/p][p]- Fixed "My Rating" display in active expeditions that were showing 0[/p][p]- Fixed the creature 'Chroma' which had an invalid item as a cost[/p]