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Treasure Hunters News

Torches & Dungeon Update

Hello everyone I've implemented some features about dungeon generation, torches and net code. And as always fixed some bugs.

About the net code, I reduced outgoing bandwith from 19 KB/s to 8 KB/s (in short you'll have less ping) and I'm still working on it.
I will spend next week working completely on net code. Also I might bring some good news aswell.

Features:
  • Torches are pickupable and can be used as a portative light source. Also if you are holding a torch while passing through a spider web you won't be slowed and the web will burn
  • I've added a new trap in the Quetzalcoatl's dungeon. I won't spoil it go and check it out. Also the new ones are on the way
  • Added ivies on the halls, the dungeon is now a good looking dude
  • Added pebbles around the dungeon
  • Added special treasure hall walls
  • Kill feedback to player UI
  • Added "Pot" treasures, they have a value but if you break them you might find something even more valuable (maybe, maybe not)


Bugs:
  • Fixed spikes has flat shading and their UVs
  • Fixed wall arrow distance
  • Tweaked enemy hit sfx
  • Fixed spider groom from distance bug
  • Client picked up item bug is fixed



You might encounter some bugs with this update, please don't forget to report them from the main menu.

Treasure Hunters Weekly Update

Hello everyone here are the some features and bug fixed for the last week.

Features:
New Spectator system (free movement and spectating other players)
Key Binding and Mouse Sensivity are added to Options
Notification Text Rework
Player now have an idle anim for two handed items
New spike material
Different Main artifacts for different rooms

Bugs:
Fixed strecthed ceiling texture
Some texts have been changed to make them easier to understand
Pentagon Puzzle Room spider ragdolls spawning bug fixed
Made Menu UI dynamic for bigger screens 4k etc.
Fixed main room ceiling hall bug
Fixed spectators can't go through doors
Fixed main artifact spawning more than once in dungeon
Mosquito projectile SFX fixed to add attenuation
Sword SFX fixed to add attenuation
Realoding a revolver with already 6 ammo notification is fixed
Inspectable objects are now can be inspected without RMB
Pad Puzzle room arrows going through wall is fixed
Revolver rotation is tweaked
Fixed light goes through floor
Whip hitbox decreased horizontally
Fixed poison weird bug
Fixed game ui appearing at spectator
Wall surfaces overlapping with floor bug is fixed
Holding on to the edge below while sliding and jumping is fixed

Four is a Party Demo & Arachnophobia Mode

Hello adventurers. We will be featured in the Four is a Party Steam sale organized by the Daedalic Ent. So I came this week with a new big update.

New Features:

Added ARACHNOPHOBIA MODE. Please don't judge me for the new mesh.. ːsteamhappyː

Added Maps Selection
Added another MAP (currently one without creatures and one with creatures)

Whip has a segsy sounds now ːsteammockingː
Whip resolution increased, looks more realistic now


Bug Fixes:

  • Fixed light going through walls ːsafehouseː
  • Wrong main artifact fee for client is fixed
  • Main artifact mesh bug for client is fixed
  • Fixed whip related bugs
  • Fixed invite button sound
  • Fixed still getting hit after death
  • Pause menu not showing up after death is fixed
  • Fixed going directly to lobby, going to end adventure screen now
  • Fixed sword sound too mentally(?)


Demo Bug Patch

New Features:

  • Added force to ragdolls after dying
  • Light intensities adjusted, the dungeon is more illuminated
  • Added particle to mosquito projectile exploding
  • Main menu image is changed


Bug Fixes:

  • Fixed mesh spawning in rooms on clients
  • Looking through walls by leaning down is FINALLY FIXED ː2018bestawardːːsteamhappyː
  • Jump input wasting stamina while trying to jump in the air
  • Treasures doesn't interact with enemy collisions anymore
  • Fixed key sound bug
  • Fixed crouching while in the air
  • Fixed going lightspeed while crouching -sonerwalking- bug ːsansː
  • Fixed gravity f** up after vaulting
  • Disable looking around while vaulting



Swords Update

CRESCENT DEMO V2 UPDATE

Hello, Demo v2 update is now live. Here are some of the changes I've made.

-Swords are now not only a collectable treasures but also a deadly weapon spawned in the dungeons that you can use

-Enemies turn into ragdolls after they die

-New Main Menu Color Palette

Bug fixes:
-Fixed speed reduce not affecting when you catch on spider web while crouching
-Made crouch animation slower so it is now more smooth
-Made changes on voice chat (still work in progress)
-Fixed some of the enemy particles
-Fixed bandage not affecting right after used
-Tweaked player surrounding light
-Fixed pick up prompt not disappearing if someone else takes the item
-Fixed vaulting collision issues