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Fight'N'Jokes: Storylines News

Beta Demo Build Update!



Hurray!!!

We've made a lot of fixes based on feedback from our recent live events, and these improvements are now live for our internal beta testers:

  1. Controller Support: The demo is fully playable with a controller, including all menus and in-game actions. We're eagerly awaiting feedback from our play-testers using Steam Decks.
  2. Quest System: The quest system has been patched up. No more disappearing quests or sync issues with your actual playthrough.
  3. Config Saving: Changes made in the Options menu are now consistent across all scenes and game sessions.
  4. Localization: The demo has been localized for German and Russian users. While still under testing, we believe 95% of the in-game and menu texts are successfully translated.
  5. Visual Updates: We've implemented a new art pass on our environments, which is particularly noticeable in the izakaya and Strabinja's house.
  6. QTE System Update: We've refined the handling of QTEs. Progressing through a button smash QTE by holding down a button is no longer possible, and we've fixed the issue that allowed character movement during QTE mode.
  7. Animations Update: We've made minor updates to animations to address some clipping issues in the parrot scene.


The next steps before the demo's public release include:
  1. Optimization Pass: We will continue to optimize the game for smoother gameplay.
  2. Localization: We are planning to add Portuguese and are looking for German-speaking beta-testers. Additionally, we are actively exploring Chinese localization support.
  3. Animation: We aim to enhance character animations by adding facial expressions.
  4. Expanding Interactions: More lines and challenges will be added to character interactions for the demo release.
  5. Extra Characters: We plan to enrich our cast with more NPCs and background characters.
  6. Controller Update: We are working on full controller support, including rebindable controls.


Cheers and love,

Lighstromo and Co.

Localization Update !

We’ve finally gotten around to working on some translations for the game! The Russian version of the demo is fully completed, and next up is German, with Portuguese 🇧🇷 potentially on the horizon! We’ll keep you updated on our progress!

Thanks for your support!



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Spark Game Arena Live 2024

We're excited to be among the New Zealand indie game developers showcasing our work at the Spark Game Arena Live on September 7th!

Join us for an action-packed event where tournament finalists compete for over $140k in prizes. Dive into side quests with free play games, explore the latest gaming tech, and attend insightful talks from industry leaders. Discover showcases from NZ gaming studios and more.

Don't miss the chance to play Fight'N'Jokes Storylines, and the original game from the 90's, and get exclusive updates on this beloved game. We’ll be sharing new announcements and unveiling the latest version. Follow and wishlist us now to stay in the loop!

Wishlist Us!
https://store.steampowered.com/app/2835210/FightNJokes_Storylines/

Grab or Wishlist Fight'N'Jokes Classic!
https://store.steampowered.com/app/1328400/FightNJokes/

Follow Fight'N'Jokes on Twitter!

Indie Game Showcase 2024 (Auckland, New Zealand)

[h2]Exhibition Recap and Progress Update[/h2]

Hey everyone!

We recently showcased a demo of Fight'N'Jokes: Storylines at a local exhibition, and we wanted to share some highlights and updates with you all.



[h3]Exhibition Highlights[/h3]

The exhibition was a fantastic opportunity for us to gather feedback and see how players interact with our game. Here are some key takeaways:

Mixed Results
While the demo worked well in the editor, we encountered some issues with the save quest system in the build. This is a priority fix for us, and we’re diving deep into the saving logic to resolve it.

Positive Feedback
Players loved the funny scenes, vibrant visuals, and the quirky personalities of the characters. It’s great to see our humor and art style resonating with you all!



Exploration and Collectibles
Many players enjoyed exploring and jumping onto every roof in search of hidden secrets. We’re planning to add more interactions and collectibles throughout the level to enhance this aspect of the game.

Player Guidance
Some players got stuck not knowing who to talk to or where to go next. We’re considering adding subtle hints to help guide you through the quests without making it too easy.

UI Improvements
We received feedback on the UI and will be working on making the icons bigger and separating the name display logic from the interaction display logic for a more cohesive experience.


[h3]What’s Next?[/h3]

Our next steps include:
  • Fixing the save quest system to ensure smooth gameplay;
  • Adding more engaging interactions and collectibles;
  • Improving the UI for better player experience;
  • Implementing subtle hints to guide players through the quests.

Thank you for your continued support and feedback. We’re working hard to bring you an amazing game, and we’ll keep you updated on our progress. Stay tuned for more updates and, as always, feel free to share your thoughts with us.

Cheers,
Antonio & Lena.